nen

nen — CS2 Stats

76561199138075394[U:1:1177809666]Steam profile ↗

1,192Tracked matches52%Win rate2023Tracked since
CSDB Rating4.9 Developing
Premier CS Rating18,650Purple band · top ~13.9% of ranked players (population est.)
CSDB Leaderboard#7392 of 14214 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGnenFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER18,650 · Purple bandcsdb.gg/stats

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Performance scores

Aim51
Positioning60
Utility28

0–100 skill scores via Leetify.

Recent form

STEADY51472Last 10051%Win rateWLLLWWLWLW

Last 10 vs previous 10: +0pp win rate · +0.01 avg rating

Player DNA

Aim5.1
Aggression7.9
Utility2.8
Positioning6.0
Opening Duels3.3
Clutch6.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 82% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 52% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 634ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning6.0
Utility2.8
Mechanics6.0
Opening Duels3.3
Win Impact5.6

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time632ms−28ms
first ⅓ avg 661ms → last ⅓ avg 632ms
Headshot accuracy14.7%+0.4%
first ⅓ avg 14.3% → last ⅓ avg 14.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.10Best rating — ancient 13–8
132Biggest win — ancient
5Longest win streak
811In matches decided by ≤2 rounds
12Overtime games

Map breakdown

dust2Best map · 63% over 16anubisWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageB24111346%-0.01
ancientA1710759%0.02
dust2A1610663%-0.00
infernoA169756%0.01
nukeB115645%-0.00
overpassB84450%0.01
anubisD72529%0.00
vertigo1010%0.06

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

29Matches
48%Win rate
0.92Avg K/D
66.6ADR
48%Headshot %

Clutches & streaks

50%1v1 clutch win
8%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage1060%0.8914.2
Inferno650%0.9213.8
Anubis580%1.1716.8
Vertigo40%0.8918.0
Nuke20%0.7414.0
Overpass10%1.0716.0
Dust21100%0.439.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.9%Headshot accuracy
32.6%Accuracy (enemy spotted)
34.5%Spray accuracy
77.1%Counter-strafing
10.7°Preaim
634msReaction time
34.2%T opening success
51.9%CT opening success
0.37Enemies flashed / flash
7.1%Flash assists
4.62HE damage / grenade
3.70Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.9229% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3676 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.2223% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategyAnubis grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–110.0315%21 Jun
mirage11–130.0020%20 Jun
inferno9–13-0.0310%20 Jun
anubis9–130.0119%15 Jun
mirage13–10-0.0215%2 Jun
dust213–40.049%2 Jun
inferno14–160.0617%2 Jun
anubis13–10-0.0114%2 Jun
anubis14–16-0.039%1 Jun
mirage16–14-0.0213%1 Jun
ancient13–2-0.0027%1 Jun
inferno13–110.0214%1 Jun
mirage16–13-0.0520%30 May
overpass13–50.036%30 May
dust20–13-0.0428%30 May
mirage5–130.0011%30 May
vertigo10–130.0618%30 May
nuke2–130.0127%30 May
mirage13–2-0.0712%30 May
dust24–13-0.0616%30 May
inferno13–9-0.0414%30 May
inferno7–13-0.0514%29 May
ancient15–150.0116%29 May
ancient9–130.0511%29 May
ancient11–13-0.058%29 May
nuke5–13-0.0823%29 May
dust216–140.0211%29 May
overpass13–2-0.0621%29 May
ancient13–70.0216%29 May
ancient13–110.0010%29 May
anubis13–100.006%29 May
mirage11–13-0.016%29 May
overpass3–9-0.0111%29 May
nuke11–130.0313%28 May
anubis9–130.0112%28 May
mirage13–4-0.0414%28 May
mirage13–8-0.055%28 May
mirage11–130.0316%28 May
dust213–9-0.0216%27 May
ancient15–150.058%27 May
mirage9–13-0.0111%26 May
mirage7–130.0417%26 May
mirage8–130.019%26 May
inferno13–70.1015%25 May
inferno13–100.0417%25 May
inferno9–13-0.1012%25 May
ancient13–6-0.0311%25 May
ancient13–50.0314%25 May
ancient3–13-0.0117%25 May
dust213–10-0.019%25 May
nuke11–13-0.0110%25 May
nuke13–110.0111%25 May
nuke13–30.0110%25 May
mirage13–160.018%25 May
overpass11–130.0317%24 May
mirage7–13-0.068%24 May
dust213–30.0919%24 May
mirage3–13-0.073%24 May
nuke13–80.005%24 May
overpass13–20.0714%24 May
ancient13–80.0610%24 May
inferno2–13-0.0413%24 May
mirage13–70.0512%24 May
mirage13–90.0115%24 May
inferno0–5-0.0417%24 May
nuke13–110.0218%24 May
dust27–13-0.0521%23 May
inferno13–70.079%23 May
overpass10–130.0217%23 May
nuke7–13-0.0718%23 May
ancient13–100.0324%23 May
dust213–20.0614%22 May
dust214–16-0.0416%22 May
overpass10–1-0.0213%22 May
ancient13–100.0023%22 May
mirage13–80.0721%22 May
dust216–13-0.0115%22 May
ancient13–50.0910%22 May
anubis4–130.0510%22 May
inferno13–80.0113%22 May
mirage11–13-0.0124%21 May
mirage13–5-0.028%21 May
dust213–8-0.0018%20 May
nuke13–80.0118%19 May
inferno13–80.087%19 May
mirage13–8-0.0123%19 May
inferno6–130.0719%19 May
inferno13–100.0214%19 May
nuke10–130.0210%19 May
anubis7–13-0.0010%19 May
ancient6–130.0610%19 May
ancient13–80.1022%19 May
mirage6–13-0.042%19 May
dust28–13-0.037%19 May
mirage10–13-0.0221%19 May
overpass13–160.0413%19 May
dust216–140.0519%19 May
inferno13–7-0.0110%19 May
dust22–13-0.068%19 May
ancient10–130.006%19 May

Match data via Leetify.

Milestones

1,000 Matches
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