mull

mull — CS2 Stats

76561198009044543[U:1:48778815]Steam profile ↗

739Tracked matches39%Win rate2021Tracked since
1,788Hours in CS10Hrs last 2 wks
CSDB Rating5.1 DevelopingAggressive Rifler
Ladder ranks via Leetify

Performance scores

Aim73
Positioning59
Utility40

0–100 skill scores via Leetify.

Recent form

COLD49429Last 10049%Win rateLWLWLLWLLL

Last 10 vs previous 10: -10pp win rate · -0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.3
Aggression6.9
Utility4.0
Positioning5.9
Opening Duels2.3

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 619ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.9
Utility4.0
Mechanics5.1
Opening Duels2.3
Win Impact1.4

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time624ms+15ms
first ⅓ avg 609ms → last ⅓ avg 624ms
Headshot accuracy17.3%+4.2%
first ⅓ avg 13.0% → last ⅓ avg 17.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — mirage 13–5
120Biggest win — mirage
6Longest win streak
94In matches decided by ≤2 rounds
3Overtime games

Map breakdown

nukeBest map · 67% over 9ancientWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
cacheB21101148%0.02
mirageA2012860%0.01
dust2A138562%0.01
infernoB136746%-0.00
nukeS96367%0.01
ancientD72529%0.05
anubisC52340%-0.01
train4040%-0.02
overpass43175%0.02
vertigo3030%0.01
fachwerk1010%0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

47,322Lifetime kills
1.32K/D · Top 10% of tracked players
2,755Matches
54.0%Match win rate · Top 10% of tracked players
42.3%Headshot %
12.5%Shot accuracy · Top 50% of tracked players
4,902MVPs
1,052Hours (in match)
2,554Bombs planted
1,022Bombs defused

Most-used weapons

AK-4713,110
AWP3,414
AUG2,130
FAMAS1,461
MP91,442
SG 5531,375

Lifetime map wins

3,885inferno
2,860nuke
2,011dust2
1,666vertigo
456train
135office
117cbble
50italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.4%Headshot accuracy
39.0%Accuracy (enemy spotted)
47.1%Spray accuracy
72.9%Counter-strafing
10.9°Preaim
619msReaction time
37.1%T opening success
41.3%CT opening success
0.50Enemies flashed / flash
1.9%Flash assists
6.71HE damage / grenade
8.07Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4989 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.0901% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust25–13-0.0312%20 Aug
inferno13–80.0833%20 Aug
ancient9–130.0114%20 Aug
mirage13–11-0.0415%20 Aug
dust28–130.0025%20 Aug
train8–13-0.090%12 Aug
cache13–100.0120%12 Aug
nuke11–13-0.0320%12 Aug
dust211–130.0627%12 Aug
mirage11–13-0.0513%12 Aug
mirage8–13-0.057%11 Aug
cache13–60.0315%11 Aug
cache8–13-0.0111%11 Aug
vertigo10–130.0425%11 Aug
mirage13–40.0415%11 Aug
train12–120.0238%11 Aug
inferno13–8-0.018%11 Aug
vertigo0–9-0.0315%5 Aug
cache13–30.0410%5 Aug
train8–130.0032%5 Aug
cache6–13-0.0116%5 Aug
ancient4–130.0612%5 Aug
cache13–60.0516%5 Aug
nuke13–110.1018%5 Aug
cache9–130.0418%5 Aug
anubis12–160.0120%5 Aug
fachwerk12–120.0614%5 Aug
cache13–30.1013%5 Aug
ancient13–50.0514%5 Aug
mirage8–13-0.0924%5 Aug
cache12–12-0.037%4 Aug
inferno13–110.0024%23 Jul
cache13–110.0118%23 Jul
anubis13–9-0.0214%23 Jul
cache9–13-0.0122%23 Jul
inferno13–110.0318%23 Jul
cache12–120.0510%23 Jul
cache13–50.0516%23 Jul
mirage13–50.1715%23 Jul
anubis7–130.0222%23 Jul
dust213–100.0220%15 Jul
mirage12–120.0813%15 Jul
dust213–100.0621%15 Jul
anubis12–120.0216%15 Jul
ancient12–120.0820%15 Jul
overpass10–130.0316%15 Jul
mirage8–13-0.0113%15 Jul
cache13–7-0.0426%15 Jul
cache2–13-0.0921%15 Jul
cache4–130.0219%15 Jul
ancient2–130.0516%15 Jul
dust213–60.0429%15 Jul
inferno6–13-0.0611%9 Jul
nuke13–9-0.057%3 Jul
cache5–13-0.0410%3 Jul
train1–8-0.0010%29 Jun
dust213–80.0123%29 Jun
mirage13–80.0216%21 Jun
anubis13–10-0.068%21 Jun
inferno13–70.0322%21 Jun
mirage13–80.0414%21 Jun
dust21–13-0.0223%21 Jun
mirage13–11-0.029%21 Jun
nuke13–40.0117%21 Jun
mirage13–110.0121%21 Jun
nuke13–110.0623%20 Jun
mirage13–2-0.0110%20 Jun
overpass13–70.039%20 Jun
inferno5–13-0.0213%20 Jun
mirage13–70.0211%20 Jun
nuke13–6-0.0019%20 Jun
mirage15–15-0.0119%20 Jun
inferno8–130.0313%20 Jun
mirage13–60.0822%20 Jun
inferno9–13-0.0311%20 Jun
dust213–8-0.026%20 Jun
nuke13–40.0816%20 Jun
mirage13–90.0311%20 Jun
dust28–13-0.014%20 Jun
cache9–130.0815%17 Jun
nuke8–13-0.029%10 Jun
ancient13–20.0414%10 Jun
vertigo2–130.0324%10 Jun
dust213–100.0310%10 Jun
cache13–110.0516%6 Jun
mirage13–160.0019%5 Jun
inferno5–13-0.0513%5 Jun
ancient3–130.027%5 Jun
dust213–80.0118%1 Jun
mirage4–13-0.0411%1 Jun
overpass13–90.008%1 Jun
cache2–13-0.088%1 Jun
mirage12–00.010%1 Jun
overpass13–60.0117%31 May
inferno9–13-0.038%31 May
inferno13–1-0.0116%31 May
inferno8–10-0.0215%31 May
cache13–60.1615%31 May
nuke12–12-0.0815%31 May
dust213–10-0.0320%31 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →