smoove — CS2 Stats

76561198044746180[U:1:84480452]

483Tracked matches41%Win rate2020Tracked since
CSDB Rating6.7 SolidAggressive Rifler
Premier CS Rating18,055Purple band · top ~16.2% of ranked players (population est.)
CSDB Leaderboard#10258 of 19207 tracked
Ladder ranks via Leetify

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CSDB.GGsmoovePREMIER18,055 · Purple bandcsdb.gg/stats

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Performance scores

Aim94
Positioning63
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY44524Last 10044%Win rateWWLWWLLLWL

Last 10 vs previous 10: +0pp win rate · +0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.4
Aggression8.1
Utility4.3
Positioning6.3
Opening Duels3.8
Clutch0.0

Sharp aimerExcellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 95% playstyle similarity

Most alike: aim profile, opening-fight frequency.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 57% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 552ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning6.3
Utility4.3
Mechanics9.5
Opening Duels3.8
Win Impact2.1

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time553ms−30ms
first ⅓ avg 583ms → last ⅓ avg 553ms
Headshot accuracy23.7%−1.5%
first ⅓ avg 25.2% → last ⅓ avg 23.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — overpass 13–2
132Biggest win — cache
5Longest win streak
W2Current streak
54In matches decided by ≤2 rounds
14Overtime games

Map breakdown

anubisBest map · 58% over 12nukeWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
mirageC2491538%0.02
ancientC1981142%0.03
infernoB158753%0.03
anubisA127558%0.01
cacheC94544%0.04
nukeD92722%-0.01
dust2B63350%0.01
overpassB63350%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

16Matches
44%Win rate
1.38Avg K/D
92.3ADR
40%Headshot %

Clutches & streaks

0%1v1 clutch win
20%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage250%0.9816.5
Anubis10%1.3523.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.2%Headshot accuracy
41.6%Accuracy (enemy spotted)
43.2%Spray accuracy
92.6%Counter-strafing
8.5°Preaim
552msReaction time
33.8%T opening success
56.6%CT opening success
0.44Enemies flashed / flash
3.7%Flash assists
7.96HE damage / grenade
8.88Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4429 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.811% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–70.1021%20 Aug
cache13–20.0927%20 Aug
anubis3–13-0.1116%20 Aug
cache13–110.0932%18 Aug
anubis13–8-0.0126%17 Aug
cache10–130.1038%17 Aug
anubis7–130.0123%17 Aug
ancient8–130.0524%16 Aug
inferno13–50.1524%16 Aug
mirage4–130.0131%14 Aug
mirage13–110.0524%14 Aug
anubis11–130.0523%14 Aug
mirage10–130.0227%14 Aug
mirage13–60.1021%9 Aug
ancient15–150.0818%9 Aug
ancient16–12-0.0120%7 Aug
mirage8–130.0318%7 Aug
inferno16–12-0.0123%7 Aug
mirage5–13-0.0222%5 Aug
ancient13–40.1230%5 Aug
nuke13–50.0625%4 Aug
mirage6–130.0230%4 Aug
cache7–130.1227%4 Aug
dust211–130.0041%2 Aug
dust213–40.0226%2 Aug
nuke7–130.0220%28 Jul
cache13–16-0.0418%28 Jul
mirage8–13-0.0718%24 Jul
cache13–16-0.0414%24 Jul
nuke8–13-0.0027%24 Jul
ancient15–15-0.0211%24 Jul
ancient9–130.0117%24 Jul
cache10–13-0.0321%23 Jul
nuke2–13-0.0315%23 Jul
ancient13–40.0411%23 Jul
anubis7–13-0.0420%23 Jul
inferno6–13-0.0122%22 Jul
inferno13–160.0117%22 Jul
ancient4–13-0.0521%22 Jul
inferno16–130.0222%22 Jul
mirage10–13-0.0326%22 Jul
cache16–130.0521%21 Jul
ancient10–130.0831%21 Jul
mirage13–100.0248%21 Jul
cache10–10.0116%9 Jul
anubis13–80.0934%9 Jul
inferno11–130.0321%9 Jul
ancient10–130.0215%3 Jul
dust213–70.0225%3 Jul
dust210–130.0318%3 Jul
ancient5–130.0441%1 Jul
anubis6–130.0026%30 Jun
anubis13–70.0211%29 Jun
overpass13–20.1512%29 Jun
anubis13–90.0817%29 Jun
ancient13–90.1325%29 Jun
inferno1–13-0.0317%29 Jun
mirage9–130.0825%29 Jun
mirage13–90.0315%27 Jun
ancient13–60.0230%27 Jun
anubis16–13-0.0119%25 Jun
inferno13–90.0036%25 Jun
dust216–13-0.0023%25 Jun
mirage14–16-0.0419%24 Jun
mirage13–110.0028%24 Jun
overpass13–100.0324%24 Jun
anubis13–70.0228%24 Jun
inferno10–130.0832%22 Jun
inferno8–13-0.0612%22 Jun
nuke7–13-0.0611%21 Jun
overpass10–130.0423%21 Jun
overpass15–150.0032%18 Jun
ancient7–130.0018%16 Jun
overpass13–110.0330%16 Jun
mirage4–130.0330%16 Jun
mirage13–70.0128%16 Jun
ancient13–80.0526%16 Jun
inferno13–70.1329%15 Jun
mirage6–130.0043%15 Jun
nuke2–13-0.0620%15 Jun
inferno13–60.0023%14 Jun
anubis13–11-0.0119%14 Jun
ancient9–13-0.0323%13 Jun
mirage13–90.0630%13 Jun
inferno13–50.0315%13 Jun
mirage15–15-0.0125%11 Jun
ancient13–80.1014%11 Jun
overpass4–130.0431%11 Jun
ancient4–13-0.057%9 Jun
mirage2–13-0.0542%9 Jun
nuke8–130.0027%8 Jun
inferno13–60.0234%8 Jun
mirage13–6-0.0032%8 Jun
nuke7–130.0325%3 Jun
ancient13–100.0622%2 Jun
mirage7–130.0024%1 Jun
nuke13–6-0.0028%1 Jun
inferno4–130.0329%31 May
dust24–130.0222%31 May
mirage8–130.0325%31 May

Match data via Leetify.

Recent teammates

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →