ASU frat leader brutal framemog — CS2 Stats

76561198159453398[U:1:199187670]✓ No bans

656Tracked matches55%Win rate2023Tracked since
CSDB Rating3.9 Learning
Premier CS Rating11,479Blue band · top ~47.1% of ranked players (population est.)
CSDB Leaderboard#8474 of 11821 tracked
Ladder ranks via Leetify

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CSDB.GGASU frat leader brutal fr…PREMIER11,479 · Blue bandcsdb.gg/stats

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Performance scores

Aim34
Positioning51
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY44542Last 10044%Win rateWWLWWLLLWW

Last 10 vs previous 10: +30pp win rate · -0.02 avg rating

Player DNA

Aim3.4
Aggression4.1
Utility4.2
Positioning5.1
Opening Duels1.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 79% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 45% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 608ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.4
Positioning5.1
Utility4.2
Mechanics3.8
Opening Duels1.8
Win Impact6.7

Composite 3.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time621ms+6ms
first ⅓ avg 615ms → last ⅓ avg 621ms
Headshot accuracy10.5%−1.0%
first ⅓ avg 11.5% → last ⅓ avg 10.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.11Best rating — nuke 13–4
132Biggest win — ancient
4Longest win streak
W2Current streak
99In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 59% over 32overpassWeakest map · 18% over 11
MapGradePlayedRecordWin rateAvg rating
nukeA32191359%-0.00
ancientB189950%-0.01
infernoC167944%-0.02
overpassD112918%-0.03
anubisD93633%-0.02
cacheD72529%-0.04
mirage32167%-0.03
dust22020%-0.07
vertigo1010%-0.11
debris1010%-0.02

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (18% over 11). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.1%Headshot accuracy
31.2%Accuracy (enemy spotted)
34.4%Spray accuracy
67.2%Counter-strafing
12.2°Preaim
608msReaction time
25.1%T opening success
44.7%CT opening success
0.45Enemies flashed / flash
4.1%Flash assists
10.61HE damage / grenade
2.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.2347° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.0758% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.446 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

18% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–110.0115%22 Aug
nuke13–9-0.037%21 Aug
nuke11–130.015%21 Aug
ancient13–9-0.028%2 Aug
nuke13–60.026%1 Aug
vertigo3–9-0.113%1 Aug
inferno4–9-0.055%1 Aug
inferno1–9-0.1613%1 Aug
inferno9–7-0.0114%1 Aug
anubis13–7-0.026%1 Aug
inferno10–130.013%25 Jul
nuke11–13-0.0510%25 Jul
anubis8–13-0.0413%25 Jul
ancient10–13-0.0516%25 Jul
cache6–13-0.0315%23 Jul
inferno13–11-0.048%22 Jul
nuke13–40.119%22 Jul
inferno16–13-0.0113%22 Jul
cache4–13-0.0813%22 Jul
inferno8–130.0118%19 Jul
nuke13–110.0110%19 Jul
mirage13–100.0017%18 Jul
anubis5–13-0.090%18 Jul
cache13–16-0.0316%17 Jul
nuke13–30.069%16 Jul
ancient13–20.0312%16 Jul
ancient13–4-0.0213%16 Jul
inferno13–90.0117%16 Jul
nuke15–150.0210%15 Jul
cache6–13-0.067%12 Jul
ancient9–13-0.0421%12 Jul
mirage13–8-0.0411%12 Jul
nuke9–13-0.063%10 Jul
anubis13–100.0417%9 Jul
cache13–11-0.0414%9 Jul
ancient13–11-0.018%9 Jul
ancient12–16-0.006%9 Jul
dust27–13-0.0614%9 Jul
nuke13–40.0215%9 Jul
cache7–13-0.0314%9 Jul
debris7–9-0.0215%8 Jul
nuke4–13-0.0221%3 Jul
nuke9–13-0.035%24 Jun
nuke16–14-0.047%24 Jun
ancient13–70.0013%24 Jun
nuke11–130.0015%21 Jun
ancient2–130.0114%21 Jun
nuke8–130.0515%21 Jun
overpass13–30.0518%18 Jun
nuke13–4-0.0814%13 Jun
overpass13–16-0.049%11 Jun
dust210–13-0.088%8 Jun
ancient11–13-0.0212%8 Jun
overpass6–13-0.0428%8 Jun
nuke16–13-0.028%7 Jun
inferno8–13-0.030%7 Jun
anubis16–12-0.0410%7 Jun
nuke13–9-0.013%7 Jun
inferno9–13-0.018%7 Jun
ancient13–90.0812%6 Jun
ancient13–100.037%6 Jun
ancient13–110.0612%6 Jun
nuke13–8-0.0610%6 Jun
overpass15–15-0.015%6 Jun
anubis5–13-0.054%31 May
nuke11–13-0.029%31 May
overpass5–13-0.0712%31 May
nuke13–4-0.0518%31 May
ancient11–13-0.0211%30 May
overpass8–13-0.0211%30 May
nuke13–60.1010%30 May
overpass6–13-0.116%30 May
inferno10–130.004%25 May
inferno13–9-0.0214%23 May
ancient11–13-0.0116%23 May
inferno1–13-0.0725%21 May
ancient0–13-0.1013%21 May
nuke13–110.037%21 May
nuke6–13-0.089%21 May
nuke10–130.0013%20 May
ancient10–13-0.0117%20 May
overpass13–80.0613%19 May
inferno13–20.1021%19 May
nuke13–80.0814%19 May
inferno13–4-0.0512%19 May
overpass9–13-0.0413%19 May
inferno8–13-0.034%15 May
anubis9–130.0210%14 May
nuke8–130.034%14 May
overpass11–13-0.0316%14 May
mirage8–13-0.0511%13 May
nuke13–20.0016%13 May
nuke13–80.0213%13 May
overpass8–13-0.052%8 May
anubis10–13-0.064%5 May
nuke7–13-0.042%5 May
ancient13–9-0.0611%1 May
nuke13–5-0.0614%27 Apr
nuke13–90.0316%26 Apr
anubis7–130.047%26 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →