MoldySauce — CS2 Stats

76561199682599854[U:1:1722334126]

67Tracked matches30%Win rate2026Tracked since
CSDB Rating2.9 Learning
Ladder ranks via Leetify

Performance scores

Aim40
Positioning38
Utility13

0–100 skill scores via Leetify.

Recent form

COLD24403Last 6736%Win rateWLWLLLWLLL

Last 10 vs previous 10: +0pp win rate · -0.01 avg rating

Player DNA

Aim4.0
Aggression2.2
Utility1.3
Positioning3.8
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 66% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 36% on CT to 17% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 626ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.0
Positioning3.8
Utility1.3
Mechanics4.2
Opening Duels0.8
Win Impact0.0

Composite 2.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.01
first ⅓ avg -0.04 → last ⅓ avg -0.05
Reaction time632ms−67ms
first ⅓ avg 699ms → last ⅓ avg 632ms
Headshot accuracy12.6%+0.8%
first ⅓ avg 11.9% → last ⅓ avg 12.6%

Rolling 5-match average across the last 67 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.04Best rating — dust2 10–13
131Biggest win — dust2
4Longest win streak
1Overtime games

Map breakdown

nukeBest map · 50% over 26vertigoWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
nukeB26131350%-0.03
dust2C1971237%-0.03
mirageD72529%-0.07
vertigoD5050%-0.04
anubisC52340%-0.07
cache2020%-0.06
train1010%-0.08
ancient1010%-0.03
inferno1010%-0.03

Across the last 67 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.1%Headshot accuracy
32.0%Accuracy (enemy spotted)
32.9%Spray accuracy
68.9%Counter-strafing
10.9°Preaim
626msReaction time
17.5%T opening success
36.1%CT opening success
0.34Enemies flashed / flash
3.0%Flash assists
0.82HE damage / grenade
3.95Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.0575% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3365 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 17.4602% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategyVertigo grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–10-0.017%27 Aug
dust26–13-0.0518%27 Aug
dust213–100.028%17 Aug
dust27–13-0.1010%17 Aug
cache9–13-0.055%16 Aug
cache7–13-0.0713%16 Aug
nuke13–5-0.025%16 Aug
train8–13-0.0821%15 Aug
dust27–13-0.1440%13 Aug
dust25–13-0.0413%13 Aug
mirage13–4-0.0627%13 Aug
nuke4–13-0.033%13 Aug
nuke4–13-0.066%12 Aug
dust214–16-0.066%10 Aug
nuke1–13-0.090%6 Aug
nuke9–13-0.065%6 Aug
nuke8–130.0313%5 Aug
nuke13–7-0.0413%5 Aug
dust213–40.0119%3 Aug
dust22–13-0.0633%3 Aug
ancient0–5-0.030%31 Jul
vertigo1–130.0014%30 Jul
nuke13–5-0.0320%30 Jul
nuke13–60.0313%30 Jul
vertigo4–13-0.050%30 Jul
dust213–70.0315%30 Jul
dust210–130.0414%30 Jul
vertigo8–13-0.0623%29 Jul
vertigo3–13-0.050%29 Jul
vertigo7–13-0.0321%29 Jul
dust213–1-0.0320%23 Jul
nuke13–6-0.0412%23 Jul
anubis13–10-0.0619%23 Jul
anubis12–12-0.046%23 Jul
anubis13–8-0.080%22 Jul
mirage3–13-0.0217%22 Jul
dust213–70.0117%22 Jul
nuke13–5-0.0910%22 Jul
nuke13–40.034%21 Jul
nuke13–6-0.0111%20 Jul
nuke9–13-0.020%15 Jul
nuke13–5-0.039%13 Jul
dust23–13-0.1014%13 Jul
mirage6–13-0.100%13 Jul
nuke3–13-0.074%12 Jul
inferno12–12-0.030%12 Jul
anubis9–13-0.106%12 Jul
mirage13–9-0.017%12 Jul
nuke13–40.0413%12 Jul
dust213–10-0.0323%12 Jul
nuke1–13-0.100%11 Jul
dust212–12-0.0216%11 Jul
dust213–110.0415%11 Jul
dust23–13-0.030%9 Jul
nuke9–13-0.067%8 Jul
nuke11–13-0.0315%8 Jul
dust23–13-0.0540%8 Jul
mirage4–13-0.0813%8 Jul
mirage6–13-0.0514%4 Jul
nuke5–13-0.120%4 Jul
nuke13–70.020%4 Jul
nuke5–13-0.0421%4 Jul
nuke4–20.020%4 Jul
nuke2–13-0.0450%2 Jul
dust25–130.0211%1 Jul
mirage3–13-0.150%1 Jul
anubis4–13-0.0410%1 Jul

Match data via Leetify.

Recent teammates

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