WASABI — CS2 Stats
76561197967936350[U:1:7670622]✓ No bans
How this compares with the same rank
Median values for Level 4 among CSDB-tracked players (n=928), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 4 median | Level 5 median | vs Level 5 |
|---|---|---|---|---|
| Headshot rate | 40.6% | 42.5% | 44.2% | 3.5% short |
| Shot accuracy | 8.7% | 10.9% | 11.2% | 2.5% short |
| Kill/death ratio | 0.99 | 0.99 | 1.04 | 0.05 short |
| Match win rate | 44.4% | 44.2% | 45.3% | meets |
This profile matches the typical Level 5 player on 1 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like b1t 77% playstyle similarity
Most alike: opening-fight frequency, opening-duel success.
Where you differ: lower aim profile; lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 723ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWLWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Anubis | 102 | 46% | 1.01 | 14.5 |
| Mirage | 101 | 49% | 0.96 | 14.3 |
| Nuke | 91 | 55% | 1.07 | 15.9 |
| Ancient | 63 | 44% | 1.01 | 15.4 |
| Dust2 | 59 | 47% | 0.94 | 14.5 |
| Cache | 56 | 46% | 0.99 | 14.5 |
| Inferno | 44 | 34% | 0.97 | 16.3 |
| Overpass | 21 | 57% | 1.00 | 14.7 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Best CS2 CrosshairAim Training →
Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.
Headshot accuracy 14.5267% — below the 15% mark we flag
- Best CS2 SettingsAim Training →
Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.
Reaction time 722.9821ms — above the 700ms mark we flag
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.3005 — below the 0.5 mark we flag