Toadfish — CS2 Stats

76561199135149706[U:1:1174883978]

697Tracked matches43%Win rate2023Tracked since
CSDB Rating3.0 Learning
Premier CS Rating4,328Grey band · top ~81.6% of ranked players (population est.)
CSDB Leaderboard#15959 of 20726 tracked
Ladder ranks via Leetify

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CSDB.GGToadfishPREMIER4,328 · Grey bandcsdb.gg/stats

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Performance scores

Aim41
Positioning34
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY38593Last 10038%Win rateWLLLWLWWWL

Last 10 vs previous 10: -10pp win rate · +0.02 avg rating

Player DNA

Aim4.1
Aggression1.2
Utility4.3
Positioning3.4
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 69% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 30% on CT to 13% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.1
Positioning3.4
Utility4.3
Mechanics3.3
Opening Duels0.0
Win Impact2.8

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time607ms−67ms
first ⅓ avg 674ms → last ⅓ avg 607ms
Headshot accuracy10.5%−4.9%
first ⅓ avg 15.4% → last ⅓ avg 10.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — vertigo 13–3
130Biggest win — mirage
3Longest win streak
76In matches decided by ≤2 rounds

Map breakdown

ancientBest map · 75% over 8dust2Weakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
mirageC2191243%-0.03
nukeC1871139%-0.02
cacheD1751229%-0.02
infernoD124833%-0.01
ancientS86275%-0.01
overpassC83538%-0.02
anubisD62433%-0.02
dust2D5050%-0.04
vertigo42250%0.02
train1010%-0.05

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.9%Headshot accuracy
33.6%Accuracy (enemy spotted)
31.4%Spray accuracy
65.0%Counter-strafing
10.2°Preaim
586msReaction time
13.4%T opening success
30.3%CT opening success
0.44Enemies flashed / flash
3.6%Flash assists
6.99HE damage / grenade
8.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.8735% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4444 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 13.3624% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–00.038%27 Aug
anubis9–13-0.0022%27 Aug
mirage11–13-0.067%25 Aug
nuke4–130.0313%25 Aug
nuke13–110.0416%24 Aug
nuke11–100.088%23 Aug
mirage13–10-0.0114%22 Aug
vertigo13–20.007%22 Aug
anubis13–4-0.0116%22 Aug
vertigo9–13-0.048%21 Aug
ancient13–4-0.038%21 Aug
ancient13–3-0.0815%20 Aug
nuke6–13-0.0610%20 Aug
mirage11–13-0.0011%19 Aug
mirage13–11-0.0517%18 Aug
ancient13–11-0.027%18 Aug
cache6–130.0010%18 Aug
inferno13–40.094%17 Aug
mirage13–100.0118%17 Aug
vertigo8–13-0.035%16 Aug
nuke8–13-0.065%16 Aug
ancient13–9-0.023%16 Aug
train1–8-0.050%16 Aug
inferno4–13-0.0115%9 Aug
mirage3–13-0.0710%9 Aug
nuke3–13-0.0311%9 Aug
nuke13–10-0.018%8 Aug
inferno6–13-0.0812%2 Aug
inferno11–130.0214%25 Jul
cache5–130.0213%20 Jul
ancient1–13-0.036%20 Jul
cache1–7-0.088%19 Jul
mirage3–13-0.0618%19 Jul
nuke13–10-0.063%18 Jul
mirage13–110.069%5 Jul
overpass5–13-0.0315%28 Jun
cache4–13-0.026%28 Jun
nuke3–8-0.109%28 Jun
cache6–13-0.017%27 Jun
cache13–9-0.083%21 Jun
cache8–13-0.035%21 Jun
nuke8–13-0.057%21 Jun
cache11–13-0.0111%21 Jun
mirage8–130.018%14 Jun
anubis11–130.0715%14 Jun
ancient13–10-0.058%14 Jun
cache10–13-0.043%14 Jun
mirage5–13-0.059%13 Jun
cache5–00.0110%13 Jun
nuke13–9-0.059%9 Jun
mirage2–13-0.0636%8 Jun
cache13–30.0413%8 Jun
inferno13–8-0.0113%8 Jun
mirage8–13-0.1018%8 Jun
mirage7–13-0.0810%7 Jun
ancient6–130.0512%7 Jun
inferno13–80.0116%6 Jun
inferno7–13-0.010%6 Jun
ancient13–60.056%5 Jun
cache5–20.0612%5 Jun
cache4–130.015%5 Jun
mirage0–13-0.0519%4 Jun
anubis8–13-0.1012%1 Jun
cache13–5-0.0413%31 May
nuke13–00.024%31 May
cache10–130.0124%25 May
inferno1–13-0.078%16 May
mirage13–11-0.0717%11 May
cache6–13-0.110%1 May
cache2–60.008%1 May
dust22–13-0.0725%27 Apr
overpass1–130.0429%27 Apr
nuke2–9-0.0118%20 Apr
overpass13–100.0523%14 Apr
dust21–13-0.0713%6 Apr
mirage13–30.0115%6 Apr
inferno9–13-0.006%5 Apr
mirage12–12-0.0411%5 Apr
mirage13–10-0.0311%29 Mar
nuke13–80.018%29 Mar
mirage6–13-0.078%29 Mar
nuke13–40.0111%29 Mar
overpass13–10-0.0620%28 Mar
dust24–13-0.0112%27 Mar
dust26–13-0.0411%26 Mar
inferno8–13-0.0222%26 Mar
overpass13–8-0.0313%25 Mar
vertigo13–30.1414%25 Mar
dust210–130.0018%23 Mar
anubis3–13-0.0815%23 Mar
mirage13–9-0.0222%22 Mar
nuke10–13-0.035%22 Mar
nuke10–130.0114%22 Mar
inferno12–12-0.0413%22 Mar
nuke12–12-0.0517%21 Mar
overpass7–13-0.0621%20 Mar
anubis13–11-0.0330%20 Mar
inferno13–11-0.0318%19 Mar
overpass2–13-0.0721%19 Mar
overpass6–130.0119%17 Mar

Match data via Leetify.

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →