Tralaleo

Tralaleo — CS2 Stats

76561199823159904[U:1:1862894176]Steam profile ↗

103Tracked matches73%Win rate2025Tracked since
CSDB Rating6.2 SolidPassive Rifler
Premier CS Rating19,485Purple band · top ~10.5% of ranked players (population est.)
CSDB Leaderboard#12677 of 28436 tracked
Ladder ranks via Leetify

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CSDB.GGTralaleoPREMIER19,485 · Purple bandcsdb.gg/stats

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Performance scores

Aim80
Positioning48
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY57376Last 10057%Win rateWWLWWLWWWW

Last 10 vs previous 10: -10pp win rate · -0.02 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim8.0
Aggression4.3
Utility3.9
Positioning4.8
Opening Duels0.7

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 86% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.6° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 605ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning4.8
Utility3.9
Mechanics8.2
Opening Duels0.7
Win Impact10.0

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg -0.00
Reaction time605ms−64ms
first ⅓ avg 668ms → last ⅓ avg 605ms
Headshot accuracy25.3%−1.7%
first ⅓ avg 27.0% → last ⅓ avg 25.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.18Best rating — dust2 13–1
131Biggest win — dust2
11Longest win streak
W2Current streak
65In matches decided by ≤2 rounds
6Overtime games

Map breakdown

ancientBest map · 86% over 7nukeWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
mirageB37201754%0.01
dust2B24121250%0.03
nukeD134931%0.01
ancientS76186%-0.01
infernoS75271%0.01
cacheA53260%-0.02
anubis440100%0.02
overpass220100%0.03
office110100%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.5%Headshot accuracy
34.5%Accuracy (enemy spotted)
41.0%Spray accuracy
87.1%Counter-strafing
10.6°Preaim
605msReaction time
29.9%T opening success
35.7%CT opening success
0.36Enemies flashed / flash
2.2%Flash assists
12.01HE damage / grenade
5.28Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3625 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.9232% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–5-0.0123%30 Jul
mirage13–9-0.0326%30 Jul
mirage2–130.0034%30 Jul
cache13–80.0333%30 Jul
nuke13–9-0.0026%30 Jul
cache6–13-0.1015%27 Jul
cache13–3-0.070%27 Jul
mirage16–12-0.0138%27 Jul
ancient16–130.0229%27 Jul
ancient13–80.0222%26 Jul
inferno13–11-0.0526%26 Jul
anubis13–10-0.0419%25 Jul
mirage13–10-0.0120%25 Jul
anubis13–100.0113%25 Jul
mirage13–50.0320%25 Jul
mirage13–50.0817%24 Jul
dust216–14-0.0327%23 Jul
mirage5–130.0222%21 Jul
mirage13–80.0326%19 Jul
cache13–70.0433%19 Jul
mirage13–40.0130%19 Jul
dust26–13-0.0213%18 Jul
nuke13–9-0.0722%18 Jul
ancient2–13-0.0423%18 Jul
dust210–130.0327%15 Jul
mirage13–100.0720%15 Jul
mirage13–50.0620%15 Jul
mirage13–60.0129%13 Jul
dust26–130.0044%13 Jul
mirage4–13-0.0432%12 Jul
cache10–13-0.0130%12 Jul
dust213–40.0343%12 Jul
mirage0–7-0.0036%12 Jul
mirage13–40.0339%11 Jul
anubis13–100.0435%11 Jul
mirage13–80.1130%28 Jun
inferno11–130.1131%27 Jun
mirage8–13-0.0115%27 Jun
nuke10–130.0929%27 Jun
dust213–40.0532%22 Jun
mirage13–110.1018%22 Jun
dust213–20.0722%22 Jun
mirage15–150.0323%22 Jun
nuke13–30.1233%21 Jun
ancient13–90.0133%20 Jun
mirage11–130.0322%20 Jun
nuke5–13-0.0235%20 Jun
mirage8–13-0.0321%20 Jun
mirage13–90.0120%20 Jun
ancient13–5-0.0426%20 Jun
ancient13–7-0.0136%19 Jun
mirage1–13-0.0627%19 Jun
dust213–10.1815%18 Jun
dust213–70.1646%18 Jun
nuke7–130.0218%18 Jun
nuke6–130.0129%17 Jun
mirage13–90.0422%17 Jun
nuke11–13-0.0627%22 Oct
overpass16–14-0.0228%19 Oct
dust213–5-0.0147%18 Oct
mirage13–100.0316%18 Oct
anubis13–110.0524%18 Oct
overpass13–60.0824%18 Oct
nuke3–130.0229%12 Oct
dust213–50.1241%12 Oct
inferno13–10.0133%11 Oct
mirage10–130.0022%10 Oct
mirage4–13-0.0140%10 Oct
dust211–13-0.0429%3 Oct
inferno13–20.1248%3 Oct
mirage13–16-0.0429%3 Oct
nuke8–130.0528%3 Oct
dust212–120.0234%14 Sept
inferno6–00.0536%14 Sept
dust213–70.0418%14 Sept
dust29–130.0533%11 Sept
nuke2–13-0.0829%9 Sept
dust20–130.0129%9 Sept
mirage0–13-0.0429%7 Sept
dust29–13-0.0323%7 Sept
mirage13–10.0331%7 Sept
dust212–12-0.0616%6 Sept
mirage12–12-0.0223%6 Sept
mirage5–13-0.0123%2 Sept
dust213–100.0139%1 Sept
office13–6-0.0129%15 Jul
mirage1–13-0.0440%10 Jul
inferno2–13-0.130%18 Jun
nuke13–20.0824%1 Jun
mirage10–4-0.0525%31 May
nuke7–130.0120%29 May
dust213–40.0035%21 May
dust212–120.0312%10 May
dust211–13-0.0212%8 Apr
mirage13–20.1131%6 Apr
mirage8–13-0.0819%16 Mar
dust212–120.0419%15 Mar
inferno13–11-0.0028%12 Mar
dust213–40.0836%12 Mar
mirage13–80.0321%6 Feb

Match data via Leetify.

Recent teammates

Milestones

100 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →