max — CS2 Stats

76561199806954280[U:1:1846688552]

876Tracked matches40%Win rate2025Tracked since
CSDB Rating4.5 DevelopingHybrid Rifler
FaceitLevel 7 · 1,374 ELOTop 42.3% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

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CSDB.GGmaxFACEITLevel 7 · 1,374 ELOSTANDINGTop 42.3% of rankedcsdb.gg/stats

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Performance scores

Aim75
Positioning44
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY48466Last 10048%Win rateLLLWLWWWWW

Last 10 vs previous 10: +20pp win rate · +0.05 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.5
Aggression6.0
Utility2.7
Positioning4.4
Opening Duels2.3
Clutch3.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 84% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 50% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning4.4
Utility2.7
Mechanics7.1
Opening Duels2.5
Win Impact1.7

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.07
first ⅓ avg 0.06 → last ⅓ avg -0.00
Reaction time645ms+39ms
first ⅓ avg 606ms → last ⅓ avg 645ms
Headshot accuracy25.8%−3.1%
first ⅓ avg 28.9% → last ⅓ avg 25.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.26Best rating — inferno 7–0
130Biggest win — dust2
7Longest win streak
L3Current streak
65In matches decided by ≤2 rounds
1Overtime games

Map breakdown

overpassBest map · 67% over 6ancientWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageA31181358%0.02
dust2C23101343%0.04
infernoA169756%0.06
nukeC1661038%0.02
overpassS64267%0.02
ancientD51420%-0.03
train2020%0.02
anubis1010%-0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

431Matches
50%Win rate
1.13Avg K/D
79.6ADR
47%Headshot %

Clutches & streaks

35%1v1 clutch win
23%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage12150%1.1616.1
Dust29052%1.1515.4
Ancient6341%1.0715.7
Inferno6152%1.1615.6
Nuke4457%1.1817.0
Anubis2646%0.8913.2
Train1354%1.1314.9
Overpass1354%1.2015.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.1%Headshot accuracy
34.1%Accuracy (enemy spotted)
31.8%Spray accuracy
81.8%Counter-strafing
9.4°Preaim
629msReaction time
28.5%T opening success
49.7%CT opening success
0.43Enemies flashed / flash
2.2%Flash assists
6.07HE damage / grenade
5.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4349 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.5353% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage9–130.0133%17 Feb
dust25–130.0633%17 Feb
dust29–130.0043%14 Feb
mirage13–40.0250%14 Feb
dust211–130.0524%14 Feb
mirage13–50.0531%14 Feb
ancient13–11-0.0041%14 Feb
inferno13–90.0243%14 Feb
overpass13–80.0925%13 Feb
mirage13–110.0624%13 Feb
nuke5–13-0.0715%21 Jan
mirage4–130.004%20 Jan
dust28–130.0745%8 Jan
overpass0–7-0.0844%27 Dec
inferno6–130.0415%19 Dec
dust213–7-0.0223%19 Dec
mirage13–3-0.0211%18 Dec
dust213–110.0420%14 Dec
ancient0–5-0.150%11 Dec
nuke13–8-0.0128%11 Dec
ancient8–13-0.0223%11 Dec
dust27–100.0416%11 Dec
inferno13–30.0217%10 Dec
train6–13-0.0667%9 Dec
nuke11–13-0.0228%7 Dec
mirage6–13-0.0614%7 Dec
nuke6–100.0023%7 Dec
overpass13–11-0.0822%6 Dec
mirage10–13-0.0324%6 Dec
nuke3–13-0.0521%6 Dec
nuke7–13-0.0313%6 Dec
dust25–13-0.019%6 Dec
mirage13–80.0222%6 Dec
dust213–40.0421%5 Dec
mirage13–90.0114%5 Dec
nuke13–40.1023%5 Dec
mirage4–130.0122%5 Dec
dust29–13-0.0116%4 Dec
inferno8–13-0.0212%4 Dec
inferno13–80.2226%3 Dec
overpass13–50.1228%3 Dec
inferno13–110.1030%3 Dec
nuke13–90.179%3 Dec
nuke15–150.0124%2 Dec
mirage11–13-0.0234%2 Dec
nuke13–30.0018%2 Dec
dust210–130.0516%1 Dec
inferno2–130.0613%1 Dec
inferno13–5-0.0010%1 Dec
mirage12–120.0418%30 Nov
mirage13–110.0418%30 Nov
mirage13–80.0913%29 Nov
overpass13–90.0117%27 Nov
mirage13–8-0.0121%27 Nov
anubis11–13-0.0615%26 Nov
nuke1–13-0.0125%26 Nov
mirage13–70.0722%25 Nov
train10–130.1018%25 Nov
ancient6–13-0.0528%24 Nov
inferno13–9-0.0032%24 Nov
nuke9–13-0.1015%24 Nov
overpass9–130.0828%24 Nov
mirage4–13-0.0718%23 Nov
dust212–120.0633%23 Nov
dust27–130.0419%23 Nov
mirage0–5-0.0623%22 Nov
mirage6–130.0827%22 Nov
inferno7–00.2664%22 Nov
inferno13–30.0831%21 Nov
mirage13–30.1734%21 Nov
dust213–00.1017%21 Nov
mirage5–20.0315%21 Nov
nuke13–90.0527%21 Nov
dust213–10.1442%21 Nov
inferno8–130.1516%20 Nov
ancient3–130.0733%20 Nov
dust213–60.0429%20 Nov
dust213–40.0316%20 Nov
inferno9–130.0424%20 Nov
dust25–130.0020%20 Nov
mirage10–13-0.0036%19 Nov
inferno12–12-0.0537%19 Nov
mirage8–00.0713%19 Nov
dust213–30.1237%19 Nov
mirage11–130.0325%19 Nov
inferno12–120.0622%18 Nov
dust213–80.0038%18 Nov
mirage13–10-0.0319%18 Nov
mirage1–6-0.110%18 Nov
dust212–120.0420%18 Nov
nuke10–130.0836%17 Nov
dust213–00.0718%17 Nov
mirage13–80.1931%16 Nov
inferno13–50.0518%16 Nov
mirage13–70.0415%15 Nov
nuke13–80.1252%15 Nov
dust28–130.0583%15 Nov
mirage13–80.0144%15 Nov
nuke5–130.0811%15 Nov
mirage13–70.1334%14 Nov

Match data via Leetify.

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →