T0Z3 — CS2 Stats

76561198079518702[U:1:119252974]

1,066Tracked matches36%Win rate2022Tracked since
CSDB Rating5.7 SolidHybrid Rifler
Premier CS Rating21,775Top 50% of 29,473 CSDB-tracked playersPink band · top ~6.5% of ranked players (population est.)
CSDB Leaderboard#15572 of 55206 tracked
Ladder ranks via Leetify

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CSDB.GGT0Z3PREMIER21,775 · Pink bandcsdb.gg/stats

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Performance scores

Aim79
Positioning51
Utility44

0–100 skill scores via Leetify.

Recent form

COLD454411Last 10045%Win rateLLLLLLWWWL

Last 10 vs previous 10: -10pp win rate · -0.03 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.9
Aggression6.2
Utility4.4
Positioning5.1
Opening Duels2.3
Clutch3.6

Excellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 90% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 47% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 614ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning5.1
Utility4.4
Mechanics8.6
Opening Duels2.3
Win Impact0.2

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time597ms−10ms
first ⅓ avg 607ms → last ⅓ avg 597ms
Headshot accuracy14.6%−4.1%
first ⅓ avg 18.8% → last ⅓ avg 14.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — overpass 13–7
131Biggest win — cache
4Longest win streak
L6Current streak
69In matches decided by ≤2 rounds
4Overtime games

Map breakdown

infernoBest map · 56% over 9nukeWeakest map · 0% over 7
MapGradePlayedRecordWin rateAvg rating
dust2A22121055%-0.00
cacheB20101050%-0.02
mirageB137654%0.00
ancientB105550%0.01
infernoA95456%0.01
nukeD7070%-0.01
officeD62433%0.01
anubisC52340%0.02
train41325%-0.00
overpass21150%0.07
italy1010%-0.01
vertigo1010%-0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

77Matches
52%Win rate
1.14Avg K/D
84.1ADR
38%Headshot %

Clutches & streaks

38%1v1 clutch win
13%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage3262%1.2216.6
Dust21250%1.1416.1
Anubis1050%1.2517.3
Inferno944%1.0515.8
Ancient825%0.8714.1
Nuke450%1.0812.5
Overpass1100%0.7613.0
Train10%1.5420.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.5%Headshot accuracy
38.8%Accuracy (enemy spotted)
42.3%Spray accuracy
88.9%Counter-strafing
9.6°Preaim
614msReaction time
31.5%T opening success
46.9%CT opening success
0.39Enemies flashed / flash
4.4%Flash assists
6.48HE damage / grenade
8.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.5425% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3894 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.5148% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke9–13-0.0420%25 May
cache10–13-0.079%19 May
cache10–13-0.0118%18 May
italy9–13-0.0120%18 May
train3–130.0327%18 May
mirage3–13-0.0613%14 May
dust213–9-0.0218%14 May
cache13–9-0.0712%14 May
office13–30.0321%14 May
train3–13-0.0523%14 May
office13–90.059%14 May
mirage13–160.0113%13 May
nuke7–130.0413%13 May
anubis14–160.0318%13 May
office4–13-0.0715%13 May
train12–120.0311%13 May
mirage13–90.0620%9 May
cache13–5-0.039%9 May
ancient13–100.0015%7 May
cache8–13-0.108%7 May
cache0–2-0.090%7 May
dust26–130.0016%7 May
cache4–13-0.0216%7 May
cache13–10.0910%4 May
nuke11–13-0.0614%4 May
dust213–110.0511%4 May
cache11–130.0316%1 May
office8–130.0911%1 May
overpass12–120.0112%1 May
cache13–100.0111%1 May
cache12–120.0017%1 May
ancient2–13-0.0219%1 May
anubis9–130.0118%1 May
cache13–10-0.0311%30 Apr
cache13–30.0124%30 Apr
cache13–80.0813%30 Apr
office4–13-0.0414%29 Apr
cache3–13-0.0815%29 Apr
cache3–130.0115%29 Apr
cache13–10-0.0810%29 Apr
cache13–90.0332%29 Apr
cache12–12-0.0023%29 Apr
cache13–5-0.048%29 Apr
dust213–4-0.0128%28 Apr
mirage10–13-0.0213%27 Apr
inferno12–12-0.026%27 Apr
ancient13–7-0.027%26 Apr
inferno13–30.0214%26 Apr
dust213–100.0121%26 Apr
dust213–100.0319%25 Apr
ancient5–13-0.0215%25 Apr
dust211–130.0211%25 Apr
train13–9-0.017%20 Apr
inferno13–11-0.0310%20 Apr
dust212–120.0011%20 Apr
inferno8–13-0.0214%16 Apr
mirage13–9-0.0213%14 Apr
mirage5–13-0.0919%13 Apr
dust28–130.0020%13 Apr
ancient13–6-0.0118%13 Apr
mirage13–110.1219%12 Apr
dust213–20.0018%12 Apr
inferno13–80.0725%1 Apr
dust210–130.0214%28 Mar
nuke12–120.0323%28 Mar
dust22–13-0.0710%26 Mar
dust24–13-0.0014%20 Mar
mirage8–8-0.0119%20 Mar
office7–130.0120%20 Mar
dust213–6-0.0118%16 Mar
ancient11–13-0.0217%16 Mar
overpass13–70.1417%16 Mar
dust213–10.0835%16 Mar
mirage13–20.0517%16 Mar
inferno10–130.0625%15 Mar
mirage11–130.0019%14 Mar
nuke12–120.0221%14 Mar
dust25–13-0.0425%14 Mar
inferno13–50.0520%10 Mar
ancient2–40.0827%10 Mar
anubis8–13-0.0310%22 Feb
anubis13–90.0127%18 Feb
dust23–13-0.0728%18 Feb
dust213–11-0.0332%18 Feb
inferno10–13-0.0530%16 Feb
ancient15–150.0310%15 Feb
mirage8–13-0.0713%12 Feb
dust213–60.0314%12 Feb
ancient13–80.0612%12 Feb
mirage13–4-0.054%11 Feb
vertigo12–12-0.008%11 Feb
mirage13–50.1011%9 Feb
dust213–11-0.0516%9 Feb
nuke4–13-0.0717%9 Feb
anubis13–60.0816%7 Feb
dust214–160.0121%6 Feb
inferno13–90.0312%6 Feb
ancient13–10-0.0320%6 Feb
nuke12–12-0.0216%6 Feb
dust213–7-0.0323%6 Feb

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →