Max — CS2 Stats
CA76561198031291274[U:1:71025546]Steam profile ↗
How this compares with the same rank
Median values for Level 10 among CSDB-tracked players (n=3,007), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 10 median |
|---|---|---|
| Headshot rate | 57.6% | 52.0% |
| Shot accuracy | 16.9% | 13.7% |
| Kill/death ratio | 1.33 | 1.08 |
| Match win rate | 43.8% | 48.8% |
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Sharp aimerEffective flashesLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like sh1ro 91% playstyle similarity
Most alike: positioning profile, opening-fight frequency.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 86 — the mechanical foundation is a clear strength.
Flashes. 0.80 enemies blinded per flash — utility that consistently lands.
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.
Flashes per match 2.7763 — below the 4 mark we flag