Futa Goth Mommys — CS2 Stats

76561199486804473[U:1:1526538745]

410Tracked matches53%Win rate2023Tracked since
CSDB Rating6.3 SolidHybrid Rifler
Premier CS Rating16,982Purple band · top ~20.5% of ranked players (population est.)
CSDB Leaderboard#8842 of 15092 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGFuta Goth MommysFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER16,982 · Purple bandcsdb.gg/stats

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Performance scores

Aim81
Positioning58
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY56395Last 10056%Win rateWLLWWWWWLL

Last 10 vs previous 10: +0pp win rate · +0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.1
Aggression5.9
Utility3.7
Positioning5.8
Opening Duels3.1
Clutch4.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.5° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 594ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.8
Utility3.7
Mechanics8.2
Opening Duels3.1
Win Impact6.1

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time598ms−24ms
first ⅓ avg 622ms → last ⅓ avg 598ms
Headshot accuracy18.4%+3.4%
first ⅓ avg 15.0% → last ⅓ avg 18.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.20Best rating — mirage 13–6
130Biggest win — office
6Longest win streak
812In matches decided by ≤2 rounds
11Overtime games

Map breakdown

officeBest map · 86% over 7nukeWeakest map · 47% over 19
MapGradePlayedRecordWin rateAvg rating
mirageA31171455%0.01
nukeB1991047%0.00
cacheA169756%0.02
infernoA95456%-0.02
officeS76186%0.05
dust2B63350%0.03
anubisA53260%-0.01
ancient41325%0.03
overpass330100%0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (47% over 19). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

22Matches
50%Win rate
1.18Avg K/D
93.3ADR
49%Headshot %

Clutches & streaks

40%1v1 clutch win
29%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage956%1.1716.6
Nuke425%0.9215.3
Ancient3100%1.2524.0
Vertigo367%1.2615.0
Cache20%1.1119.0
Inferno10%1.8830.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.0%Headshot accuracy
39.2%Accuracy (enemy spotted)
41.7%Spray accuracy
86.8%Counter-strafing
10.5°Preaim
594msReaction time
36.6%T opening success
48.1%CT opening success
0.42Enemies flashed / flash
6.2%Flash assists
5.05HE damage / grenade
4.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4249 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.5747% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
office13–10-0.018%28 Aug
office10–130.0721%25 Aug
cache10–13-0.0220%24 Aug
mirage13–60.0132%23 Aug
mirage13–70.1018%23 Aug
office13–00.0618%23 Aug
office13–40.0315%23 Aug
office13–00.1117%23 Aug
mirage11–13-0.0224%16 Aug
mirage3–130.0113%12 Aug
nuke9–13-0.0323%12 Aug
mirage13–60.2018%11 Aug
nuke13–8-0.0115%10 Aug
anubis11–13-0.0625%10 Aug
office13–50.0411%9 Aug
office13–70.0813%9 Aug
anubis3–13-0.0419%9 Aug
anubis13–5-0.0111%9 Aug
cache13–30.0521%9 Aug
cache11–130.0118%6 Aug
inferno9–13-0.0521%5 Aug
mirage4–13-0.0319%1 Aug
dust211–13-0.0519%1 Aug
nuke13–110.0714%1 Aug
cache13–5-0.0020%1 Aug
dust211–13-0.0219%31 Jul
nuke8–13-0.0114%29 Jul
cache10–13-0.0315%29 Jul
mirage13–60.0217%28 Jul
cache13–50.0218%28 Jul
cache13–60.1414%28 Jul
cache10–13-0.0228%27 Jul
mirage13–100.0330%26 Jul
mirage13–11-0.0017%26 Jul
cache15–15-0.036%26 Jul
mirage4–13-0.0610%24 Jul
mirage13–90.0831%23 Jul
nuke13–4-0.0512%23 Jul
nuke14–160.0110%22 Jul
nuke10–13-0.039%22 Jul
cache13–40.1017%22 Jul
mirage14–160.0128%21 Jul
nuke13–6-0.0111%20 Jul
mirage13–30.039%20 Jul
ancient4–130.0113%20 Jul
inferno13–90.0236%20 Jul
mirage13–40.0010%19 Jul
mirage13–70.0325%19 Jul
cache8–130.0214%19 Jul
inferno13–5-0.0418%19 Jul
mirage13–9-0.039%19 Jul
cache13–30.0015%19 Jul
mirage13–80.0121%18 Jul
inferno6–13-0.0115%18 Jul
mirage11–13-0.0414%17 Jul
mirage9–130.0020%14 Jul
mirage13–70.0014%14 Jul
nuke15–15-0.0120%12 Jul
mirage9–130.0225%12 Jul
mirage12–120.0116%12 Jul
cache15–15-0.0232%12 Jul
mirage8–13-0.0312%12 Jul
inferno13–90.0014%11 Jul
mirage13–10-0.0311%11 Jul
nuke4–9-0.056%11 Jul
cache13–8-0.0117%9 Jul
cache13–20.0920%9 Jul
dust213–40.1327%8 Jul
inferno13–7-0.0313%7 Jul
anubis13–50.049%6 Jul
cache13–2-0.0213%6 Jul
mirage3–13-0.036%5 Jul
anubis13–110.0214%5 Jul
nuke13–16-0.0213%5 Jul
dust213–110.0822%4 Jul
nuke13–80.0217%4 Jul
dust213–60.0421%4 Jul
overpass13–100.1424%4 Jul
ancient12–160.0421%4 Jul
nuke15–150.0219%3 Jul
inferno13–11-0.109%2 Jul
mirage6–13-0.044%2 Jul
mirage13–80.0015%2 Jul
nuke13–110.1013%2 Jul
mirage1–8-0.0514%2 Jul
inferno10–130.0310%1 Jul
overpass13–110.0211%1 Jul
inferno10–13-0.058%1 Jul
nuke13–110.0312%30 Jun
nuke11–13-0.0217%30 Jun
mirage13–50.0011%29 Jun
mirage13–50.0614%29 Jun
nuke10–13-0.0117%29 Jun
overpass13–9-0.0320%29 Jun
nuke16–13-0.0118%29 Jun
ancient14–16-0.0113%28 Jun
dust211–130.0223%28 Jun
ancient16–120.1014%28 Jun
mirage11–130.0517%28 Jun
nuke13–100.0316%27 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →