franKzz — CS2 Stats

76561199292224747[U:1:1331959019]

661Tracked matches43%Win rate2023Tracked since
CSDB Rating5.8 SolidHybrid Rifler
Premier CS Rating17,392Purple band · top ~18.9% of ranked players (population est.)
CSDB Leaderboard#16103 of 30002 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGfranKzzFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER17,392 · Purple bandcsdb.gg/stats

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Performance scores

Aim81
Positioning50
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY48502Last 10048%Win rateLWWLWLLWWL

Last 10 vs previous 10: -10pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.1
Aggression6.2
Utility4.7
Positioning5.0
Opening Duels1.9
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 90% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 642ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.0
Utility4.7
Mechanics8.2
Opening Duels1.9
Win Impact2.8

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time649ms−33ms
first ⅓ avg 681ms → last ⅓ avg 649ms
Headshot accuracy24.6%+0.4%
first ⅓ avg 24.2% → last ⅓ avg 24.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — sanctum 9–6
130Biggest win — inferno
5Longest win streak
912In matches decided by ≤2 rounds
9Overtime games

Map breakdown

dust2Best map · 64% over 14cacheWeakest map · 33% over 18
MapGradePlayedRecordWin rateAvg rating
mirageC27121544%0.01
cacheD1861233%-0.00
dust2A149564%-0.00
infernoB115645%0.00
ancientA106460%-0.02
nukeC104640%0.00
anubisA74357%0.01
overpass21150%-0.05
sanctum110100%0.13

Across the last 100 tracked matches.

Faceit stats

Combat

149Matches
52%Win rate
1.15Avg K/D
89.7ADR
56%Headshot %

Clutches & streaks

33%1v1 clutch win
18%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage3656%1.2718.4
Nuke1753%1.2020.8
Ancient1662%1.1218.9
Inferno1533%1.0117.7
Cache1354%1.1319.2
Dust21242%1.1416.8
Anubis978%1.7122.1
Train250%1.9022.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.9%Headshot accuracy
37.5%Accuracy (enemy spotted)
37.8%Spray accuracy
87.0%Counter-strafing
9.6°Preaim
642msReaction time
40.1%T opening success
35.3%CT opening success
0.46Enemies flashed / flash
7.8%Flash assists
12.77HE damage / grenade
7.26Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.464 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 35.251% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
mirage8–13-0.0317%23 Aug
dust213–40.0121%20 Aug
anubis13–100.0325%17 Aug
cache5–10-0.1050%15 Aug
ancient13–11-0.0319%14 Aug
cache6–13-0.0314%11 Aug
cache4–130.0045%11 Aug
mirage13–70.1022%11 Aug
mirage16–13-0.0419%10 Aug
nuke14–16-0.0723%9 Aug
ancient13–11-0.0120%9 Aug
mirage9–130.0823%8 Aug
mirage13–80.0329%8 Aug
mirage13–4-0.0034%5 Aug
inferno13–9-0.0233%4 Aug
mirage17–190.0421%1 Aug
nuke13–30.0025%1 Aug
mirage13–8-0.0620%30 Jul
mirage5–13-0.1114%29 Jul
dust28–130.0129%28 Jul
anubis13–60.0017%28 Jul
mirage13–30.1024%28 Jul
mirage8–130.0218%27 Jul
mirage7–13-0.0631%27 Jul
inferno7–130.0335%26 Jul
anubis4–13-0.0418%26 Jul
nuke9–130.0820%26 Jul
ancient5–13-0.0227%26 Jul
inferno9–13-0.0232%26 Jul
cache14–160.0120%23 Jul
cache11–13-0.0613%22 Jul
dust213–10-0.0029%22 Jul
mirage8–13-0.0328%22 Jul
nuke11–130.0222%20 Jul
ancient4–13-0.0336%19 Jul
mirage8–130.0225%19 Jul
mirage5–13-0.0020%19 Jul
dust29–13-0.0632%19 Jul
inferno13–60.0841%19 Jul
mirage13–60.0020%19 Jul
ancient13–100.0424%19 Jul
cache13–70.0120%19 Jul
nuke13–30.0120%19 Jul
cache10–13-0.0023%16 Jul
mirage7–130.0220%16 Jul
nuke11–13-0.0214%16 Jul
mirage13–20.0423%16 Jul
cache13–16-0.0224%15 Jul
inferno11–13-0.0426%15 Jul
ancient13–100.0220%15 Jul
ancient13–4-0.0323%14 Jul
nuke13–110.0137%14 Jul
mirage13–10.0823%13 Jul
anubis11–130.0224%13 Jul
cache13–80.1215%12 Jul
inferno10–13-0.059%12 Jul
cache10–130.0122%12 Jul
ancient6–13-0.0418%12 Jul
cache8–10.0826%12 Jul
mirage4–13-0.0714%12 Jul
ancient6–13-0.0324%12 Jul
inferno13–50.0430%12 Jul
dust213–70.0223%12 Jul
mirage13–20.0618%11 Jul
cache13–11-0.0812%11 Jul
mirage13–90.0125%11 Jul
anubis6–130.0124%11 Jul
cache16–140.0621%11 Jul
cache13–100.0621%10 Jul
cache11–13-0.0128%9 Jul
dust21–10-0.0140%9 Jul
mirage11–130.0414%5 Jul
nuke15–150.0222%5 Jul
anubis13–70.0323%4 Jul
mirage10–130.0329%4 Jul
nuke8–13-0.0523%4 Jul
overpass7–13-0.0834%4 Jul
overpass16–14-0.0215%4 Jul
anubis13–50.0522%4 Jul
dust213–11-0.0533%4 Jul
dust214–16-0.0527%4 Jul
mirage3–13-0.0527%3 Jul
ancient13–8-0.0228%3 Jul
dust213–10.1026%3 Jul
inferno13–00.0819%29 Jun
nuke13–70.0524%27 Jun
dust24–13-0.0533%27 Jun
dust213–40.0112%23 Jun
mirage13–6-0.0022%31 May
inferno10–130.0134%31 May
dust213–7-0.0313%31 May
mirage11–130.0120%28 May
inferno8–8-0.0424%27 May
inferno9–7-0.0212%27 May
sanctum9–60.1327%27 May
cache10–130.0025%26 May
dust213–110.0830%26 May
cache10–13-0.0224%25 May
cache8–13-0.0518%24 May
dust213–5-0.0128%23 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →