Mr.DownBad

Mr.DownBad — CS2 Stats

CA76561199226969972[U:1:1266704244]Steam profile ↗✓ No bans

70Tracked matches59%Win rate2024Tracked since
CSDB Rating4.1 Developing
Ladder ranks via Leetify

Performance scores

Aim30
Positioning44
Utility39

0–100 skill scores via Leetify.

Recent form

HOT39292Last 7056%Win rateWWWLWLWWWL

Last 10 vs previous 10: +20pp win rate · -0.02 avg rating

Player DNA

Aim3.0
Aggression2.6
Utility3.9
Positioning4.4
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 67% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 36% on CT to 19% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 703ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.0
Positioning4.4
Utility3.9
Mechanics5.7
Opening Duels0.7
Win Impact7.9

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time702ms−43ms
first ⅓ avg 745ms → last ⅓ avg 702ms
Headshot accuracy17.5%−1.5%
first ⅓ avg 19.0% → last ⅓ avg 17.5%

Rolling 5-match average across the last 70 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.09Best rating — dust2 13–6
131Biggest win — inferno
7Longest win streak
W3Current streak
33In matches decided by ≤2 rounds

Map breakdown

vertigoBest map · 64% over 25mirageWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
vertigoA2516964%-0.02
trainB147750%-0.01
dust2A138562%-0.01
mirageD93633%-0.04
inferno42250%-0.03
cache21150%-0.07
nuke21150%-0.03
overpass110100%-0.04

Across the last 70 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.0%Headshot accuracy
26.1%Accuracy (enemy spotted)
23.3%Spray accuracy
75.7%Counter-strafing
10.3°Preaim
703msReaction time
19.2%T opening success
35.6%CT opening success
0.57Enemies flashed / flash
14.8%Flash assists
5.71HE damage / grenade
3.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 703.2004ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.9747 — below the 4 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 19.209% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–10-0.0116%30 May
vertigo13–6-0.047%30 May
vertigo13–80.0117%30 May
vertigo0–60.0620%30 May
inferno13–80.0310%14 May
cache1–13-0.0610%14 May
cache13–9-0.0710%14 May
vertigo13–6-0.0426%19 Apr
vertigo13–4-0.029%4 Apr
vertigo8–13-0.0219%4 Apr
train5–13-0.0220%4 Apr
vertigo7–13-0.0118%31 Mar
vertigo13–8-0.0124%29 Mar
vertigo13–10-0.0426%25 Mar
train13–60.0318%21 Mar
train0–60.0921%19 Mar
vertigo3–8-0.0415%11 Mar
train13–40.0521%10 Mar
train13–20.0326%10 Mar
train11–13-0.0311%8 Mar
train6–13-0.0922%8 Mar
train13–3-0.0416%2 Mar
train6–13-0.0421%1 Mar
vertigo13–90.0519%19 Feb
mirage10–130.009%19 Feb
train13–3-0.0525%6 Jan
dust27–13-0.0224%6 Jan
mirage12–12-0.0529%13 Dec
train13–7-0.0415%8 Dec
vertigo13–60.0321%8 Dec
dust22–13-0.0529%8 Dec
mirage8–13-0.0924%4 Nov
mirage13–11-0.0525%18 Oct
vertigo11–20.0030%18 Oct
vertigo10–13-0.0123%16 Oct
dust213–10-0.0519%16 Oct
dust27–13-0.0618%14 Oct
dust213–3-0.057%9 Oct
mirage4–13-0.0622%9 Oct
dust213–60.0917%8 Oct
dust24–130.0217%8 Oct
dust29–13-0.0313%4 Oct
dust213–70.0421%4 Oct
dust213–4-0.0111%4 Oct
nuke13–20.0112%27 Sept
mirage13–9-0.0513%27 Sept
vertigo13–40.0622%26 Sept
dust213–110.0120%26 Sept
mirage13–8-0.0117%9 Sept
mirage11–13-0.0113%9 Sept
inferno5–13-0.097%8 Sept
mirage5–13-0.0423%3 Sept
inferno8–13-0.0614%1 Sept
vertigo13–70.0122%30 Aug
vertigo13–9-0.0213%30 Aug
vertigo12–12-0.0824%30 Aug
vertigo4–13-0.0633%23 Aug
vertigo13–3-0.0113%23 Aug
vertigo13–110.0325%23 Aug
vertigo9–13-0.0321%21 Aug
inferno13–1-0.0119%21 Aug
dust213–30.0417%2 Aug
train13–70.0619%2 Aug
vertigo13–7-0.0619%1 Aug
vertigo13–6-0.0713%9 Jul
train11–13-0.0622%17 Jun
vertigo10–13-0.0618%11 Jun
train4–13-0.0842%11 Jun
nuke6–13-0.0711%11 Oct
overpass13–9-0.0412%5 Oct

Match data via Leetify.

Recent teammates

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