the inventor of music — CS2 Stats

76561197989712967[U:1:29447239]

2,244Tracked matches53%Win rate2020Tracked since
5,874Hours in CS16Hrs last 2 wks
CSDB Rating6.3 SolidAggressive Rifler
Premier CS Rating21,829Top 50% of 17,162 CSDB-tracked playersPink band · top ~6.5% of ranked players (population est.)
CSDB Leaderboard#8954 of 29548 tracked
WingmanLegendary Eagle
Ladder ranks via Leetify

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=3,917), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate45.1%47.2%49.9%4.8% short
Shot accuracy9.3%12.7%13.4%4.0% short
Kill/death ratio0.901.091.120.22 short
Match win rate48.7%46.6%48.4%meets

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGthe inventor of musicPREMIER21,829 · Pink bandcsdb.gg/stats

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Performance scores

Aim84
Positioning64
Utility38

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.4
Aggression8.0
Utility3.8
Positioning6.4
Opening Duels3.9
Clutch3.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.4
Utility3.8
Mechanics5.2
Opening Duels3.9
Win Impact6.1

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

93,379Lifetime kills
0.90K/D
5,147Matches
48.7%Match win rate · Top 50% of Pink band
45.1%Headshot %
9.3%Shot accuracy
13,457MVPs
2,725Hours (in match)
8,675Bombs planted
1,297Bombs defused

Most-used weapons

AK-4722,198
AWP14,690
P9012,372
MP72,764
SSG 081,854
FAMAS1,386

Lifetime map wins

28,768dust2
10,130inferno
2,700nuke
1,161vertigo
569train
213office
102dust
63italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

186Matches
54%Win rate
1.17Avg K/D
81.8ADR
52%Headshot %

Clutches & streaks

35%1v1 clutch win
22%1v2 clutch win
14Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage6448%1.2115.5
Dust23259%1.0915.3
Ancient2969%1.4817.9
Anubis2361%0.9913.0
Nuke1354%1.5018.7
Inferno1250%0.8013.4
Vertigo729%0.8212.7
Train520%0.7510.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.5%Headshot accuracy
33.4%Accuracy (enemy spotted)
29.6%Spray accuracy
73.5%Counter-strafing
7.3°Preaim
502msReaction time
37.8%T opening success
53.6%CT opening success
0.50Enemies flashed / flash
2.8%Flash assists
8.82HE damage / grenade
4.40Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4956 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.7629% — below the 40% mark we flag

Milestones

1,000 Matches
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