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destination unknown — CS2 Stats

76561199781644543[U:1:1821378815]Steam profile ↗✓ No bans

165Tracked matches54%Win rate2025Tracked since
CSDB Rating5.3 DevelopingHybrid Rifler
Ladder ranks via Leetify

Performance scores

Aim64
Positioning56
Utility50

0–100 skill scores via Leetify.

Recent form

STEADY1412Last 2654%Win rateWWWLWLWLLL

Last 10 vs previous 10: -20pp win rate · +0.00 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.4
Aggression7.5
Utility5.0
Positioning5.6
Opening Duels2.8
Clutch3.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 589ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.6
Utility5.0
Mechanics5.9
Opening Duels2.8
Win Impact6.3

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.07+0.01
first ⅓ avg 0.06 → last ⅓ avg 0.07
Reaction time601ms+7ms
first ⅓ avg 594ms → last ⅓ avg 601ms
Headshot accuracy24.0%+3.7%
first ⅓ avg 20.4% → last ⅓ avg 24.0%

Rolling 5-match average across the last 26 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.31Best rating — inferno 13–0
130Biggest win — inferno
3Longest win streak
W3Current streak
3Overtime games

Map breakdown

nukeBest map · 60% over 5mirageWeakest map · 43% over 7
MapGradePlayedRecordWin rateAvg rating
mirageC73443%0.05
infernoB63350%0.08
nukeA53260%0.04
overpass42250%0.03
dust2220100%0.12
train110100%0.08
anubis1010%0.00

Across the last 26 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (43% over 7). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

183Matches
57%Win rate
1.41Avg K/D
92.5ADR
49%Headshot %

Clutches & streaks

39%1v1 clutch win
33%1v2 clutch win
11Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage8461%1.5219.7
Dust22556%1.3016.7
Inferno2152%1.2217.6
Nuke1867%1.6619.1
Overpass1429%1.1116.9
Ancient757%1.3817.0
Cache650%1.2418.3
Anubis540%1.0115.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.0%Headshot accuracy
32.2%Accuracy (enemy spotted)
37.8%Spray accuracy
76.5%Counter-strafing
10.9°Preaim
589msReaction time
37.9%T opening success
44.3%CT opening success
0.50Enemies flashed / flash
9.8%Flash assists
13.44HE damage / grenade
4.78Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4994 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.8765% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–100.0322%26 Aug
dust210–10.2424%24 May
inferno13–50.1727%24 May
overpass4–13-0.0117%14 May
mirage13–110.0325%5 May
mirage7–13-0.0126%4 May
nuke13–10.0821%3 May
nuke7–130.0131%2 May
mirage10–130.0517%27 Oct
inferno8–13-0.0517%27 Oct
mirage13–20.0922%26 Oct
overpass13–100.0313%26 Oct
overpass7–130.0215%26 Oct
nuke13–30.0224%24 Oct
overpass16–130.0718%19 Oct
mirage13–160.0118%15 Oct
train13–100.0834%15 Oct
mirage13–70.1115%13 Oct
inferno5–130.0219%12 Sept
inferno13–70.0826%10 Sept
inferno13–00.3118%4 Sept
inferno14–16-0.0523%28 Aug
mirage7–130.0614%27 Aug
dust213–9-0.0120%26 Aug
nuke10–130.0820%26 Aug
anubis5–130.0021%30 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
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