smokeypoo

smokeypoo — CS2 Stats

76561199854232584[U:1:1893966856]Steam profile ↗✓ No bans

58Tracked matches56%Win rate2026Tracked since
CSDB Rating3.3 Learning
Ladder ranks via Leetify

Performance scores

Aim30
Positioning51
Utility12

0–100 skill scores via Leetify.

Recent form

STEADY26275Last 5845%Win rateWLWLLLLWTW

Last 10 vs previous 10: -20pp win rate · +0.01 avg rating

Player DNA

Aim3.0
Aggression7.9
Utility1.2
Positioning5.1
Opening Duels3.1

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 74% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 51% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 677ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 56% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.0
Positioning5.1
Utility1.2
Mechanics1.3
Opening Duels3.1
Win Impact6.9

Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.02
first ⅓ avg -0.05 → last ⅓ avg -0.03
Reaction time663ms−60ms
first ⅓ avg 723ms → last ⅓ avg 663ms
Headshot accuracy10.5%−2.6%
first ⅓ avg 13.1% → last ⅓ avg 10.5%

Rolling 5-match average across the last 58 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.11Best rating — ancient 9–4
132Biggest win — train
4Longest win streak
43In matches decided by ≤2 rounds
1Overtime games

Map breakdown

cacheBest map · 71% over 7dust2Weakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
mirageB158753%-0.02
dust2D93633%-0.07
officeC73443%-0.03
cacheS75271%-0.03
infernoA53260%-0.02
vertigo4040%-0.04
ancient21150%0.03
fachwerk2020%-0.03
train21150%0.03
anubis21150%-0.01
nuke1010%-0.05
shelter1010%-0.06
boulder110100%-0.06

Across the last 58 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.7%Headshot accuracy
38.3%Accuracy (enemy spotted)
38.9%Spray accuracy
55.9%Counter-strafing
13.4°Preaim
677msReaction time
34.3%T opening success
50.6%CT opening success
0.15Enemies flashed / flash
5.7%Flash assists
5.22HE damage / grenade
2.71Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.4015° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.6638% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.147 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–40.0115%30 Aug
dust211–13-0.058%23 Aug
mirage13–11-0.045%23 Aug
office7–90.014%23 Aug
ancient10–13-0.0510%22 Aug
nuke2–4-0.0522%21 Aug
mirage12–16-0.1015%21 Aug
inferno13–70.0411%21 Aug
fachwerk12–12-0.0412%21 Aug
office13–8-0.014%20 Aug
ancient9–40.114%20 Aug
dust213–9-0.1111%20 Aug
vertigo12–12-0.094%20 Aug
mirage13–11-0.0216%20 Aug
office9–13-0.0714%18 Aug
train9–130.0110%17 Aug
inferno13–3-0.0717%15 Aug
office13–4-0.0311%12 Aug
cache13–4-0.059%11 Aug
dust24–13-0.0614%11 Aug
mirage13–100.0326%10 Aug
office12–120.079%10 Aug
train13–20.046%8 Aug
cache10–130.0018%8 Aug
anubis13–110.0214%6 Aug
dust213–100.0113%5 Aug
mirage3–110.0116%5 Aug
dust213–11-0.0124%5 Aug
fachwerk6–13-0.028%5 Aug
vertigo5–13-0.035%3 Aug
dust25–13-0.0033%29 Jul
mirage13–10-0.016%29 Jul
inferno5–13-0.0118%28 Jul
inferno6–13-0.0516%27 Jul
anubis5–13-0.0438%27 Jul
mirage8–130.0316%22 Jul
cache13–4-0.058%21 Jul
mirage4–130.007%21 Jul
vertigo8–13-0.0412%21 Jul
office7–13-0.116%20 Jul
shelter3–13-0.069%19 Jul
cache13–7-0.013%19 Jul
office13–10-0.0421%18 Jul
inferno13–8-0.0313%18 Jul
cache13–9-0.056%18 Jul
vertigo2–130.018%18 Jul
boulder13–5-0.0628%16 Jul
mirage10–13-0.0714%15 Jul
mirage9–13-0.014%8 Jul
cache13–30.0720%7 Jul
mirage13–60.0211%30 Jun
mirage13–6-0.0524%27 Jun
dust212–12-0.0529%17 Jun
cache12–12-0.1021%16 Jun
dust21–13-0.280%11 Jun
mirage2–13-0.0321%11 Jun
mirage13–6-0.029%10 Jun
dust25–13-0.110%30 May

Match data via Leetify.

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →