Jones — CS2 Stats

76561198072490291[U:1:112224563]

1,548Tracked matches45%Win rate2023Tracked since
CSDB Rating6.1 SolidAggressive Rifler
Premier CS Rating16,177Purple band · top ~23.7% of ranked players (population est.)
CSDB Leaderboard#17953 of 30747 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

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CSDB.GGJonesFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER16,177 · Purple bandcsdb.gg/stats

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Performance scores

Aim77
Positioning52
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY42517Last 10042%Win rateLWLWLLWWLL

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.7
Aggression8.2
Utility4.7
Positioning5.2
Opening Duels3.6

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 627ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning5.2
Utility4.7
Mechanics9.0
Opening Duels3.6
Win Impact3.3

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.03
first ⅓ avg 0.00 → last ⅓ avg -0.03
Reaction time642ms−17ms
first ⅓ avg 659ms → last ⅓ avg 642ms
Headshot accuracy21.6%+0.8%
first ⅓ avg 20.8% → last ⅓ avg 21.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — mirage 13–4
132Biggest win — cache
4Longest win streak
1111In matches decided by ≤2 rounds
8Overtime games

Map breakdown

overpassBest map · 80% over 5dust2Weakest map · 20% over 15
MapGradePlayedRecordWin rateAvg rating
mirageB26121446%-0.01
cacheB22101245%0.01
dust2D1531220%-0.00
infernoC114736%-0.03
nukeB115645%-0.02
anubisC52340%0.01
overpassS54180%0.04
ancient21150%-0.04
train21150%0.04
office1010%0.00

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (20% over 15). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

66Matches
58%Win rate
1.07Avg K/D
ADR
38%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
12Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Anubis10%0.9313.0
Mirage1100%1.5517.0
Ancient10%0.7512.0
Inferno1100%2.4317.0
Vertigo1100%1.5323.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.3%Headshot accuracy
33.0%Accuracy (enemy spotted)
32.9%Spray accuracy
90.4%Counter-strafing
8.0°Preaim
627msReaction time
40.5%T opening success
48.0%CT opening success
0.48Enemies flashed / flash
6.1%Flash assists
8.42HE damage / grenade
9.69Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4792 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
cache1–13-0.1113%28 Aug
cache13–8-0.0536%28 Aug
dust23–13-0.0418%28 Aug
mirage16–140.0125%22 Aug
dust211–13-0.0020%22 Aug
inferno8–130.0018%19 Aug
mirage16–140.0229%19 Aug
cache13–80.0630%19 Aug
nuke8–13-0.0514%14 Aug
dust210–130.0720%13 Aug
ancient13–10-0.0023%11 Aug
dust213–100.0012%11 Aug
mirage4–13-0.0815%9 Aug
cache9–13-0.046%9 Aug
mirage5–13-0.0811%9 Aug
nuke3–13-0.0721%9 Aug
inferno13–8-0.0423%9 Aug
anubis15–15-0.0519%8 Aug
nuke5–130.0129%7 Aug
mirage5–13-0.0228%7 Aug
anubis13–11-0.0214%7 Aug
dust26–13-0.0347%6 Aug
inferno8–8-0.1818%4 Aug
nuke4–9-0.0539%3 Aug
nuke13–40.0238%3 Aug
dust214–16-0.0318%3 Aug
inferno10–130.0042%3 Aug
cache16–140.0125%29 Jul
ancient2–13-0.070%29 Jul
mirage13–40.0016%29 Jul
mirage13–11-0.098%26 Jul
cache13–11-0.0216%26 Jul
cache3–13-0.0424%19 Jul
nuke13–110.0527%19 Jul
cache13–90.1019%16 Jul
inferno13–110.0224%16 Jul
mirage11–13-0.0130%15 Jul
mirage15–15-0.0017%15 Jul
mirage13–100.0216%15 Jul
dust216–12-0.0933%14 Jul
cache3–130.0119%12 Jul
inferno8–13-0.0122%12 Jul
cache10–10.0138%11 Jul
mirage9–13-0.0123%11 Jul
dust211–13-0.0026%28 Jun
mirage13–110.0317%28 Jun
dust24–13-0.0326%17 Jun
mirage7–13-0.0323%17 Jun
cache12–120.0222%8 Jun
overpass13–80.0118%8 Jun
cache13–40.0626%31 May
nuke13–6-0.0120%25 May
mirage13–80.0123%22 May
nuke5–13-0.050%17 May
dust28–130.0729%17 May
cache7–13-0.0114%10 May
dust211–130.0237%9 May
dust211–130.0128%9 May
inferno6–13-0.0115%9 May
cache12–120.0618%7 May
cache12–120.0026%7 May
cache13–2-0.0230%6 May
cache11–130.0417%6 May
cache10–13-0.0624%6 May
cache13–100.0730%6 May
cache12–12-0.0212%3 May
cache13–110.0612%3 May
cache11–13-0.0331%1 May
overpass13–60.0629%27 Apr
train4–130.0515%27 Apr
mirage13–10-0.0327%3 Apr
inferno13–4-0.153%3 Apr
mirage13–70.0318%31 Mar
dust213–100.0635%31 Mar
overpass10–13-0.0316%27 Mar
anubis11–130.0015%27 Mar
dust211–13-0.0222%27 Mar
nuke13–10-0.0626%25 Mar
train13–100.0215%25 Mar
mirage8–13-0.0526%25 Mar
mirage16–130.0219%22 Mar
inferno11–130.0627%22 Mar
overpass13–60.0516%22 Mar
mirage6–13-0.0913%21 Mar
inferno13–11-0.0110%21 Mar
mirage13–40.1528%21 Mar
anubis9–130.0229%21 Mar
mirage4–13-0.019%19 Mar
nuke13–60.0420%18 Mar
office4–130.0037%18 Mar
mirage13–40.0118%18 Mar
nuke10–13-0.0421%16 Mar
inferno6–13-0.0615%16 Mar
mirage8–13-0.064%15 Mar
mirage6–13-0.0220%14 Mar
dust29–13-0.0710%14 Mar
anubis13–60.0813%14 Mar
overpass13–60.0814%14 Mar
mirage7–130.0156%13 Mar
mirage9–130.0033%11 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →