Marker Sniffer

Marker Sniffer — CS2 Stats

76561199069949224[U:1:1109683496]Steam profile ↗

306Tracked matches48%Win rate2022Tracked since
CSDB Rating4.6 Developing
Premier CS Rating16,364Purple band · top ~23% of ranked players (population est.)
CSDB Leaderboard#14599 of 24825 tracked
Ladder ranks via Leetify

Share this profile

CSDB.GGMarker SnifferPREMIER16,364 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim41
Positioning58
Utility19

0–100 skill scores via Leetify.

Recent form

STEADY46504Last 10046%Win rateLLLWLWLWWW

Last 10 vs previous 10: +10pp win rate · +0.04 avg rating

Player DNA

Aim4.1
Aggression7.8
Utility1.9
Positioning5.8
Opening Duels5.1

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 80% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 60% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

T-side openings. Opening success drops from 60% on CT to 41% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 693ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.1
Positioning5.8
Utility1.9
Mechanics6.3
Opening Duels5.1
Win Impact4.4

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time685ms−14ms
first ⅓ avg 700ms → last ⅓ avg 685ms
Headshot accuracy10.3%−1.8%
first ⅓ avg 12.1% → last ⅓ avg 10.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — dust2 13–6
133Biggest win — ancient
4Longest win streak
L3Current streak
146In matches decided by ≤2 rounds
12Overtime games

Map breakdown

ancientBest map · 64% over 14nukeWeakest map · 36% over 28
MapGradePlayedRecordWin rateAvg rating
dust2C35152043%0.01
nukeC28101836%0.02
ancientA149564%0.01
overpassC94544%0.02
mirageC52340%0.02
anubis440100%0.04
cache31233%-0.02
inferno21150%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (36% over 28). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.5%Headshot accuracy
33.9%Accuracy (enemy spotted)
34.3%Spray accuracy
78.3%Counter-strafing
11.1°Preaim
693msReaction time
40.8%T opening success
60.3%CT opening success
0.44Enemies flashed / flash
0.9%Flash assists
4.20HE damage / grenade
3.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.5198% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4416 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 28 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage3–13-0.0111%20 Aug
dust22–130.038%20 Aug
nuke1–13-0.0413%19 Aug
nuke16–14-0.0012%25 Jul
nuke11–130.077%22 Jul
dust213–90.0411%22 Jul
dust29–13-0.019%22 Jul
ancient13–90.065%21 Jul
dust213–100.027%21 Jul
dust213–110.0813%20 Jul
nuke6–13-0.035%20 Jul
cache15–15-0.0415%20 Jul
dust21–13-0.117%19 Jul
cache13–10-0.0113%18 Jul
dust213–11-0.0020%16 Jul
nuke13–110.1011%15 Jul
ancient11–2-0.0210%15 Jun
ancient3–13-0.1010%16 May
dust26–130.0113%16 May
dust22–130.0412%16 May
nuke11–130.029%16 May
nuke13–160.0212%13 May
nuke13–11-0.007%13 May
ancient13–30.017%13 May
overpass7–13-0.0212%13 May
dust213–9-0.0110%12 May
mirage6–130.0210%12 May
overpass13–40.1112%12 May
nuke7–13-0.095%12 May
mirage13–40.0413%12 May
nuke7–13-0.009%12 May
nuke4–130.0713%12 May
ancient6–130.038%12 May
nuke13–110.0515%12 May
dust210–130.119%10 May
anubis13–40.066%10 May
overpass4–13-0.0118%9 May
dust28–130.0515%9 May
nuke6–13-0.036%8 May
dust216–120.0411%8 May
dust25–130.005%6 May
nuke13–40.0515%6 May
dust27–13-0.057%6 May
nuke6–130.0610%6 May
dust213–100.0211%4 May
dust210–130.0314%4 May
dust29–130.0421%4 May
dust214–16-0.0414%3 May
ancient13–80.0512%3 May
overpass16–140.0111%2 May
nuke13–11-0.0213%2 May
dust215–150.0815%1 May
mirage13–60.0115%1 May
ancient10–130.0919%30 Apr
anubis13–50.0613%30 Apr
ancient13–80.015%29 Apr
dust213–110.0911%28 Apr
dust213–110.0118%28 Apr
cache12–12-0.0215%28 Apr
dust26–13-0.047%28 Apr
dust213–80.0223%28 Apr
nuke11–130.0313%28 Apr
nuke6–13-0.015%27 Apr
ancient13–80.0424%27 Apr
ancient5–13-0.079%27 Apr
dust29–13-0.0712%27 Apr
nuke6–13-0.0010%26 Apr
dust213–40.049%26 Apr
anubis13–100.088%25 Apr
dust24–13-0.0811%25 Apr
nuke1–13-0.0011%25 Apr
dust213–60.1520%24 Apr
dust212–16-0.0717%24 Apr
inferno5–130.0124%23 Apr
inferno13–110.047%23 Apr
dust25–13-0.0017%23 Apr
nuke13–40.1016%23 Apr
overpass16–140.0710%23 Apr
mirage10–130.0110%23 Apr
nuke13–50.0413%23 Apr
overpass3–13-0.0119%23 Apr
overpass16–140.0913%19 Apr
nuke13–100.0112%19 Apr
dust29–130.0410%17 Apr
ancient13–100.0614%17 Apr
overpass11–13-0.0223%17 Apr
nuke9–13-0.0115%17 Apr
nuke7–130.0012%16 Apr
dust28–13-0.0213%16 Apr
anubis13–4-0.034%15 Apr
overpass3–13-0.019%14 Apr
nuke11–130.0410%14 Apr
dust213–60.1317%11 Apr
dust26–0-0.060%11 Apr
nuke13–4-0.035%11 Apr
ancient13–60.027%11 Apr
nuke8–130.0712%11 Apr
ancient15–150.0213%10 Apr
ancient16–14-0.0013%10 Apr
dust213–60.047%9 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →