shrinks

shrinks — CS2 Stats

AU76561198101826262[U:1:141560534]Steam profile ↗✓ No bans

887Tracked matches48%Win rate2020Tracked since
CSDB Rating5.5 SolidHybrid Rifler
Premier CS Rating20,000Pink band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#13097 of 32529 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGshrinksFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER20,000 · Pink bandcsdb.gg/stats

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Performance scores

Aim66
Positioning51
Utility51

0–100 skill scores via Leetify.

Recent form

COLD48475Last 10048%Win rateLWLLLLTWTW

Last 10 vs previous 10: -30pp win rate · -0.02 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.6
Aggression6.7
Utility5.1
Positioning5.1
Opening Duels2.3
Clutch1.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 87% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 50% on CT to 28% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 649ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.1
Utility5.1
Mechanics6.3
Opening Duels2.5
Win Impact4.4

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time644ms−42ms
first ⅓ avg 685ms → last ⅓ avg 644ms
Headshot accuracy24.7%−0.2%
first ⅓ avg 24.9% → last ⅓ avg 24.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.12Best rating — dust2 13–7
130Biggest win — inferno
6Longest win streak
513In matches decided by ≤2 rounds
13Overtime games

Map breakdown

cacheBest map · 82% over 11nukeWeakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
mirageC25101540%0.01
dust2C24101442%0.01
infernoA2011955%0.02
nukeD123925%-0.01
cacheS119282%0.04
overpassA53260%0.03
ancient32167%0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

506Matches
49%Win rate
1.11Avg K/D
72.7ADR
48%Headshot %

Clutches & streaks

25%1v1 clutch win
40%1v2 clutch win
12Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage714%0.8012.6
Nuke30%0.689.0
Inferno333%1.0617.3
Dust220%0.6610.5
Vertigo20%0.6010.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.6%Headshot accuracy
33.1%Accuracy (enemy spotted)
37.9%Spray accuracy
78.5%Counter-strafing
10.7°Preaim
649msReaction time
28.1%T opening success
50.1%CT opening success
0.47Enemies flashed / flash
7.6%Flash assists
12.93HE damage / grenade
7.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.472 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.1323% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno3–130.0121%10 Aug
mirage13–110.0816%10 Aug
inferno7–130.0421%10 Aug
nuke5–13-0.0319%9 Aug
mirage5–13-0.0450%9 Aug
dust211–130.0023%9 Aug
mirage15–15-0.0116%9 Aug
mirage8–10.0240%8 Aug
inferno15–15-0.0421%8 Aug
inferno13–80.0131%8 Aug
dust29–130.0524%8 Aug
cache13–100.0133%8 Aug
inferno13–60.1021%7 Aug
dust213–10-0.0126%5 Aug
cache6–13-0.0623%3 Aug
dust213–70.1228%3 Aug
dust23–13-0.0728%2 Aug
dust213–60.0818%2 Aug
cache13–90.1225%2 Aug
mirage9–13-0.1020%2 Aug
inferno13–10.0722%2 Aug
nuke13–4-0.0120%2 Aug
mirage2–13-0.1320%2 Aug
nuke8–13-0.0519%1 Aug
cache14–16-0.0223%1 Aug
dust213–70.0317%1 Aug
inferno9–130.0124%1 Aug
mirage15–15-0.0423%1 Aug
ancient16–130.0515%1 Aug
dust210–13-0.0335%1 Aug
mirage16–130.0820%1 Aug
dust213–80.0436%1 Aug
mirage14–16-0.0234%29 Jul
inferno13–60.0236%29 Jul
nuke4–130.0520%27 Jul
mirage9–13-0.0126%27 Jul
dust25–13-0.0214%27 Jul
nuke1–13-0.0239%27 Jul
inferno16–14-0.039%26 Jul
nuke11–13-0.0221%26 Jul
dust213–40.0236%25 Jul
mirage13–90.0431%25 Jul
nuke13–9-0.0414%25 Jul
dust29–130.0719%25 Jul
mirage11–13-0.0332%20 Jul
dust213–30.0336%20 Jul
mirage9–130.0433%20 Jul
inferno16–130.0525%19 Jul
cache13–60.0928%19 Jul
dust29–13-0.0535%19 Jul
cache13–50.0535%19 Jul
nuke6–13-0.0421%19 Jul
mirage14–160.0223%18 Jul
cache13–6-0.0018%18 Jul
dust27–13-0.0224%18 Jul
mirage13–50.0530%18 Jul
dust213–10-0.0033%18 Jul
dust213–90.0322%16 Jul
inferno10–130.0420%16 Jul
cache13–80.1127%16 Jul
dust213–110.0427%14 Jul
inferno13–70.0338%14 Jul
cache13–80.0122%14 Jul
nuke13–100.0613%13 Jul
inferno13–0-0.0125%13 Jul
dust29–130.0635%13 Jul
mirage4–130.0146%13 Jul
mirage13–90.0529%13 Jul
inferno11–13-0.029%11 Jul
mirage9–130.0324%11 Jul
cache13–110.0322%11 Jul
mirage14–16-0.0014%9 Jul
mirage12–120.0431%8 Jul
overpass13–100.0232%8 Jul
dust26–13-0.1030%7 Jul
cache13–110.1243%7 Jul
mirage13–100.0215%6 Jul
dust211–130.0117%6 Jul
mirage5–13-0.0711%6 Jul
inferno15–15-0.0318%6 Jul
ancient16–120.0432%4 Jul
dust27–130.0324%4 Jul
mirage13–50.0833%4 Jul
overpass13–80.0711%4 Jul
dust211–130.0237%2 Jul
nuke6–13-0.0116%2 Jul
overpass13–50.0221%2 Jul
inferno13–8-0.0427%2 Jul
mirage13–40.0932%2 Jul
dust29–130.0137%2 Jul
nuke11–13-0.0326%1 Jul
ancient10–130.0323%1 Jul
inferno13–30.1138%1 Jul
inferno13–70.0720%25 Jun
overpass4–13-0.0516%25 Jun
nuke7–90.0121%25 Jun
inferno8–130.0312%24 Jun
mirage13–100.0438%24 Jun
inferno5–9-0.1044%24 Jun
overpass11–130.0621%16 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
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