handsy at the frat — CS2 Stats

76561198120739303[U:1:160473575]

1,300Tracked matches52%Win rate2023Tracked since
CSDB Rating6.1 SolidHybrid Rifler
Premier CS Rating19,352Purple band · top ~11.1% of ranked players (population est.)
CSDB Leaderboard#4843 of 9724 tracked
WingmanGold Nova I
Ladder ranks via Leetify

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CSDB.GGhandsy at the fratPREMIER19,352 · Purple bandcsdb.gg/stats

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Performance scores

Aim64
Positioning65
Utility64

0–100 skill scores via Leetify.

Recent form

HOT50482Last 10050%Win rateWWWLWWWWTL

Last 10 vs previous 10: +30pp win rate · +0.03 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.4
Aggression8.9
Utility6.4
Positioning6.5
Opening Duels3.8

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

jL

Plays most like jL 92% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

T-side openings. Opening success drops from 62% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 571ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning6.5
Utility6.4
Mechanics6.1
Opening Duels4.0
Win Impact5.6

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time585ms−59ms
first ⅓ avg 643ms → last ⅓ avg 585ms
Headshot accuracy16.2%+0.1%
first ⅓ avg 16.1% → last ⅓ avg 16.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — overpass 13–3
131Biggest win — overpass
5Longest win streak
W3Current streak
149In matches decided by ≤2 rounds
9Overtime games

Map breakdown

overpassBest map · 71% over 7nukeWeakest map · 41% over 29
MapGradePlayedRecordWin rateAvg rating
nukeC29121741%0.01
ancientB2091145%0.01
cacheA138562%0.01
infernoA138562%0.02
anubisB115645%-0.00
overpassS75271%0.05
mirageA53260%0.03
dust22020%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (41% over 29). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.3%Headshot accuracy
35.1%Accuracy (enemy spotted)
37.1%Spray accuracy
77.4%Counter-strafing
11.1°Preaim
571msReaction time
28.7%T opening success
61.6%CT opening success
0.48Enemies flashed / flash
10.7%Flash assists
8.58HE damage / grenade
8.85Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4769 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.6933% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

41% win rate across 29 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–11-0.015%22 Aug
inferno13–110.0020%22 Aug
nuke13–90.0314%21 Aug
nuke11–130.0220%21 Aug
ancient13–90.0518%2 Aug
nuke13–60.0413%1 Aug
anubis13–70.0112%1 Aug
cache13–110.0517%1 Aug
ancient15–150.0116%31 Jul
ancient13–160.0621%30 Jul
nuke6–13-0.0410%29 Jul
nuke13–9-0.0115%29 Jul
ancient0–2-0.0133%29 Jul
mirage13–10-0.005%27 Jul
cache13–80.0622%27 Jul
inferno8–13-0.0611%26 Jul
anubis13–60.0427%26 Jul
anubis6–13-0.0212%25 Jul
nuke9–13-0.0321%25 Jul
nuke14–160.0616%25 Jul
dust25–130.0029%25 Jul
nuke13–80.0216%25 Jul
nuke11–13-0.0614%25 Jul
anubis8–13-0.0013%25 Jul
ancient10–13-0.0413%25 Jul
anubis7–13-0.0330%24 Jul
cache6–13-0.0315%23 Jul
inferno13–110.0017%22 Jul
nuke13–40.0912%22 Jul
inferno16–130.0617%22 Jul
cache4–13-0.0311%22 Jul
inferno13–110.018%21 Jul
inferno8–130.0111%19 Jul
nuke13–11-0.0211%19 Jul
anubis5–13-0.0223%18 Jul
cache13–16-0.069%17 Jul
cache13–110.0119%17 Jul
nuke13–30.0912%16 Jul
ancient13–20.0213%16 Jul
ancient13–40.0313%16 Jul
inferno13–90.0715%16 Jul
nuke15–15-0.0314%15 Jul
nuke13–60.0615%13 Jul
inferno9–13-0.0823%13 Jul
ancient10–13-0.0111%13 Jul
cache6–130.0522%12 Jul
cache13–9-0.036%12 Jul
ancient13–70.0624%12 Jul
nuke10–13-0.0113%12 Jul
ancient9–130.005%12 Jul
mirage13–80.0914%12 Jul
ancient13–50.059%12 Jul
cache13–60.0113%11 Jul
nuke9–13-0.0019%10 Jul
ancient7–130.019%10 Jul
cache13–10-0.0314%10 Jul
inferno13–110.1020%10 Jul
anubis13–10-0.0017%9 Jul
cache13–110.0314%9 Jul
ancient13–11-0.027%9 Jul
anubis8–13-0.0413%9 Jul
nuke13–40.1017%9 Jul
cache7–130.0412%9 Jul
mirage13–100.0417%4 Jul
nuke1–130.0421%4 Jul
nuke4–13-0.088%3 Jul
dust24–130.0215%3 Jul
overpass5–13-0.058%2 Jul
nuke1–13-0.0520%1 Jul
nuke13–16-0.0018%29 Jun
anubis13–80.1018%29 Jun
nuke7–13-0.0422%28 Jun
ancient11–13-0.0119%28 Jun
ancient13–11-0.006%28 Jun
overpass13–10.1125%27 Jun
inferno13–40.1031%27 Jun
inferno14–160.0512%26 Jun
ancient7–130.0118%26 Jun
nuke13–7-0.0018%25 Jun
ancient13–70.038%25 Jun
nuke9–130.0317%24 Jun
nuke16–140.0110%24 Jun
anubis10–13-0.0213%23 Jun
ancient13–60.0321%23 Jun
anubis13–11-0.0119%22 Jun
ancient6–13-0.0313%22 Jun
nuke11–130.0224%21 Jun
ancient2–13-0.067%21 Jun
nuke8–13-0.0313%21 Jun
inferno13–90.0215%21 Jun
mirage11–130.0120%21 Jun
mirage4–130.0218%20 Jun
nuke13–90.0414%20 Jun
overpass13–30.0410%20 Jun
overpass13–100.0115%20 Jun
inferno11–13-0.0018%20 Jun
overpass13–110.0417%20 Jun
nuke7–130.0012%20 Jun
overpass13–30.1724%18 Jun
overpass10–13-0.0111%17 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →