morganlee — CS2 Stats
US76561198052493656[U:1:92227928]Steam profile ↗
How this compares with the same rank
Median values for Pink band among CSDB-tracked players (n=201), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Pink band median | vs Pink band |
|---|---|---|---|
| Headshot rate | 52.2% | 48.1% | above |
| Shot accuracy | 15.0% | 12.9% | above |
| Kill/death ratio | 0.90 | 1.08 | 0.18 short |
| Match win rate | 38.7% | 46.5% | 7.7% short |
This profile matches the typical Pink band player on 2 of 4 comparable metrics.
Widest gap: Kill/death ratio. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Recent form
Last 10 vs previous 10: +10pp win rate · +0.00 avg rating
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Excellent counter-strafing
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like donk 92% playstyle similarity
Most alike: opening-fight frequency, opening-duel success.
Where you differ: lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 640ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| A | 26 | 15–11 | 58% | 0.04 | |
| B | 19 | 10–9 | 53% | 0.05 | |
| D | 14 | 4–10 | 29% | 0.02 | |
| B | 13 | 7–6 | 54% | 0.01 | |
| B | 8 | 4–4 | 50% | 0.01 | |
| C | 7 | 3–4 | 43% | 0.05 | |
| — | 4 | 1–3 | 25% | 0.05 | |
| — | 3 | 0–3 | 0% | 0.05 | |
| — | 3 | 1–2 | 33% | 0.01 | |
| — | 2 | 0–2 | 0% | -0.02 | |
| office | — | 1 | 0–1 | 0% | 0.07 |
Across the last 100 tracked matches.
Inferno is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWWLW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Inferno | 10 | 70% | 1.53 | 19.4 |
| Vertigo | 9 | 56% | 1.28 | 16.2 |
| Mirage | 7 | 71% | 1.47 | 19.7 |
| Ancient | 7 | 43% | 1.41 | 17.7 |
| Overpass | 5 | 20% | 1.16 | 19.2 |
| Dust2 | 5 | 20% | 1.63 | 17.8 |
| Anubis | 4 | 25% | 0.93 | 15.3 |
| Nuke | 3 | 67% | 1.15 | 14.3 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.
29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 13–6 | 0.01 | 22% | 26 Aug → | ||
| 6–13 | 0.07 | 30% | 26 Aug → | ||
| 13–11 | -0.00 | 22% | 19 Aug → | ||
| 13–11 | -0.04 | 20% | 17 Aug → | ||
| 8–13 | 0.01 | 38% | 17 Aug → | ||
| 7–13 | -0.03 | 23% | 17 Aug → | ||
| 10–13 | 0.04 | 23% | 16 Aug → | ||
| office | 7–13 | 0.07 | 24% | 16 Aug → | |
| 13–7 | 0.11 | 34% | 16 Aug → | ||
| 8–13 | -0.01 | 18% | 15 Aug → | ||
| 12–12 | 0.02 | 19% | 14 Aug → | ||
| 10–13 | 0.08 | 25% | 14 Aug → | ||
| 9–13 | -0.03 | 29% | 14 Aug → | ||
| 11–13 | 0.06 | 14% | 13 Aug → | ||
| 13–6 | 0.06 | 20% | 12 Aug → | ||
| 7–13 | 0.03 | 24% | 12 Aug → | ||
| 5–13 | -0.05 | 29% | 11 Aug → | ||
| 10–13 | 0.07 | 21% | 11 Aug → | ||
| 13–7 | -0.06 | 17% | 11 Aug → | ||
| 13–3 | 0.05 | 33% | 11 Aug → | ||
| 8–13 | -0.02 | 24% | 11 Aug → | ||
| 6–13 | -0.02 | 24% | 10 Aug → | ||
| 11–13 | -0.03 | 17% | 10 Aug → | ||
| 6–13 | 0.01 | 24% | 9 Aug → | ||
| 7–13 | 0.06 | 20% | 6 Aug → | ||
| 8–13 | 0.01 | 43% | 6 Aug → | ||
| 16–14 | -0.00 | 26% | 6 Aug → | ||
| 13–9 | 0.10 | 17% | 5 Aug → | ||
| 11–13 | 0.08 | 18% | 5 Aug → | ||
| 11–13 | 0.02 | 17% | 5 Aug → | ||
| 13–9 | 0.13 | 18% | 4 Aug → | ||
| 7–13 | -0.03 | 25% | 3 Aug → | ||
| 13–8 | 0.13 | 18% | 3 Aug → | ||
| 11–13 | 0.00 | 19% | 2 Aug → | ||
| 4–13 | -0.03 | 16% | 30 Jul → | ||
| 13–6 | 0.13 | 21% | 30 Jul → | ||
| 13–10 | -0.01 | 23% | 29 Jul → | ||
| 13–8 | 0.13 | 28% | 29 Jul → | ||
| 13–9 | 0.04 | 22% | 28 Jul → | ||
| 9–13 | 0.06 | 26% | 28 Jul → | ||
| 6–13 | 0.04 | 29% | 28 Jul → | ||
| 10–13 | 0.05 | 19% | 26 Jul → | ||
| 13–9 | -0.00 | 13% | 26 Jul → | ||
| 4–13 | -0.03 | 21% | 24 Jul → | ||
| 13–6 | 0.09 | 29% | 24 Jul → | ||
| 13–9 | 0.03 | 25% | 23 Jul → | ||
| 13–9 | 0.05 | 32% | 23 Jul → | ||
| 13–8 | 0.04 | 42% | 23 Jul → | ||
| 13–7 | 0.05 | 20% | 22 Jul → | ||
| 9–13 | 0.06 | 22% | 22 Jul → | ||
| 13–7 | 0.02 | 21% | 22 Jul → | ||
| 13–10 | -0.05 | 20% | 21 Jul → | ||
| 11–13 | 0.06 | 31% | 16 Jul → | ||
| 9–13 | -0.03 | 19% | 16 Jul → | ||
| 4–13 | -0.08 | 32% | 16 Jul → | ||
| 13–4 | 0.07 | 28% | 15 Jul → | ||
| 13–7 | 0.10 | 33% | 15 Jul → | ||
| 13–16 | -0.01 | 17% | 15 Jul → | ||
| 13–6 | 0.02 | 17% | 14 Jul → | ||
| 9–13 | -0.01 | 20% | 13 Jul → | ||
| 4–13 | -0.02 | 43% | 11 Jul → | ||
| 1–10 | -0.09 | 21% | 11 Jul → | ||
| 13–5 | 0.00 | 21% | 10 Jul → | ||
| 13–10 | 0.03 | 26% | 9 Jul → | ||
| 4–13 | -0.08 | 23% | 9 Jul → | ||
| 8–13 | 0.07 | 21% | 9 Jul → | ||
| 13–8 | 0.05 | 35% | 9 Jul → | ||
| 4–13 | -0.01 | 24% | 8 Jul → | ||
| 13–11 | 0.11 | 18% | 8 Jul → | ||
| 13–8 | 0.04 | 16% | 8 Jul → | ||
| 10–13 | 0.00 | 24% | 7 Jul → | ||
| 13–6 | -0.00 | 22% | 7 Jul → | ||
| 13–10 | 0.06 | 21% | 6 Jul → | ||
| 9–13 | 0.04 | 21% | 6 Jul → | ||
| 11–13 | 0.10 | 35% | 2 Jul → | ||
| 12–12 | -0.03 | 20% | 28 Jun → | ||
| 3–13 | -0.02 | 19% | 27 Jun → | ||
| 13–7 | 0.01 | 24% | 27 Jun → | ||
| 13–16 | 0.03 | 28% | 6 Jun → | ||
| 13–7 | 0.10 | 26% | 6 Jun → | ||
| 13–7 | 0.07 | 33% | 2 Jun → | ||
| 11–13 | 0.07 | 28% | 2 Jun → | ||
| 13–8 | -0.01 | 21% | 2 Jun → | ||
| 13–8 | 0.07 | 28% | 1 Jun → | ||
| 4–13 | 0.07 | 40% | 27 May → | ||
| 9–13 | 0.00 | 19% | 18 May → | ||
| 13–2 | 0.09 | 27% | 13 May → | ||
| 13–3 | 0.05 | 28% | 13 May → | ||
| 13–3 | 0.13 | 26% | 13 May → | ||
| 12–0 | 0.01 | 17% | 11 May → | ||
| 13–11 | 0.03 | 32% | 1 May → | ||
| 10–13 | 0.01 | 28% | 26 Apr → | ||
| 10–13 | 0.06 | 29% | 26 Apr → | ||
| 13–5 | 0.19 | 35% | 26 Apr → | ||
| 3–13 | -0.01 | 33% | 17 Apr → | ||
| 7–13 | 0.06 | 29% | 17 Apr → | ||
| 13–7 | 0.02 | 43% | 17 Apr → | ||
| 7–13 | -0.01 | 23% | 8 Apr → | ||
| 9–13 | 0.07 | 27% | 8 Apr → | ||
| 7–13 | 0.10 | 29% | 7 Apr → |
Match data via Leetify.
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