Benji — CS2 Stats
US76561198098036822[U:1:137771094]Steam profile ↗✓ No bans
Rating over time
Faceit ELO
- At peak — 1,789
- Next: Level 10 at 2,001 — 212 to go
- Reached: Level 9 · Level 8 · Level 7 · Level 6
- Level 9 first seen 2026-08-28
- Level 8 first seen 2026-08-28
Premier CS Rating
- At peak — 26,507
- Next: Gold band at 30,000 — 3,493 to go
- Reached: Red band · Pink band · Purple band · Blue band
- Red band first seen 2026-08-28
- Pink band first seen 2026-08-28
CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.
How this compares with the same rank
Median values for Level 10 among CSDB-tracked players (n=218), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 10 median | vs Level 10 |
|---|---|---|---|
| Headshot rate | 36.1% | 52.8% | 16.6% short |
| Shot accuracy | 22.4% | 13.7% | above |
| Kill/death ratio | 1.45 | 1.08 | above |
| Match win rate | 58.5% | 49.2% | above |
This profile matches the typical Level 10 player on 3 of 4 comparable metrics.
Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Limited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 85% playstyle similarity
Most alike: opening-duel success, opening-fight frequency.
Where you differ: lower positioning profile; lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLLLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 10 | 50% | 1.24 | 15.1 |
| Mirage | 7 | 57% | 1.11 | 15.7 |
| Anubis | 5 | 40% | 0.69 | 12.8 |
| Ancient | 5 | 40% | 1.23 | 16.0 |
| Train | 2 | 50% | 1.56 | 39.0 |
| Nuke | 1 | 100% | 0.92 | 12.0 |
| Inferno | 1 | 0% | 1.20 | 18.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.3913 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 36.0889% — below the 40% mark we flag