RKAKO619

RKAKO619 — CS2 Stats

VA76561199181506372[U:1:1221240644]Steam profile ↗

34Tracked matches58%Win rate2026Tracked since
CSDB Rating5.2 DevelopingHybrid Rifler
Ladder ranks via Leetify

Performance scores

Aim65
Positioning54
Utility14

0–100 skill scores via Leetify.

Recent form

STEADY15145Last 3444%Win rateLLLLTWTWWW

Last 10 vs previous 10: -20pp win rate · +0.00 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.5
Aggression7.1
Utility1.4
Positioning5.4
Opening Duels3.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 82% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 676ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning5.4
Utility1.4
Mechanics5.9
Opening Duels3.0
Win Impact7.6

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time633ms−63ms
first ⅓ avg 696ms → last ⅓ avg 633ms
Headshot accuracy10.2%−0.7%
first ⅓ avg 10.9% → last ⅓ avg 10.2%

Rolling 5-match average across the last 34 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.07Best rating — dust2 9–13
132Biggest win — mirage
3Longest win streak
L4Current streak

Map breakdown

mirageBest map · 36% over 11nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2D124833%0.01
mirageC114736%-0.00
nukeD51420%-0.03
train330100%-0.06
ancient220100%-0.04
inferno110100%0.01

Across the last 34 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.4%Headshot accuracy
39.8%Accuracy (enemy spotted)
43.5%Spray accuracy
76.6%Counter-strafing
8.9°Preaim
676msReaction time
37.9%T opening success
46.4%CT opening success
0.35Enemies flashed / flash
10.8%Flash assists
0.13HE damage / grenade
1.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.3996% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3507 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.9436% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust26–13-0.037%22 Aug
dust29–130.077%21 Aug
nuke11–13-0.068%21 Aug
dust211–130.0412%20 Aug
mirage12–12-0.0113%19 Aug
dust213–90.0211%19 Aug
dust212–12-0.0111%19 Aug
ancient13–10-0.0310%19 Aug
dust213–7-0.0311%18 Aug
train13–80.036%18 Aug
nuke4–13-0.0616%18 Aug
dust213–80.0611%18 Aug
inferno13–100.0110%18 Aug
mirage10–130.066%18 Aug
mirage13–50.0111%18 Aug
dust28–20.0011%18 Aug
mirage13–20.0413%16 Aug
mirage9–13-0.0310%16 Aug
nuke4–13-0.0513%16 Aug
mirage13–9-0.064%14 Aug
dust212–12-0.008%13 Aug
train13–7-0.1111%13 Aug
train13–7-0.0815%13 Aug
mirage13–20.0416%13 Aug
dust27–130.0214%13 Aug
mirage5–13-0.0210%13 Aug
ancient13–10-0.0412%12 Aug
nuke13–3-0.018%12 Aug
mirage12–12-0.0216%12 Aug
dust27–13-0.056%11 Aug
mirage12–12-0.0110%11 Aug
nuke6–130.029%11 Aug
dust27–13-0.0213%11 Aug
mirage3–13-0.067%10 Aug

Match data via Leetify.

Recent teammates

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