trainspotting

trainspotting — CS2 Stats

76561199346875364[U:1:1386609636]Steam profile ↗✓ No bans

533Tracked matches60%Win rate2026Tracked since
CSDB Rating7.3 StrongAggressive Rifler
Premier CS Rating25,858Top 25% of 29,473 CSDB-tracked playersRed band · top ~2.6% of ranked players (population est.)
CSDB Leaderboard#4501 of 54506 tracked
Ladder ranks via Leetify

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CSDB.GGtrainspottingPREMIER25,858 · Red bandcsdb.gg/stats

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Performance scores

Aim88
Positioning58
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY57412Last 10057%Win rateLLLWLWWWWW

Last 10 vs previous 10: -20pp win rate · -0.08 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.8
Aggression7.1
Utility5.1
Positioning5.8
Opening Duels4.1

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 96% playstyle similarity

Most alike: utility contribution, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 56% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 576ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning5.8
Utility5.1
Mechanics7.6
Opening Duels4.1
Win Impact8.3

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time504ms−101ms
first ⅓ avg 604ms → last ⅓ avg 504ms
Headshot accuracy16.5%−3.2%
first ⅓ avg 19.7% → last ⅓ avg 16.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.24Best rating — nuke 13–1
130Biggest win — ancient
10Longest win streak
L3Current streak
44In matches decided by ≤2 rounds
4Overtime games

Map breakdown

trainBest map · 100% over 5mirageWeakest map · 38% over 24
MapGradePlayedRecordWin rateAvg rating
mirageC2491538%-0.00
dust2A2012860%-0.00
ancientA1810856%0.01
infernoS139469%0.03
cacheC73443%0.02
trainS550100%0.05
anubis43175%0.07
nuke330100%0.09
vertigo21150%-0.03
shelter110100%0.17
fachwerk1010%0.03
office110100%-0.01
poseidon1010%0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (38% over 24). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.9%Headshot accuracy
40.7%Accuracy (enemy spotted)
46.3%Spray accuracy
84.1%Counter-strafing
8.7°Preaim
576msReaction time
36.4%T opening success
56.5%CT opening success
0.45Enemies flashed / flash
9.1%Flash assists
8.65HE damage / grenade
6.57Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4509 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.3969% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 24 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage0–2-0.010%21 Jul
mirage0–13-0.160%21 Jul
inferno8–130.0524%20 Jul
train13–90.0331%20 Jul
inferno8–13-0.0232%20 Jul
train13–60.0314%20 Jul
inferno13–80.0415%20 Jul
inferno13–11-0.0134%20 Jul
ancient13–40.0619%19 Jul
inferno13–30.0234%19 Jul
train13–30.1415%19 Jul
inferno13–40.1332%19 Jul
train13–90.0512%19 Jul
inferno13–90.1020%19 Jul
shelter13–60.1725%19 Jul
inferno8–13-0.0013%19 Jul
anubis13–60.1517%19 Jul
train13–100.0015%19 Jul
cache4–130.0415%19 Jul
inferno13–100.0419%19 Jul
vertigo13–30.0117%19 Jul
ancient4–130.0023%19 Jul
mirage0–130.000%19 Jul
dust20–13-0.0214%19 Jul
fachwerk10–130.033%18 Jul
mirage16–130.0920%18 Jul
dust28–130.0916%18 Jul
vertigo2–13-0.063%18 Jul
dust213–9-0.074%18 Jul
cache13–60.0523%18 Jul
mirage1–13-0.1233%18 Jul
mirage0–13-0.020%18 Jul
dust211–0-0.110%18 Jul
cache8–13-0.0024%18 Jul
dust213–5-0.1236%18 Jul
mirage1–13-0.080%18 Jul
mirage0–13-0.0350%18 Jul
ancient5–10.0238%18 Jul
nuke13–4-0.0354%18 Jul
nuke13–60.0622%18 Jul
dust27–130.0227%18 Jul
ancient8–130.0811%18 Jul
dust213–60.0318%18 Jul
mirage9–130.0227%18 Jul
dust213–20.1317%18 Jul
mirage2–13-0.1030%17 Jul
ancient13–10-0.0019%17 Jul
dust22–13-0.0226%17 Jul
cache9–130.0519%17 Jul
office13–11-0.0121%17 Jul
mirage15–150.1715%17 Jul
dust26–10.1325%17 Jul
ancient13–20.1018%17 Jul
dust26–30.0524%17 Jul
anubis13–30.0925%17 Jul
mirage11–13-0.0212%17 Jul
ancient13–0-0.0614%17 Jul
nuke13–10.2442%17 Jul
mirage5–13-0.0227%17 Jul
mirage13–40.0617%17 Jul
mirage3–00.0133%17 Jul
mirage3–9-0.0117%17 Jul
ancient0–2-0.0250%17 Jul
ancient8–130.0220%17 Jul
dust20–13-0.0617%16 Jul
dust29–130.0223%16 Jul
dust213–40.0211%16 Jul
ancient13–9-0.0216%16 Jul
dust20–13-0.0726%16 Jul
ancient7–13-0.0123%16 Jul
inferno13–9-0.0215%16 Jul
mirage0–5-0.040%16 Jul
dust213–11-0.0313%16 Jul
mirage13–20.0419%16 Jul
ancient10–10.015%16 Jul
dust22–13-0.0715%16 Jul
ancient13–0-0.0133%16 Jul
mirage13–5-0.0416%16 Jul
mirage13–00.075%16 Jul
ancient13–60.0323%16 Jul
dust213–40.0318%16 Jul
mirage13–10.0225%16 Jul
anubis13–00.0921%16 Jul
mirage13–10.0221%16 Jul
ancient13–20.015%16 Jul
cache6–13-0.0418%15 Jul
inferno12–30.0224%15 Jul
anubis11–13-0.0315%15 Jul
poseidon6–90.0422%15 Jul
inferno7–130.0323%15 Jul
ancient15–150.0721%15 Jul
ancient5–13-0.0515%15 Jul
dust213–80.0229%15 Jul
cache13–50.0440%15 Jul
mirage10–130.0825%15 Jul
inferno13–20.0034%14 Jul
dust213–2-0.0324%14 Jul
cache13–110.0023%14 Jul
ancient13–160.0215%14 Jul
mirage13–30.0521%14 Jul

Match data via Leetify.

Recent teammates

Milestones

500 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →