QuinzyOMG

QuinzyOMG — CS2 Stats

US76561199101045589[U:1:1140779861]Steam profile ↗

932Tracked matches53%Win rate2022Tracked since
CSDB Rating5.9 SolidEntry Fragger
Premier CS Rating18,449Purple band · top ~14.7% of ranked players (population est.)
CSDB Leaderboard#8852 of 16857 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGQuinzyOMGFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER18,449 · Purple bandcsdb.gg/stats

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Performance scores

Aim71
Positioning64
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY51463Last 10051%Win rateLWWWLWWLWL

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim7.1
Aggression9.8
Utility2.3
Positioning6.4
Opening Duels6.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 83% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 63% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 63% on CT to 45% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 561ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning6.4
Utility2.3
Mechanics6.2
Opening Duels6.0
Win Impact6.1

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time551ms−35ms
first ⅓ avg 586ms → last ⅓ avg 551ms
Headshot accuracy15.6%−6.4%
first ⅓ avg 22.0% → last ⅓ avg 15.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — vertigo 6–13
132Biggest win — mirage
8Longest win streak
57In matches decided by ≤2 rounds
5Overtime games

Map breakdown

ancientBest map · 80% over 5anubisWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
cacheB29131645%0.00
dust2B158753%0.01
mirageB137654%0.01
infernoC104640%-0.02
officeB84450%-0.00
anubisD62433%0.01
ancientS54180%0.01
nukeS54180%0.08
train43175%0.04
vertigo3030%0.06
overpass220100%-0.02

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

22Matches
50%Win rate
0.85Avg K/D
ADR
45%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
5Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient250%0.7211.0
Vertigo250%0.8013.5
Mirage250%1.2117.5
Nuke1100%0.5214.0
Anubis10%0.448.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.3%Headshot accuracy
35.9%Accuracy (enemy spotted)
37.8%Spray accuracy
78.0%Counter-strafing
9.4°Preaim
561msReaction time
44.9%T opening success
63.0%CT opening success
0.43Enemies flashed / flash
5.9%Flash assists
6.08HE damage / grenade
2.61Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4294 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategyAnubis grenade lineups

Recent matches

MapScoreRatingHS%Date
dust29–13-0.0018%28 Aug
cache13–50.0230%28 Aug
dust213–90.0224%28 Aug
cache13–30.0217%28 Aug
cache8–130.0218%28 Aug
mirage13–4-0.015%28 Aug
dust216–120.0315%28 Aug
mirage12–16-0.0115%27 Aug
dust213–60.028%27 Aug
cache9–130.0218%27 Aug
dust27–13-0.0222%26 Aug
inferno16–130.037%24 Aug
cache9–130.0016%24 Aug
mirage10–130.0010%24 Aug
dust25–13-0.047%23 Aug
anubis13–30.0214%23 Aug
ancient6–00.0329%23 Aug
anubis6–130.0516%22 Aug
inferno14–16-0.0018%22 Aug
dust213–110.0411%20 Aug
dust213–90.0424%20 Aug
cache2–13-0.0524%19 Aug
nuke13–70.0010%19 Aug
mirage13–80.0314%19 Aug
inferno7–13-0.048%19 Aug
ancient13–80.0315%19 Aug
cache10–13-0.029%18 Aug
inferno13–5-0.0615%18 Aug
mirage10–130.0015%18 Aug
anubis13–110.0118%17 Aug
cache9–130.018%17 Aug
office2–13-0.0814%17 Aug
cache12–120.0123%16 Aug
cache13–10-0.0613%16 Aug
cache14–160.0814%16 Aug
cache7–13-0.048%16 Aug
cache7–13-0.048%16 Aug
cache13–11-0.0522%16 Aug
cache13–9-0.006%15 Aug
cache9–13-0.0550%13 Aug
cache13–11-0.0225%12 Aug
cache9–13-0.0811%29 Jul
office13–80.0125%29 Jul
cache13–40.0219%29 Jul
nuke7–130.0922%29 Jul
dust210–13-0.0415%29 Jul
dust213–9-0.0020%26 Jul
anubis11–130.0210%25 Jul
mirage13–80.1412%24 Jul
inferno10–13-0.0323%19 Jul
ancient13–50.0311%19 Jul
cache13–80.0423%18 Jul
inferno5–13-0.0225%17 Jul
cache5–13-0.0115%14 Jul
cache13–100.0538%13 Jul
inferno5–13-0.0633%13 Jul
mirage13–6-0.0317%13 Jul
nuke13–80.1015%12 Jul
dust213–70.0322%5 Jul
mirage13–20.0125%5 Jul
cache12–120.0112%5 Jul
anubis6–130.0214%4 Jul
inferno13–60.0215%4 Jul
mirage11–13-0.0526%4 Jul
inferno9–13-0.0715%3 Jul
nuke13–30.0815%3 Jul
dust213–50.0214%1 Jul
mirage13–70.1021%30 Jun
mirage2–7-0.0330%30 Jun
dust211–130.0418%30 Jun
dust211–13-0.0313%30 Jun
cache2–13-0.0422%29 Jun
office6–13-0.0140%29 Jun
cache5–13-0.0517%29 Jun
office13–50.059%28 Jun
cache13–100.0729%28 Jun
vertigo6–130.1531%28 Jun
vertigo6–13-0.0215%27 Jun
ancient6–13-0.0343%27 Jun
mirage11–13-0.0714%27 Jun
ancient13–10-0.0015%26 Jun
mirage13–100.0526%25 Jun
overpass13–80.019%24 Jun
inferno13–100.0212%24 Jun
train13–70.0130%23 Jun
train13–20.0531%23 Jun
office13–60.0420%23 Jun
cache13–60.0529%23 Jun
office6–13-0.0517%20 Jun
office13–110.0129%19 Jun
nuke13–70.1529%18 Jun
vertigo10–130.0415%18 Jun
cache13–60.0529%17 Jun
train13–90.0316%17 Jun
anubis9–13-0.0515%17 Jun
train12–120.0615%17 Jun
cache13–90.0433%16 Jun
office7–13-0.0017%16 Jun
dust28–130.0419%15 Jun
overpass13–10-0.0520%15 Jun

Match data via Leetify.

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →