INSANEPERSON2000 — CS2 Stats

76561198058511034[U:1:98245306]

1,276Tracked matches43%Win rate2020Tracked since
2,870Hours in CS10Hrs last 2 wks
CSDB Rating5.7 SolidHybrid Rifler
Premier CS Rating15,849Purple band · top ~25% of ranked players (population est.)
CSDB Leaderboard#10518 of 16954 tracked
FaceitLevel 6 · 1,073 ELOTop 54.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGINSANEPERSON2000FACEITLevel 6 · 1,073 ELOSTANDINGTop 54.0% of rankedPREMIER15,849 · Purple bandcsdb.gg/stats

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Performance scores

Aim85
Positioning52
Utility39

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.5
Aggression5.9
Utility3.9
Positioning5.2
Opening Duels3.1
Clutch3.8

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 600ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.2
Utility3.9
Mechanics6.4
Opening Duels3.1
Win Impact2.8

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

93,188Lifetime kills
1.04K/D
4,047Matches
38.7%Match win rate
53.8%Headshot % · Top 25% of tracked players
12.2%Shot accuracy · Top 50% of tracked players
8,723MVPs
2,029Hours (in match)
1,857Bombs planted
724Bombs defused

Most-used weapons

AK-4736,920
AWP15,560
P2501,867
SSG 081,720
P901,486
Knife1,032

Lifetime map wins

14,175dust2
3,379inferno
3,375nuke
839train
458vertigo
220office
74cbble
62assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

271Matches
47%Win rate
1.14Avg K/D
86.8ADR
39%Headshot %

Clutches & streaks

39%1v1 clutch win
24%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust26653%1.2819.1
Ancient5555%1.2420.4
Nuke3741%1.1217.5
Inferno3540%1.1318.6
Mirage2528%0.9817.0
Anubis2250%1.0116.7
Overpass1553%1.0419.5
Cache450%1.3517.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.5%Headshot accuracy
40.9%Accuracy (enemy spotted)
48.4%Spray accuracy
78.9%Counter-strafing
9.8°Preaim
600msReaction time
31.2%T opening success
53.6%CT opening success
0.46Enemies flashed / flash
3.8%Flash assists
8.93HE damage / grenade
6.82Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4605 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.2013% — below the 40% mark we flag

Milestones

1,000 Matches
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