Akiyn — CS2 Stats

76561199078286037[U:1:1118020309]

62Tracked matches60%Win rate2026Tracked since
CSDB Rating6.7 SolidAggressive Rifler
Ladder ranks via Leetify

Performance scores

Aim83
Positioning59
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY34199Last 6255%Win rateLWLWWLWTWT

Last 10 vs previous 10: +0pp win rate · -0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.3
Aggression8.5
Utility4.2
Positioning5.9
Opening Duels3.9

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 55% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 722ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning5.9
Utility4.2
Mechanics7.8
Opening Duels3.9
Win Impact8.3

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05−0.01
first ⅓ avg 0.07 → last ⅓ avg 0.05
Reaction time705ms−111ms
first ⅓ avg 817ms → last ⅓ avg 705ms
Headshot accuracy30.9%+1.6%
first ⅓ avg 29.3% → last ⅓ avg 30.9%

Rolling 5-match average across the last 62 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.18Best rating — dust2 13–1
130Biggest win — dust2
5Longest win streak
34In matches decided by ≤2 rounds

Map breakdown

nukeBest map · 83% over 6mirageWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
dust2B25131252%0.06
mirageD1441029%0.03
anubisB63350%0.02
nukeS65183%0.04
vertigo43175%0.09
train32167%0.10
inferno220100%-0.02
ancient110100%0.06
office110100%0.01

Across the last 62 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

32.6%Headshot accuracy
36.9%Accuracy (enemy spotted)
37.3%Spray accuracy
85.3%Counter-strafing
9.3°Preaim
722msReaction time
36.4%T opening success
55.1%CT opening success
0.49Enemies flashed / flash
5.9%Flash assists
6.77HE damage / grenade
8.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 721.8681ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4888 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.4292% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis11–130.0327%24 Apr
mirage13–80.0924%24 Apr
vertigo10–13-0.0228%24 Apr
mirage13–10-0.0125%24 Apr
anubis13–20.0533%23 Apr
mirage0–13-0.0632%23 Apr
nuke13–100.0950%23 Apr
dust212–120.0230%23 Apr
dust213–50.0927%23 Apr
dust212–120.1027%23 Apr
dust213–110.0625%23 Apr
dust26–13-0.0321%23 Apr
dust212–12-0.0232%22 Apr
mirage12–120.0340%22 Apr
dust213–10.1829%22 Apr
dust23–50.0920%22 Apr
dust213–00.0942%22 Apr
train9–10.1631%22 Apr
train3–130.0542%22 Apr
train13–100.0933%22 Apr
dust213–40.0345%21 Apr
mirage10–13-0.0524%20 Apr
dust213–90.0929%20 Apr
mirage9–130.0146%20 Apr
mirage12–12-0.0132%20 Apr
inferno10–4-0.0633%20 Apr
anubis4–13-0.0550%19 Apr
anubis13–40.0644%19 Apr
inferno13–100.0132%19 Apr
anubis11–13-0.0415%19 Apr
nuke13–3-0.0423%19 Apr
mirage7–130.0240%17 Apr
ancient13–80.0628%17 Apr
dust21–13-0.0733%17 Apr
dust213–30.0526%17 Apr
dust213–110.0425%17 Apr
mirage13–30.0628%16 Apr
dust213–70.1029%16 Apr
mirage5–10.1630%16 Apr
dust29–13-0.0234%16 Apr
mirage10–130.0523%16 Apr
dust213–70.1426%16 Apr
dust213–40.0426%15 Apr
dust213–110.1834%15 Apr
mirage5–130.0423%15 Apr
anubis13–90.1024%15 Apr
office13–50.0129%15 Apr
vertigo13–20.1135%15 Apr
nuke13–90.0419%15 Apr
mirage12–12-0.0120%15 Apr
dust23–130.0229%15 Apr
nuke13–100.1126%14 Apr
dust28–130.0723%14 Apr
dust24–13-0.0311%14 Apr
dust212–120.0824%14 Apr
dust212–00.0622%14 Apr
nuke13–10.0826%14 Apr
nuke11–13-0.0126%14 Apr
vertigo13–50.0943%13 Apr
mirage12–120.1543%10 Apr
dust212–120.0546%10 Apr
vertigo9–20.1756%10 Apr

Match data via Leetify.

Recent teammates

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