Mayuri <3 — CS2 Stats

76561198091360941[U:1:131095213]

12Tracked matches0%Win rate2026Tracked since
827Hours in CS135Hrs last 2 wks
CSDB Rating · provisional2.7 Learning
Ladder ranks via Leetify

Performance scores

Aim45
Positioning21
Utility4

0–100 skill scores via Leetify.

Recent form

COLD0111Last 120%Win rateLLLLTLLLLL

CSDB Rating breakdown

Aim4.5
Positioning2.1
Utility0.4
Mechanics5.2
Opening Duels0.5
Win Impact0.0

Composite 2.7/10 (Learning, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.16−0.07
first ⅓ avg -0.08 → last ⅓ avg -0.16
Reaction time605ms−131ms
first ⅓ avg 737ms → last ⅓ avg 605ms
Headshot accuracy16.4%+2.1%
first ⅓ avg 14.3% → last ⅓ avg 16.4%

Rolling 5-match average across the last 12 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

-0.04Best rating — mirage 5–13
0Longest win streak
L4Current streak
1Overtime games

Map breakdown

MapGradePlayedRecordWin rateAvg rating
infernoD6060%-0.13
nuke2020%-0.10
mirage2020%-0.05
ancient1010%-0.09
debris1010%-0.11

Across the last 12 tracked matches.

Lifetime stats

6,280Lifetime kills
0.86K/D
468Matches
23.5%Match win rate
41.7%Headshot %
10.3%Shot accuracy
289MVPs
168Hours (in match)
103Bombs planted
34Bombs defused

Most-used weapons

Lifetime map wins

251inferno
181dust2
129nuke
101vertigo
17train
14cbble
5militia
2ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.5%Headshot accuracy
25.1%Accuracy (enemy spotted)
44.5%Spray accuracy
73.4%Counter-strafing
9.6°Preaim
674msReaction time
34.3%T opening success
19.8%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
1.07HE damage / grenade
0.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.2975% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
inferno4–9-0.216%17 Aug
inferno5–9-0.0635%17 Aug
inferno1–9-0.188%17 Aug
inferno3–9-0.1717%17 Aug
inferno8–8-0.0519%17 Aug
nuke10–13-0.1514%17 Aug
mirage5–13-0.0410%15 Aug
nuke4–13-0.0621%15 Aug
inferno6–13-0.0820%11 Aug
mirage3–13-0.0624%11 Aug
ancient14–16-0.0910%11 Aug
debris5–9-0.114%11 Aug

Match data via Leetify.

Recent teammates

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