reacher — CS2 Stats

76561199022007425[U:1:1061741697]

2,762Tracked matches52%Win rate2020Tracked since
CSDB Rating7.3 StrongEntry Fragger
Premier CS Rating26,940Top 10% of 17,162 CSDB-tracked playersRed band · top ~2.1% of ranked players (population est.)
CSDB Leaderboard#1147 of 23072 tracked
FaceitLevel 10 · 2,294 ELOTop 12.4% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

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CSDB.GGreacherFACEITLevel 10 · 2,294 ELOSTANDINGTop 12.4% of rankedPREMIER26,940 · Red bandcsdb.gg/stats

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Performance scores

Aim90
Positioning70
Utility36

0–100 skill scores via Leetify.

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim9.0
Aggression10.0
Utility3.6
Positioning7.0
Opening Duels6.2
Clutch3.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 572ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning7.0
Utility3.6
Mechanics7.8
Opening Duels6.2
Win Impact5.6

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

992Matches
52%Win rate
1.22Avg K/D
83.4ADR
48%Headshot %

Clutches & streaks

35%1v1 clutch win
22%1v2 clutch win
11Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage13153%1.0816.6
Ancient8858%1.2217.4
Dust28548%1.1817.7
Anubis6551%1.1316.6
Inferno4146%1.4617.9
Nuke2446%1.1316.1
Overpass2138%1.1116.2
Vertigo1747%1.1815.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.3%Headshot accuracy
37.0%Accuracy (enemy spotted)
38.4%Spray accuracy
85.1%Counter-strafing
7.4°Preaim
572msReaction time
48.0%T opening success
61.2%CT opening success
0.45Enemies flashed / flash
6.0%Flash assists
9.29HE damage / grenade
2.44Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4461 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

Faceit Level 102K ELO1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →