Make — CS2 Stats

76561198079490718[U:1:119224990]

180Tracked matches33%Win rate2021Tracked since
907Hours in CS8Hrs last 2 wks
CSDB Rating4.1 Developing
Ladder ranks via Leetify

Performance scores

Aim56
Positioning52
Utility13

0–100 skill scores via Leetify.

Recent form

STEADY39565Last 10039%Win rateLWWLWLWLLL

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating

Player DNA

Aim5.6
Aggression5.5
Utility1.3
Positioning5.2
Opening Duels1.5

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 78% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 757ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning5.2
Utility1.3
Mechanics7.1
Opening Duels1.5
Win Impact0.0

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.00
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time755ms+17ms
first ⅓ avg 738ms → last ⅓ avg 755ms
Headshot accuracy20.0%+3.0%
first ⅓ avg 17.0% → last ⅓ avg 20.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.10Best rating — nuke 13–4
132Biggest win — dust2
5Longest win streak
55In matches decided by ≤2 rounds
8Overtime games

Map breakdown

dust2Best map · 59% over 22overpassWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
dust2A2213959%-0.01
infernoD2171433%-0.01
ancientC156940%-0.01
nukeB115645%-0.02
mirageD103730%-0.05
overpassD61517%-0.03
trainC52340%-0.03
cache42250%-0.04
anubis3030%-0.01
boulder1010%0.01
italy1010%0.07
vertigo1010%-0.06

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

26,568Lifetime kills
1.29K/D · Top 25% of tracked players
1,087Matches
47.5%Match win rate · Top 50% of tracked players
35.8%Headshot %
19.9%Shot accuracy · Top 5% of tracked players
3,566MVPs
430Hours (in match)
687Bombs planted
255Bombs defused

Most-used weapons

Lifetime map wins

8,186dust2
489inferno
389nuke
127train
69vertigo
54office
17dust
15cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.7%Headshot accuracy
34.7%Accuracy (enemy spotted)
32.6%Spray accuracy
81.9%Counter-strafing
9.6°Preaim
757msReaction time
30.9%T opening success
40.9%CT opening success
0.22Enemies flashed / flash
0.0%Flash assists
6.49HE damage / grenade
1.42Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 757.0444ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2187 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.9207% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis13–160.0715%27 Aug
dust213–9-0.0121%26 Aug
nuke13–10-0.0219%25 Aug
inferno5–130.0116%25 Aug
dust216–120.0033%23 Aug
inferno7–13-0.0228%23 Aug
ancient13–6-0.0121%23 Aug
ancient8–13-0.0115%21 Aug
ancient9–13-0.059%19 Aug
mirage14–16-0.0728%12 Aug
dust213–30.0420%9 Aug
mirage13–7-0.0622%28 Jul
dust211–130.0028%27 Jul
nuke1–13-0.1123%24 Jul
nuke3–13-0.0221%22 Jul
nuke3–13-0.0227%22 Jul
boulder10–130.0113%21 Jul
nuke13–6-0.0427%21 Jul
dust24–13-0.0618%21 Jul
ancient6–13-0.0419%20 Jul
mirage13–40.0622%16 Jul
nuke10–13-0.0620%14 Jul
cache11–13-0.0744%13 Jul
mirage10–13-0.0615%11 Jul
cache13–80.0011%10 Jul
dust25–13-0.0119%10 Jul
cache13–80.0218%9 Jul
italy10–130.0714%7 Jul
nuke7–13-0.0526%6 Jul
overpass8–13-0.0910%5 Jul
inferno2–13-0.0517%5 Jul
mirage7–13-0.0814%30 Jun
ancient2–13-0.0712%30 Jun
dust213–10-0.0730%29 Jun
nuke13–30.0525%29 Jun
dust216–14-0.0115%27 Jun
cache6–13-0.0921%26 Jun
mirage13–8-0.0120%24 Jun
inferno12–10-0.0527%21 Oct
dust213–4-0.049%3 Oct
dust213–70.0420%2 Oct
overpass13–6-0.0214%28 Sept
inferno1–130.0012%27 Sept
dust213–11-0.0113%26 Sept
inferno13–40.0017%26 Sept
dust213–50.0742%23 Sept
nuke6–130.0119%23 Sept
inferno10–13-0.0316%18 Sept
dust213–20.0731%18 Sept
train8–13-0.0315%17 Sept
ancient16–130.048%15 Sept
ancient15–15-0.0115%14 Sept
nuke13–40.1016%14 Sept
ancient13–40.0411%14 Sept
overpass8–13-0.0212%13 Sept
inferno5–130.034%13 Sept
inferno5–130.0827%12 Sept
dust213–6-0.0113%12 Sept
ancient13–60.0515%12 Sept
inferno10–7-0.0220%12 Sept
dust212–12-0.0826%12 Sept
inferno12–120.0615%11 Sept
inferno9–13-0.0525%11 Sept
dust23–13-0.0528%11 Sept
dust29–130.0014%11 Sept
mirage6–13-0.045%10 Sept
train12–12-0.0325%9 Sept
inferno1–4-0.0420%9 Sept
overpass11–130.0017%8 Sept
train13–70.0110%8 Sept
ancient10–130.0121%8 Sept
train13–5-0.0619%7 Sept
inferno6–13-0.0513%7 Sept
mirage0–11-0.0525%7 Sept
dust25–130.0027%6 Sept
ancient13–90.0718%6 Sept
anubis2–13-0.0419%6 Sept
inferno13–9-0.0512%6 Sept
inferno13–11-0.0517%6 Sept
dust213–16-0.0132%3 Sept
overpass9–130.0517%3 Sept
inferno12–120.0220%2 Sept
inferno0–60.0118%2 Sept
ancient3–13-0.0713%1 Sept
vertigo0–13-0.0626%1 Sept
dust213–40.0110%29 Aug
nuke13–11-0.0119%29 Aug
dust213–20.0324%24 Aug
anubis11–13-0.0612%24 Aug
ancient9–13-0.0416%24 Aug
dust212–16-0.0511%23 Aug
mirage3–13-0.105%20 Aug
overpass8–13-0.083%20 Aug
inferno13–9-0.038%19 Aug
ancient13–6-0.0212%18 Aug
inferno13–40.0519%18 Aug
mirage0–6-0.0818%18 Aug
train6–13-0.0630%18 Aug
ancient10–13-0.0310%17 Aug
inferno8–13-0.0522%17 Aug

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →