foxmccloud127

foxmccloud127 — CS2 Stats

76561199223668744[U:1:1263403016]Steam profile ↗✓ No bans

267Tracked matches52%Win rate2025Tracked since
CSDB Rating5.0 DevelopingHybrid Rifler
Ladder ranks via Leetify

Performance scores

Aim60
Positioning48
Utility18

0–100 skill scores via Leetify.

Recent form

STEADY52408Last 10052%Win rateLWLWWLLWWW

Last 10 vs previous 10: +30pp win rate · +0.04 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.0
Aggression6.5
Utility1.8
Positioning4.8
Opening Duels3.2

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 79% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 59% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 625ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning4.8
Utility1.8
Mechanics6.9
Opening Duels3.6
Win Impact5.6

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time633ms−14ms
first ⅓ avg 647ms → last ⅓ avg 633ms
Headshot accuracy8.4%+0.5%
first ⅓ avg 7.8% → last ⅓ avg 8.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — nuke 13–5
132Biggest win — dust2
6Longest win streak
69In matches decided by ≤2 rounds
11Overtime games

Map breakdown

mirageBest map · 75% over 16nukeWeakest map · 35% over 17
MapGradePlayedRecordWin rateAvg rating
dust2A23131057%0.01
nukeC1761135%0.01
ancientC1771041%0.00
mirageS1612475%0.03
anubisC104640%-0.00
infernoB105550%0.01
cache43175%0.03
overpass21150%0.02
train110100%0.12

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (35% over 17). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.5%Headshot accuracy
38.7%Accuracy (enemy spotted)
41.3%Spray accuracy
81.2%Counter-strafing
11.0°Preaim
625msReaction time
27.0%T opening success
58.9%CT opening success
0.23Enemies flashed / flash
3.7%Flash assists
9.68HE damage / grenade
0.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.5136% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2283 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.9603% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis7–13-0.069%28 Aug
cache13–70.018%28 Aug
dust210–13-0.0011%28 Aug
nuke13–50.1310%28 Aug
cache13–90.0312%28 Aug
dust22–13-0.072%17 May
inferno6–13-0.029%17 May
mirage13–100.0413%15 May
mirage13–5-0.0011%15 May
cache13–90.134%29 Apr
cache10–13-0.078%29 Apr
nuke4–13-0.047%24 Apr
anubis10–13-0.022%15 Apr
inferno13–110.027%4 Apr
mirage6–13-0.0013%4 Apr
anubis13–9-0.028%31 Mar
nuke10–13-0.069%31 Mar
anubis15–15-0.017%30 Mar
ancient13–11-0.037%29 Mar
anubis5–130.0111%28 Mar
mirage13–40.107%28 Mar
train13–70.1210%28 Mar
dust213–80.029%28 Mar
nuke11–130.0510%26 Mar
dust27–130.028%26 Mar
dust213–20.063%26 Mar
ancient9–130.009%25 Mar
mirage13–110.0115%25 Mar
anubis13–70.0510%24 Mar
ancient10–13-0.013%24 Mar
mirage13–100.064%22 Mar
inferno3–10-0.068%21 Mar
nuke15–15-0.0211%19 Mar
ancient9–13-0.0111%18 Mar
dust211–13-0.0214%18 Mar
inferno13–6-0.0018%17 Mar
dust210–130.0616%17 Mar
nuke6–130.055%17 Mar
mirage12–16-0.017%16 Mar
ancient13–80.025%16 Mar
mirage3–00.1120%16 Mar
dust27–13-0.0514%16 Mar
inferno9–130.0110%16 Mar
ancient13–60.047%12 Mar
ancient11–13-0.064%12 Mar
ancient11–130.0011%12 Mar
nuke6–130.026%12 Mar
dust26–13-0.0515%12 Mar
inferno13–100.038%12 Mar
mirage13–8-0.003%11 Mar
ancient2–13-0.0111%11 Mar
dust215–15-0.0118%8 Mar
nuke8–13-0.007%8 Mar
inferno13–20.0715%8 Mar
ancient13–70.004%8 Mar
dust215–15-0.0211%7 Mar
ancient10–130.027%7 Mar
overpass13–6-0.0011%7 Mar
dust213–60.055%7 Mar
mirage13–5-0.029%7 Mar
inferno13–90.0418%7 Mar
nuke6–13-0.044%6 Mar
ancient11–130.0213%6 Mar
mirage15–150.038%5 Mar
ancient4–13-0.002%5 Mar
dust24–130.0819%5 Mar
dust213–100.1312%4 Mar
dust213–80.0213%4 Mar
nuke13–40.037%4 Mar
ancient13–50.098%4 Mar
nuke15–15-0.0712%4 Mar
nuke13–30.020%4 Mar
anubis15–15-0.017%4 Mar
dust213–30.036%3 Mar
anubis13–7-0.0010%3 Mar
dust213–3-0.0811%3 Mar
mirage13–60.0613%3 Mar
dust213–10-0.0113%3 Mar
dust213–50.1113%2 Mar
anubis14–160.009%1 Mar
ancient13–7-0.015%28 Feb
mirage13–110.0214%28 Feb
anubis16–120.029%27 Feb
nuke10–130.029%26 Feb
dust213–80.014%26 Feb
nuke13–6-0.004%26 Feb
ancient11–130.013%26 Feb
dust213–110.069%26 Feb
nuke13–40.039%26 Feb
inferno11–130.039%26 Feb
inferno6–13-0.0411%26 Feb
mirage11–13-0.026%26 Feb
nuke13–60.093%25 Feb
mirage13–9-0.002%24 Feb
dust28–6-0.043%24 Feb
overpass5–130.054%23 Feb
nuke15–150.0311%23 Feb
ancient13–9-0.046%23 Feb
dust213–90.049%23 Feb
mirage13–20.117%23 Feb

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →