Only void walker

Only void walker — CS2 Stats

76561199640966860[U:1:1680701132]Steam profile ↗

1,144Tracked matches47%Win rate2024Tracked since
CSDB Rating3.6 Learning
Premier CS Rating12,617Blue band · top ~41% of ranked players (population est.)
CSDB Leaderboard#22863 of 33479 tracked
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

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CSDB.GGOnly void walkerFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER12,617 · Blue bandcsdb.gg/stats

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Performance scores

Aim40
Positioning50
Utility22

0–100 skill scores via Leetify.

Recent form

STEADY50491Last 10050%Win rateLLLLLWWLWW

Last 10 vs previous 10: +0pp win rate · -0.00 avg rating

Player DNA

Aim4.0
Aggression5.7
Utility2.2
Positioning5.0
Opening Duels3.4
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 76% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 55% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 622ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.0
Positioning5.0
Utility2.2
Mechanics3.5
Opening Duels3.4
Win Impact3.9

Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time635ms−18ms
first ⅓ avg 653ms → last ⅓ avg 635ms
Headshot accuracy21.7%−1.1%
first ⅓ avg 22.8% → last ⅓ avg 21.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.10Best rating — mirage 13–7
133Biggest win — ancient
6Longest win streak
L5Current streak
98In matches decided by ≤2 rounds
8Overtime games

Map breakdown

anubisBest map · 88% over 8nukeWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
ancientB21111052%-0.01
dust2A2011955%-0.02
infernoC1661038%-0.04
mirageB157847%0.01
nukeC114736%-0.01
anubisS87188%0.01
cacheC73443%-0.00
vertigo21150%0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

35Matches
49%Win rate
1.14Avg K/D
110.3ADR
56%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage1735%0.9215.5
Vertigo540%1.5120.6
Anubis450%1.5622.0
Ancient3100%1.4721.7
Inferno333%0.6610.7
Dust22100%1.6426.5
Overpass1100%0.8917.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.3%Headshot accuracy
28.2%Accuracy (enemy spotted)
31.0%Spray accuracy
65.9%Counter-strafing
11.4°Preaim
622msReaction time
32.1%T opening success
54.9%CT opening success
0.36Enemies flashed / flash
0.7%Flash assists
9.96HE damage / grenade
2.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3592 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.1474% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno11–13-0.0520%28 Aug
cache11–13-0.0021%26 Aug
inferno3–13-0.0222%25 Aug
inferno3–9-0.1820%25 Aug
ancient8–13-0.0613%24 Aug
nuke13–100.0128%22 Aug
ancient13–30.0647%20 Aug
inferno8–130.029%20 Aug
inferno13–110.0125%19 Aug
ancient13–11-0.0418%19 Aug
ancient10–13-0.0119%19 Aug
mirage14–16-0.0721%19 Aug
ancient13–7-0.0621%19 Aug
cache10–130.0022%17 Aug
ancient13–110.0423%17 Aug
nuke10–13-0.0021%17 Aug
dust213–11-0.0522%16 Aug
ancient4–13-0.0814%15 Aug
dust213–4-0.0130%15 Aug
mirage8–130.0117%14 Aug
dust213–90.0517%14 Aug
inferno13–90.0219%14 Aug
cache9–13-0.0420%13 Aug
cache13–100.0929%13 Aug
nuke13–100.0424%12 Aug
mirage8–130.0432%12 Aug
anubis13–70.0327%12 Aug
inferno9–5-0.0430%11 Aug
cache13–8-0.0411%9 Aug
nuke3–9-0.0222%9 Aug
ancient12–16-0.0522%9 Aug
nuke7–13-0.0924%9 Aug
nuke8–13-0.109%8 Aug
dust23–13-0.0913%7 Aug
dust216–120.0737%6 Aug
ancient16–13-0.0529%4 Aug
anubis13–100.0326%4 Aug
inferno4–13-0.0727%4 Aug
anubis13–5-0.0222%3 Aug
nuke9–130.0222%3 Aug
mirage13–70.1033%3 Aug
anubis13–90.0622%3 Aug
dust210–13-0.0127%3 Aug
ancient13–40.0530%3 Aug
mirage8–130.0825%3 Aug
ancient11–13-0.0421%3 Aug
nuke9–40.0231%3 Aug
ancient10–13-0.0718%2 Aug
ancient10–130.0316%2 Aug
dust25–13-0.0623%2 Aug
vertigo12–120.0331%2 Aug
vertigo13–80.0622%2 Aug
ancient13–11-0.0521%1 Aug
anubis7–13-0.0322%31 Jul
mirage13–70.0322%31 Jul
ancient7–13-0.0325%31 Jul
mirage13–110.0017%31 Jul
mirage7–13-0.0627%31 Jul
nuke4–130.0220%31 Jul
cache13–7-0.0119%31 Jul
dust213–9-0.0115%31 Jul
mirage14–16-0.0017%30 Jul
ancient13–90.0122%30 Jul
nuke6–13-0.0124%27 Jul
ancient7–13-0.0320%27 Jul
dust214–16-0.0519%27 Jul
dust213–7-0.0214%27 Jul
inferno8–13-0.0016%27 Jul
dust24–130.0227%27 Jul
dust27–13-0.0624%27 Jul
dust29–13-0.0425%26 Jul
dust216–14-0.0116%26 Jul
cache8–13-0.0424%26 Jul
mirage13–11-0.0120%26 Jul
dust213–60.0319%26 Jul
dust211–130.0021%26 Jul
nuke13–60.0217%26 Jul
dust216–120.0026%26 Jul
ancient13–100.0921%25 Jul
anubis13–80.0121%25 Jul
ancient13–40.0420%25 Jul
dust213–10-0.0327%25 Jul
mirage6–130.0423%25 Jul
mirage13–60.0426%25 Jul
mirage13–5-0.0615%24 Jul
dust213–90.0029%24 Jul
ancient13–100.0535%24 Jul
inferno9–13-0.0024%23 Jul
inferno13–11-0.1130%23 Jul
mirage13–70.0627%22 Jul
inferno5–9-0.0726%22 Jul
dust23–13-0.1017%22 Jul
anubis13–80.0119%21 Jul
inferno13–50.0024%21 Jul
ancient10–13-0.0516%21 Jul
inferno13–8-0.0219%21 Jul
inferno8–13-0.0626%21 Jul
inferno11–13-0.0423%20 Jul
anubis13–50.0323%20 Jul
mirage8–13-0.0527%20 Jul

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →