ShoxX — CS2 Stats

76561197978266373[U:1:18000645]

48Tracked matches45%Win rate2024Tracked since
190Hours in CS12Hrs last 2 wks
CSDB Rating2.5 Learning
Ladder ranks via Leetify

Rating over time

2Days observed since 2026-08-29

CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim18
Positioning23
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY18263Last 4738%Win rateWWLLLLWWLW

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating

Player DNA

Aim1.8
Aggression0.4
Utility3.2
Positioning2.3
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 55% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 770ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.8
Positioning2.3
Utility3.2
Mechanics4.8
Opening Duels0.0
Win Impact3.3

Composite 2.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06+0.00
first ⅓ avg -0.07 → last ⅓ avg -0.06
Reaction time670ms−73ms
first ⅓ avg 743ms → last ⅓ avg 670ms
Headshot accuracy11.4%−2.8%
first ⅓ avg 14.2% → last ⅓ avg 11.4%

Rolling 5-match average across the last 47 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.03Best rating — dust2 13–8
132Biggest win — shelter
3Longest win streak
W2Current streak
23In matches decided by ≤2 rounds

Map breakdown

trainBest map · 60% over 5ancientWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
dust2C104640%-0.04
shelterB84450%-0.07
vertigoC73443%-0.06
ancientD61517%-0.07
mirageD61517%-0.09
trainA53260%-0.07
nuke31233%-0.06
anubis21150%-0.05

Across the last 47 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

4,595Lifetime kills
0.97K/D
319Matches
40.4%Match win rate
39.0%Headshot %
7.6%Shot accuracy
444MVPs
102Hours (in match)
281Bombs planted
47Bombs defused

Most-used weapons

Lifetime map wins

824dust2
229nuke
152inferno
152vertigo
132train
47office
36cbble
31aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.8%Headshot accuracy
24.7%Accuracy (enemy spotted)
22.6%Spray accuracy
71.4%Counter-strafing
9.0°Preaim
770msReaction time
16.6%T opening success
17.6%CT opening success
0.64Enemies flashed / flash
0.9%Flash assists
12.56HE damage / grenade
4.70Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.7797% — below the 15% mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 770.4522ms — above the 700ms mark we flag

    Aim Training
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 16.5651% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–7-0.0614%25 Aug
dust213–80.0321%25 Aug
ancient11–13-0.055%25 Aug
shelter6–13-0.079%22 Aug
shelter6–13-0.114%21 Aug
shelter3–13-0.077%21 Aug
shelter13–4-0.045%20 Aug
shelter13–10-0.0917%19 Aug
shelter7–13-0.0525%17 Aug
shelter13–2-0.076%17 Aug
shelter13–5-0.0324%17 Aug
ancient6–13-0.0610%5 Feb
mirage6–13-0.077%4 Feb
dust211–13-0.075%2 Feb
train5–13-0.1011%30 Jan
ancient13–4-0.086%30 Jan
dust213–7-0.0142%30 Jan
train13–10-0.0418%30 Jan
mirage6–13-0.1026%30 Jan
mirage12–12-0.0710%30 Jan
mirage13–10-0.0810%28 Jan
train13–10-0.126%28 Jan
train13–11-0.0311%26 Jan
train10–13-0.0617%26 Jan
mirage5–13-0.0919%20 Jan
ancient8–13-0.0611%20 Jan
nuke9–13-0.077%20 Jan
vertigo5–13-0.0622%29 Dec
mirage2–13-0.120%26 Dec
dust213–4-0.0111%26 Dec
vertigo13–8-0.0710%25 Dec
anubis13–7-0.0116%21 Dec
dust212–12-0.078%15 Dec
nuke10–13-0.0712%15 Dec
dust29–13-0.0029%15 Dec
ancient6–13-0.114%13 Dec
vertigo8–13-0.0516%13 Dec
dust24–13-0.0313%11 Dec
vertigo13–2-0.0325%11 Dec
vertigo5–13-0.0612%4 Dec
anubis11–13-0.095%4 Dec
ancient12–12-0.065%30 Nov
vertigo13–11-0.0715%28 Nov
vertigo5–13-0.1226%4 Feb
dust29–13-0.1113%1 Feb
dust29–13-0.0717%27 Jan
nuke13–6-0.0312%26 Jan

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →