Bot Gocaps99 — CS2 Stats

76561198047800682[U:1:87534954]✓ No bans

59Tracked matches33%Win rate2023Tracked since
401Hours in CS12Hrs last 2 wks
CSDB Rating1.2 Learning
Premier CS Rating3,727Grey band · top ~84.2% of ranked players (population est.)
CSDB Leaderboard#11580 of 15081 tracked
Ladder ranks via Leetify

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CSDB.GGBot Gocaps99PREMIER3,727 · Grey bandcsdb.gg/stats

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Performance scores

Aim4
Positioning30
Utility43

0–100 skill scores via Leetify.

Recent form

COLD13341Last 4827%Win rateWLLLWWLLLL

Last 10 vs previous 10: -10pp win rate · +0.02 avg rating

Player DNA

Aim0.4
Aggression0.1
Utility4.3
Positioning3.0
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 59% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 26% on CT to 9% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 655ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 42% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim0.4
Positioning3.0
Utility4.3
Mechanics0.0
Opening Duels0.0
Win Impact0.0

Composite 1.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04+0.03
first ⅓ avg -0.07 → last ⅓ avg -0.04
Reaction time679ms−13ms
first ⅓ avg 693ms → last ⅓ avg 679ms
Headshot accuracy12.7%+3.4%
first ⅓ avg 9.3% → last ⅓ avg 12.7%

Rolling 5-match average across the last 48 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.02Best rating — nuke 13–6
132Biggest win — dust2
3Longest win streak
5Overtime games

Map breakdown

cacheBest map · 57% over 7mirageWeakest map · 10% over 10
MapGradePlayedRecordWin rateAvg rating
dust2C145936%-0.06
mirageD101910%-0.06
cacheA74357%-0.03
ancientD71614%-0.06
nuke42250%-0.02
anubis4040%-0.07
inferno1010%-0.08
overpass1010%-0.07

Across the last 48 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (10% over 10). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

5,856Lifetime kills
0.70K/D
573Matches
28.6%Match win rate
36.6%Headshot %
11.2%Shot accuracy
440MVPs
128Hours (in match)
279Bombs planted
42Bombs defused

Most-used weapons

Lifetime map wins

1,312dust2
133inferno
90vertigo
86lake
69nuke
37safehouse
35bank
25sugarcane

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.7%Headshot accuracy
18.2%Accuracy (enemy spotted)
19.6%Spray accuracy
42.1%Counter-strafing
11.4°Preaim
655msReaction time
8.7%T opening success
26.3%CT opening success
0.53Enemies flashed / flash
2.2%Flash assists
5.58HE damage / grenade
6.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Movement Guide

    Under half your shots are taken fully stopped, so the bullets are going where the spread sends them rather than where you aim.

    Counter-strafing 42.1351% — below the 45% mark we flag

    Practice Config
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.7214% — below the 15% mark we flag

    Aim Training
  3. Advanced Mechanics

    Sustained sprays are missing more than they land, which is a recoil-control pattern you can drill directly.

    Spray accuracy 19.639% — below the 20% mark we flag

    Practice Config
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

10% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–60.028%26 Aug
cache8–13-0.0719%26 Aug
anubis6–13-0.090%23 Aug
ancient11–13-0.0912%23 Aug
nuke13–6-0.0410%23 Aug
cache13–10-0.0315%23 Aug
dust211–13-0.0119%23 Aug
cache10–13-0.0214%23 Aug
mirage7–13-0.0213%22 Aug
cache10–13-0.0014%22 Aug
dust24–13-0.0424%22 Aug
cache13–3-0.058%22 Aug
mirage5–13-0.056%22 Aug
dust213–6-0.0319%20 Aug
cache13–11-0.0519%19 Aug
dust213–2-0.054%19 Aug
mirage9–13-0.085%14 Aug
mirage3–13-0.099%14 Aug
anubis14–16-0.069%14 Aug
nuke9–13-0.017%14 Aug
dust23–13-0.0118%12 Aug
dust24–13-0.0918%12 Aug
dust213–10-0.069%9 Aug
dust213–16-0.0617%9 Aug
anubis9–13-0.0919%9 Aug
ancient9–13-0.087%9 Aug
cache13–50.0214%9 Aug
mirage9–20.013%8 Aug
dust29–13-0.080%8 Aug
ancient3–13-0.074%8 Aug
nuke4–13-0.0610%8 Aug
mirage1–13-0.1014%8 Aug
mirage7–13-0.085%4 Aug
dust216–12-0.0710%4 Aug
ancient8–13-0.0620%2 Aug
ancient5–13-0.109%29 Jul
dust28–13-0.0818%29 Jul
dust26–13-0.070%28 Jul
mirage8–13-0.060%15 Jul
inferno5–13-0.089%15 Jul
ancient16–13-0.017%11 Jul
anubis10–13-0.0622%10 Jul
ancient3–13-0.0210%10 Jul
mirage3–13-0.100%16 May
dust213–6-0.064%13 May
overpass6–13-0.079%11 May
dust22–13-0.0820%11 May
mirage15–15-0.086%9 May

Match data via Leetify.

Recent teammates

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