J0-E — CS2 Stats

76561198114436839[U:1:154171111]

745Tracked matches46%Win rate2025Tracked since
CSDB Rating5.1 DevelopingEntry Fragger
Premier CS Rating6,917Light Blue band · top ~69.6% of ranked players (population est.)
CSDB Leaderboard#38863 of 51674 tracked
WingmanGold Nova III
Ladder ranks via Leetify

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CSDB.GGJ0-EPREMIER6,917 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim71
Positioning77
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY54442Last 10054%Win rateLWLLTWWWLL

Last 10 vs previous 10: -10pp win rate · -0.03 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim7.1
Aggression10.0
Utility2.9
Positioning7.7
Opening Duels7.4
Clutch6.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 86% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 66% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning7.7
Utility2.9
Mechanics2.9
Opening Duels7.4
Win Impact3.8

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.02
first ⅓ avg 0.06 → last ⅓ avg 0.04
Reaction time541ms−76ms
first ⅓ avg 618ms → last ⅓ avg 541ms
Headshot accuracy13.8%−6.0%
first ⅓ avg 19.9% → last ⅓ avg 13.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.21Best rating — train 13–3
130Biggest win — cache
11Longest win streak
108In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 60% over 20nukeWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
mirageA2011955%0.04
cacheA2012860%0.06
infernoB20101050%0.06
anubisA127558%0.02
dust2A95456%0.04
ancientB84450%0.06
nukeC83538%0.02
train21150%0.17
overpass110100%0.08

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

5Matches
20%Win rate
0.71Avg K/D
68.6ADR
36%Headshot %

Clutches & streaks

50%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage250%0.8214.5
Dust220%0.569.0
Inferno10%0.7818.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.5%Headshot accuracy
40.0%Accuracy (enemy spotted)
40.8%Spray accuracy
63.1%Counter-strafing
8.7°Preaim
534msReaction time
53.5%T opening success
65.8%CT opening success
0.35Enemies flashed / flash
6.4%Flash assists
7.54HE damage / grenade
3.42Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.5176% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3523 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage9–130.0020%27 Aug
dust213–5-0.007%27 Aug
cache11–13-0.0210%27 Aug
cache4–13-0.015%26 Aug
mirage15–150.0618%26 Aug
ancient13–90.1711%26 Aug
cache13–110.1217%26 Aug
anubis13–110.0115%25 Aug
nuke10–13-0.0310%25 Aug
inferno4–130.056%25 Aug
dust211–130.1023%24 Aug
ancient10–13-0.0312%24 Aug
anubis13–100.050%23 Aug
cache7–130.088%22 Aug
cache15–150.019%21 Aug
mirage13–90.1014%21 Aug
inferno9–130.1514%20 Aug
mirage16–140.0538%20 Aug
nuke13–30.1023%20 Aug
ancient13–20.097%20 Aug
dust210–130.0419%20 Aug
mirage4–130.0312%18 Aug
cache13–60.0413%18 Aug
mirage8–13-0.0111%18 Aug
mirage13–8-0.0614%17 Aug
ancient13–10.0422%16 Aug
inferno11–130.0016%16 Aug
anubis9–13-0.0010%16 Aug
mirage10–13-0.004%16 Aug
inferno13–70.0510%15 Aug
mirage7–130.0123%14 Aug
cache7–130.0230%14 Aug
anubis9–130.019%14 Aug
nuke2–13-0.0120%12 Aug
mirage3–130.089%12 Aug
mirage3–13-0.0115%12 Aug
dust28–130.0719%11 Aug
dust213–110.0118%11 Aug
inferno6–130.0612%11 Aug
dust213–110.0315%10 Aug
anubis13–100.0412%10 Aug
mirage16–14-0.0013%10 Aug
inferno3–130.025%9 Aug
mirage13–60.056%8 Aug
inferno11–130.054%8 Aug
mirage11–130.1121%7 Aug
cache12–160.0312%7 Aug
ancient3–130.048%7 Aug
nuke8–130.0214%7 Aug
anubis13–110.0722%7 Aug
overpass13–30.0843%7 Aug
mirage13–80.083%6 Aug
dust213–11-0.0210%6 Aug
anubis4–130.023%6 Aug
inferno13–30.105%6 Aug
anubis9–130.0015%6 Aug
cache13–100.0512%6 Aug
anubis13–80.008%6 Aug
mirage16–120.0721%6 Aug
inferno10–130.0917%5 Aug
mirage13–90.1415%5 Aug
cache13–70.0832%5 Aug
anubis13–90.0613%4 Aug
ancient13–100.0317%4 Aug
ancient10–130.0728%4 Aug
anubis7–130.0117%3 Aug
anubis13–60.0011%3 Aug
cache11–130.1315%3 Aug
cache13–110.1316%3 Aug
inferno13–50.0355%3 Aug
train13–30.2136%2 Aug
cache13–90.004%1 Aug
inferno13–20.1117%1 Aug
cache13–50.1427%1 Aug
inferno13–40.0920%1 Aug
mirage13–7-0.0111%31 Jul
cache13–90.1129%31 Jul
mirage16–130.0536%31 Jul
inferno13–60.1422%31 Jul
nuke10–13-0.0115%31 Jul
inferno3–13-0.0113%31 Jul
nuke13–11-0.0121%30 Jul
dust210–130.0828%30 Jul
inferno13–40.0113%30 Jul
inferno13–10-0.0112%30 Jul
inferno11–13-0.0023%29 Jul
ancient6–130.0510%28 Jul
dust213–80.098%28 Jul
cache13–00.1420%28 Jul
mirage13–80.056%28 Jul
cache13–100.0810%28 Jul
cache14–160.0113%27 Jul
inferno13–70.0313%27 Jul
nuke13–100.0318%27 Jul
cache13–70.0020%27 Jul
inferno9–130.0321%26 Jul
inferno13–30.1550%26 Jul
nuke9–130.0522%26 Jul
train7–130.1316%26 Jul
cache8–30.0320%24 Jul

Match data via Leetify.

Recent teammates

Milestones

500 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →