 Gosu

 Gosu — CS2 Stats

CA76561198090018883[U:1:129753155]Steam profile ↗

576Tracked matches48%Win rate2021Tracked since
1,301Hours in CS5Hrs last 2 wks
CSDB Rating5.4 DevelopingHybrid Rifler
Premier CS Rating14,999Blue band · top ~28.4% of ranked players (population est.)
CSDB Leaderboard#9772 of 15047 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GG GosuFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER14,999 · Blue bandcsdb.gg/stats

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Performance scores

Aim73
Positioning55
Utility34

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.3
Aggression5.0
Utility3.4
Positioning5.5
Opening Duels2.4
Clutch3.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 87% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 692ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.5
Utility3.4
Mechanics8.0
Opening Duels2.4
Win Impact4.4

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

58,483Lifetime kills
1.22K/D · Top 25% of tracked players
1,684Matches
42.6%Match win rate
67.5%Headshot % · Top 5% of tracked players
8.3%Shot accuracy
3,251MVPs
1,030Hours (in match)
2,408Bombs planted
440Bombs defused

Most-used weapons

Lifetime map wins

10,699dust2
1,330inferno
357nuke
302vertigo
40train
17cbble
8office
2militia

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

329Matches
53%Win rate
1.05Avg K/D
74.0ADR
57%Headshot %

Clutches & streaks

39%1v1 clutch win
28%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage11258%0.9914.7
Dust27649%1.0614.6
Inferno5551%0.9814.5
Anubis3944%1.1015.6
Ancient3656%1.1815.3
Nuke667%1.5717.8
Train450%0.629.3
Overpass1100%1.0522.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.4%Headshot accuracy
35.8%Accuracy (enemy spotted)
38.6%Spray accuracy
86.1%Counter-strafing
9.7°Preaim
692msReaction time
35.9%T opening success
43.2%CT opening success
0.39Enemies flashed / flash
6.2%Flash assists
3.25HE damage / grenade
2.89Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3944 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.9285% — below the 40% mark we flag

Milestones

500 Matches
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