the inventor of music — CS2 Stats
76561197989712967[U:1:29447239]
How this compares with the same rank
Median values for Pink band among CSDB-tracked players (n=3,917), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Pink band median | Red band median | vs Red band |
|---|---|---|---|---|
| Headshot rate | 45.1% | 47.2% | 49.9% | 4.8% short |
| Shot accuracy | 9.3% | 12.7% | 13.4% | 4.0% short |
| Kill/death ratio | 0.90 | 1.09 | 1.12 | 0.22 short |
| Match win rate | 48.7% | 46.6% | 48.4% | meets |
This profile matches the typical Red band player on 1 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Strong CT-side openerLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 91% playstyle similarity
Most alike: positioning profile, opening-fight frequency.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
T-side openings. Opening success drops from 54% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWWLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 64 | 48% | 1.21 | 15.5 |
| Dust2 | 32 | 59% | 1.09 | 15.3 |
| Ancient | 29 | 69% | 1.48 | 17.9 |
| Anubis | 23 | 61% | 0.99 | 13.0 |
| Nuke | 13 | 54% | 1.50 | 18.7 |
| Inferno | 12 | 50% | 0.80 | 13.4 |
| Vertigo | 7 | 29% | 0.82 | 12.7 |
| Train | 5 | 20% | 0.75 | 10.8 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4956 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 37.7629% — below the 40% mark we flag