POSEIDON︻デ 一ᶠᶸᶜᵏ — CS2 Stats
76561199152199316[U:1:1191933588]
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Entry Fragger — High opening-fight frequency with above-par success in them.
Sharp aimerLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like s1mple 90% playstyle similarity
Most alike: opening-fight frequency, aim profile.
Where you differ: lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 94 — the mechanical foundation is a clear strength.
CT openings. 68% CT opening-duel success — winning the first fight on the defending side is rare and valuable.
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 8.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWWLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 32 | 47% | 0.68 | 10.1 |
| Vertigo | 30 | 67% | 0.70 | 10.0 |
| Dust2 | 17 | 76% | 0.97 | 12.2 |
| Anubis | 11 | 55% | 0.81 | 13.9 |
| Ancient | 8 | 38% | 0.65 | 10.1 |
| Inferno | 8 | 50% | 1.08 | 13.6 |
| Nuke | 8 | 38% | 0.66 | 10.8 |
| Overpass | 3 | 33% | 0.49 | 7.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.
Flashes per match 1.9455 — below the 4 mark we flag