cerothonin

cerothonin — CS2 Stats

EE76561198079240258[U:1:118974530]Steam profile ↗✓ No bans

475Tracked matches59%Win rate2020Tracked since
2,202Hours in CS50Hrs last 2 wks
CSDB Rating5.6 SolidAggressive Rifler
Premier CS Rating18,757Purple band · top ~13.4% of ranked players (population est.)
CSDB Leaderboard#7881 of 15333 tracked
WingmanSilver II
Ladder ranks via Leetify

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=201), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianvs Pink band
Headshot rate29.2%48.1%18.9% short
Shot accuracy14.6%12.9%above
Kill/death ratio1.321.08above
Match win rate49.0%46.5%above

This profile matches the typical Pink band player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGcerothoninPREMIER18,757 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning61
Utility19

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.9
Aggression7.1
Utility1.9
Positioning6.1
Opening Duels2.1

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 85% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning6.1
Utility1.9
Mechanics4.9
Opening Duels2.1
Win Impact7.9

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

71,779Lifetime kills
1.32K/D · Top 10% of tracked players
2,951Matches
49.0%Match win rate · Top 50% of tracked players
29.2%Headshot %
14.6%Shot accuracy · Top 50% of tracked players
7,532MVPs
1,359Hours (in match)
2,440Bombs planted
913Bombs defused

Most-used weapons

AK-479,868
AUG5,245
SG 5534,140
P903,139
UMP-452,997
AWP2,493

Lifetime map wins

9,189dust2
4,814inferno
2,923nuke
2,895office
741train
493vertigo
294cbble
162italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.3%Headshot accuracy
36.8%Accuracy (enemy spotted)
35.6%Spray accuracy
72.1%Counter-strafing
7.9°Preaim
456msReaction time
33.1%T opening success
44.1%CT opening success
0.27Enemies flashed / flash
1.0%Flash assists
12.80HE damage / grenade
0.68Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2749 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.0603% — below the 40% mark we flag

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →