KatzederHund

KatzederHund — CS2 Stats

DE76561198122022663[U:1:161756935]Steam profile ↗✓ No bans

1,148Tracked matches50%Win rate2020Tracked since
CSDB Rating6.5 SolidAggressive Rifler
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

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CSDB.GGKatzederHundFACEITLevel 7STANDINGTop 42.3% of rankedcsdb.gg/stats

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Performance scores

Aim76
Positioning59
Utility54

0–100 skill scores via Leetify.

Recent form

STEADY50473Last 10050%Win rateLWLWLWLWWW

Last 10 vs previous 10: +20pp win rate · -0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.6
Aggression10.0
Utility5.4
Positioning5.9
Opening Duels5.4
Clutch6.4

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ZywOo

Plays most like ZywOo 89% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 67% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

T-side openings. Opening success drops from 67% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 574ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning5.9
Utility5.4
Mechanics7.6
Opening Duels5.4
Win Impact5.0

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg -0.00 → last ⅓ avg 0.02
Reaction time570ms−27ms
first ⅓ avg 598ms → last ⅓ avg 570ms
Headshot accuracy24.4%+3.7%
first ⅓ avg 20.7% → last ⅓ avg 24.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — ancient 13–7
130Biggest win — cache
5Longest win streak
38In matches decided by ≤2 rounds
11Overtime games

Map breakdown

anubisBest map · 75% over 12nukeWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
infernoC26111542%0.01
ancientA169756%0.03
anubisS129375%0.01
nukeD124833%-0.00
overpassB105550%-0.01
mirageB84450%-0.00
cacheC73443%0.00
trainA53260%-0.02
dust232167%0.04
shelter1010%0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

69Matches
64%Win rate
1.16Avg K/D
78.4ADR
44%Headshot %

Clutches & streaks

52%1v1 clutch win
21%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Inferno1369%1.2715.4
Ancient1267%1.0816.9
Nuke978%1.3114.4
Anubis956%1.0614.9
Dust2333%1.0417.7
Mirage2100%1.3717.0
Vertigo250%1.0414.0
Overpass10%0.7110.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.1%Headshot accuracy
35.6%Accuracy (enemy spotted)
31.7%Spray accuracy
84.4%Counter-strafing
11.1°Preaim
574msReaction time
36.6%T opening success
66.8%CT opening success
0.40Enemies flashed / flash
5.0%Flash assists
10.99HE damage / grenade
11.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4029 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.559% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis12–160.0029%20 Aug
nuke13–90.0621%20 Aug
shelter6–130.0419%20 Aug
inferno16–130.0213%19 Aug
cache7–130.0220%15 Aug
anubis13–10-0.0228%15 Aug
ancient6–13-0.0729%15 Aug
ancient13–60.0827%6 Aug
inferno13–50.0327%6 Aug
mirage13–4-0.055%30 Jul
inferno7–130.0430%30 Jul
ancient13–70.0316%27 Jul
anubis13–60.0519%27 Jul
nuke7–130.0140%27 Jul
cache13–90.0223%27 Jul
inferno6–130.0328%26 Jul
ancient9–130.0032%26 Jul
cache13–16-0.0219%24 Jul
anubis6–13-0.0717%24 Jul
ancient13–90.0639%6 Jul
overpass13–30.1023%6 Jul
cache13–00.0814%1 Jul
cache13–70.0324%1 Jul
nuke10–13-0.0517%29 Jun
inferno9–130.0440%23 Jun
cache5–13-0.0536%23 Jun
inferno13–100.1033%16 Jun
anubis6–13-0.1436%27 May
cache6–13-0.0418%27 May
ancient13–70.1430%27 May
inferno8–13-0.008%9 Apr
anubis13–10.1127%9 Apr
anubis13–80.0519%1 Apr
mirage5–13-0.0526%1 Apr
anubis16–140.0719%31 Mar
inferno7–130.0013%30 Mar
inferno9–130.0326%30 Mar
overpass8–13-0.0735%30 Mar
mirage7–13-0.0115%17 Mar
overpass11–13-0.0528%17 Mar
inferno13–30.0224%16 Mar
dust213–40.1117%16 Mar
inferno15–150.0218%16 Mar
ancient13–60.0912%14 Mar
overpass16–120.0322%14 Mar
inferno13–9-0.0120%14 Mar
anubis13–6-0.0017%14 Mar
mirage13–70.1121%14 Mar
mirage6–13-0.0539%14 Mar
inferno7–13-0.009%14 Mar
overpass4–13-0.0625%12 Mar
nuke15–15-0.0233%12 Mar
inferno11–13-0.0514%6 Mar
inferno13–50.1218%6 Mar
nuke9–130.0322%6 Mar
inferno6–13-0.0423%21 Feb
inferno13–100.0222%20 Feb
anubis16–130.0518%20 Feb
anubis13–8-0.0222%20 Feb
inferno13–100.1133%13 Feb
inferno7–13-0.0321%26 Jan
anubis13–100.0528%26 Jan
ancient4–130.0126%26 Jan
train13–8-0.0115%19 Jan
inferno13–8-0.0311%17 Jan
train13–3-0.0019%17 Jan
nuke13–40.0732%17 Jan
mirage13–8-0.0310%16 Jan
train10–13-0.0523%16 Jan
ancient11–13-0.0313%16 Jan
inferno13–10-0.0135%16 Jan
overpass13–3-0.0426%12 Jan
ancient11–13-0.0019%12 Jan
mirage13–50.0232%12 Jan
inferno7–13-0.0224%12 Jan
nuke11–13-0.0618%9 Jan
overpass11–130.0013%9 Jan
ancient13–80.1026%9 Jan
inferno15–150.0116%9 Jan
mirage8–130.0614%9 Jan
dust26–130.0020%9 Jan
ancient13–100.0333%7 Jan
nuke8–13-0.0410%7 Jan
nuke13–160.0023%5 Jan
inferno11–13-0.0319%5 Jan
ancient11–130.0118%5 Jan
ancient13–90.0712%27 Dec
overpass8–13-0.0117%27 Dec
train13–7-0.0016%27 Dec
dust213–8-0.0022%22 Dec
nuke3–13-0.0421%22 Dec
overpass13–60.0027%22 Dec
nuke13–8-0.0323%15 Dec
train9–13-0.0435%15 Dec
overpass11–40.0114%15 Dec
ancient4–13-0.0027%8 Dec
inferno16–140.039%8 Dec
nuke13–100.0114%8 Dec
inferno5–13-0.0224%6 Dec
ancient13–11-0.0333%5 Dec

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →