iGotMilq — CS2 Stats

76561198043618056[U:1:83352328]✓ No bans

518Tracked matches48%Win rate2025Tracked since
CSDB Rating4.2 Developing
Premier CS Rating13,210Blue band · top ~37.9% of ranked players (population est.)
CSDB Leaderboard#22286 of 33216 tracked
FaceitLevel 4 · 894 ELOTop 81.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGiGotMilqFACEITLevel 4 · 894 ELOSTANDINGTop 81.0% of rankedPREMIER13,210 · Blue bandcsdb.gg/stats

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Performance scores

Aim46
Positioning55
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY58393Last 10058%Win rateWWLLLWWLLW

Last 10 vs previous 10: -10pp win rate · +0.00 avg rating

Player DNA

Aim4.6
Aggression6.3
Utility2.7
Positioning5.5
Opening Duels2.3
Clutch2.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 80% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 47% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 585ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning5.5
Utility2.7
Mechanics5.9
Opening Duels2.3
Win Impact4.4

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.00
Reaction time588ms−38ms
first ⅓ avg 627ms → last ⅓ avg 588ms
Headshot accuracy11.1%−0.6%
first ⅓ avg 11.8% → last ⅓ avg 11.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — mirage 13–6
131Biggest win — nuke
6Longest win streak
W2Current streak
98In matches decided by ≤2 rounds
7Overtime games

Map breakdown

mirageBest map · 68% over 19nukeWeakest map · 40% over 20
MapGradePlayedRecordWin rateAvg rating
nukeC2081240%-0.01
mirageS1913668%0.02
dust2B158753%-0.01
ancientS1510567%0.01
cacheA116555%0.02
infernoA117464%0.00
anubisS64267%-0.01
overpass32167%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (40% over 20). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

235Matches
49%Win rate
0.98Avg K/D
72.4ADR
38%Headshot %

Clutches & streaks

31%1v1 clutch win
19%1v2 clutch win
12Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage4455%0.9813.6
Ancient4141%0.8912.8
Nuke4144%1.0015.1
Inferno4050%1.0513.6
Dust23256%1.0014.5
Overpass2259%1.1417.3
Anubis1436%0.7810.2
Train10%0.7814.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.9%Headshot accuracy
29.1%Accuracy (enemy spotted)
41.1%Spray accuracy
76.3%Counter-strafing
11.6°Preaim
585msReaction time
31.5%T opening success
46.6%CT opening success
0.49Enemies flashed / flash
5.7%Flash assists
3.18HE damage / grenade
3.71Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.9377% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4872 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.4792% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust216–12-0.0112%29 Aug
cache13–50.046%29 Aug
anubis11–13-0.0012%29 Aug
nuke4–13-0.0910%29 Aug
cache8–13-0.008%29 Aug
cache13–50.037%29 Aug
inferno13–30.0213%29 Aug
ancient9–13-0.0117%29 Aug
nuke9–13-0.029%29 Aug
mirage13–70.089%29 Aug
dust211–13-0.064%29 Aug
ancient13–80.0213%29 Aug
dust215–150.0118%29 Aug
cache13–60.027%29 Aug
anubis13–50.0311%29 Aug
ancient4–13-0.029%28 Aug
inferno16–13-0.0212%28 Aug
cache13–90.088%28 Aug
dust27–13-0.0823%28 Aug
ancient13–30.0118%28 Aug
cache11–130.026%28 Aug
cache7–13-0.005%28 Aug
mirage4–13-0.0417%28 Aug
cache13–9-0.0310%28 Aug
dust213–8-0.029%28 Aug
cache11–130.0713%28 Aug
cache4–13-0.0312%28 Aug
nuke4–130.0016%26 Aug
mirage10–13-0.069%26 Aug
mirage13–11-0.057%25 Aug
cache13–70.0311%25 Aug
ancient2–130.0211%25 Aug
mirage16–140.0016%25 Aug
ancient13–100.028%2 Jun
mirage7–130.056%1 Jun
overpass13–7-0.0117%1 Jun
nuke13–10-0.0416%1 Jun
ancient7–10.037%1 Jun
nuke11–13-0.0717%31 May
nuke13–100.0113%31 May
dust213–80.0111%31 May
overpass13–7-0.017%31 May
inferno13–9-0.0410%31 May
ancient13–60.056%31 May
mirage13–110.035%31 May
inferno9–13-0.0310%30 May
dust213–9-0.0218%30 May
inferno13–80.0017%30 May
mirage13–100.0511%29 May
dust28–13-0.0414%28 May
mirage8–13-0.067%27 May
anubis13–11-0.0312%27 May
ancient13–110.0112%27 May
nuke13–1-0.0711%27 May
ancient4–13-0.0615%27 May
anubis15–15-0.0511%27 May
anubis13–8-0.0222%27 May
mirage6–130.0021%27 May
anubis13–110.0117%26 May
nuke13–70.058%26 May
inferno5–13-0.024%26 May
dust213–11-0.0220%26 May
nuke2–13-0.049%26 May
dust28–13-0.0212%26 May
ancient13–3-0.019%26 May
inferno13–90.018%25 May
ancient13–40.0513%25 May
nuke13–80.0613%25 May
nuke15–15-0.0012%25 May
nuke4–130.037%25 May
ancient13–70.0317%25 May
mirage13–40.0818%25 May
nuke5–13-0.0410%25 May
nuke13–8-0.0417%24 May
mirage13–6-0.006%24 May
nuke6–130.0613%24 May
dust213–6-0.0410%23 May
mirage13–60.1712%23 May
inferno13–10.108%22 May
nuke13–9-0.047%22 May
nuke6–13-0.019%22 May
mirage13–90.0111%22 May
dust26–130.0216%22 May
dust210–130.0320%22 May
inferno11–13-0.0114%21 May
mirage13–8-0.0314%21 May
nuke6–130.059%21 May
mirage13–80.029%21 May
overpass10–13-0.0114%21 May
mirage13–11-0.0314%21 May
nuke5–130.018%21 May
ancient14–160.025%20 May
mirage13–110.0916%20 May
dust213–30.032%19 May
dust213–20.0119%19 May
nuke13–80.0615%19 May
ancient13–60.039%19 May
inferno13–70.0514%19 May
mirage3–5-0.0213%19 May
inferno6–13-0.027%19 May

Match data via Leetify.

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →