Logore

Logore — CS2 Stats

76561199006572236[U:1:1046306508]Steam profile ↗

268Tracked matches55%Win rate2020Tracked since
CSDB Rating6.0 SolidAggressive Rifler
Premier CS Rating13,664Blue band · top ~35.5% of ranked players (population est.)
CSDB Leaderboard#8318 of 12220 tracked
Ladder ranks via Leetify

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CSDB.GGLogorePREMIER13,664 · Blue bandcsdb.gg/stats

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Performance scores

Aim74
Positioning61
Utility37

0–100 skill scores via Leetify.

Recent form

HOT48466Last 10048%Win rateWWWWWLLLWW

Last 10 vs previous 10: +20pp win rate · +0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.4
Aggression8.8
Utility3.7
Positioning6.1
Opening Duels4.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: higher opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 60% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 60% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 597ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning6.1
Utility3.7
Mechanics7.5
Opening Duels4.8
Win Impact6.7

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time590ms−66ms
first ⅓ avg 656ms → last ⅓ avg 590ms
Headshot accuracy24.7%−0.5%
first ⅓ avg 25.2% → last ⅓ avg 24.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — nuke 13–4
131Biggest win — nuke
5Longest win streak
W5Current streak
610In matches decided by ≤2 rounds
11Overtime games

Map breakdown

mirageBest map · 67% over 9infernoWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
nukeB23111248%0.04
dust2B2091145%0.00
ancientA1710759%0.01
anubisA127558%0.03
infernoD102820%-0.03
mirageS96367%0.01
cacheC83538%0.02
overpass1010%-0.08

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.5%Headshot accuracy
32.6%Accuracy (enemy spotted)
39.2%Spray accuracy
83.5%Counter-strafing
11.1°Preaim
597msReaction time
38.0%T opening success
60.2%CT opening success
0.40Enemies flashed / flash
6.1%Flash assists
5.87HE damage / grenade
4.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.397 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.0045% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–5-0.0022%27 Aug
dust213–8-0.0127%27 Aug
anubis13–30.1027%27 Aug
nuke16–120.0325%27 Aug
anubis13–100.0522%27 Aug
inferno10–130.0026%27 Aug
nuke7–13-0.0326%27 Aug
dust25–130.0924%26 Aug
ancient13–80.0922%26 Aug
nuke13–40.0244%26 Aug
mirage13–11-0.0333%26 Aug
inferno15–15-0.0721%22 Aug
anubis8–130.0220%21 Aug
dust213–40.0333%21 Aug
nuke10–130.0117%19 Aug
ancient13–20.0433%19 Aug
dust23–110.0025%18 Aug
dust211–130.0118%17 Aug
inferno13–110.0429%17 Aug
dust213–9-0.0325%17 Aug
mirage3–13-0.0625%16 Aug
nuke13–9-0.0121%16 Aug
nuke6–130.0331%15 Aug
ancient5–130.0313%14 Aug
overpass5–9-0.0825%14 Aug
nuke7–130.0018%13 Aug
dust213–60.0132%13 Aug
ancient13–9-0.0314%13 Aug
dust26–13-0.0123%13 Aug
anubis7–13-0.0317%13 Aug
nuke13–110.1129%13 Aug
ancient13–9-0.0219%13 Aug
nuke13–10.0231%9 Aug
nuke10–130.0332%7 Aug
dust213–5-0.0032%7 Aug
ancient10–13-0.0424%6 Aug
cache14–160.0316%6 Aug
nuke1–130.0024%5 Aug
inferno3–13-0.119%5 Aug
inferno10–13-0.0135%5 Aug
anubis15–150.0330%5 Aug
ancient9–130.0127%5 Aug
ancient13–9-0.0326%5 Aug
nuke13–40.0725%5 Aug
anubis13–40.0834%5 Aug
dust22–7-0.1041%5 Aug
dust213–7-0.0737%5 Aug
cache13–70.0540%5 Aug
nuke13–60.0923%4 Aug
ancient13–6-0.0422%4 Aug
cache11–130.0420%4 Aug
mirage8–1-0.0123%3 Aug
dust210–13-0.0022%2 Aug
inferno13–16-0.0423%2 Aug
mirage13–90.0626%2 Aug
nuke10–130.1221%2 Aug
inferno7–13-0.0328%1 Aug
ancient11–130.0225%1 Aug
dust213–9-0.0233%31 Jul
dust29–130.0120%30 Jul
ancient13–70.0928%30 Jul
ancient5–13-0.0524%30 Jul
nuke11–130.0532%30 Jul
nuke13–40.1433%30 Jul
dust213–90.0226%30 Jul
anubis13–70.1326%30 Jul
anubis7–13-0.0032%30 Jul
mirage11–130.0239%30 Jul
dust24–13-0.0513%30 Jul
ancient13–20.1229%30 Jul
cache10–130.0228%30 Jul
anubis7–130.0034%26 Jul
nuke13–8-0.0121%26 Jul
anubis13–11-0.0117%25 Jul
ancient14–160.0324%24 Jul
nuke15–150.1333%24 Jul
dust211–13-0.0226%23 Jul
ancient1–13-0.0615%23 Jul
cache13–30.0616%23 Jul
mirage13–80.0724%23 Jul
anubis13–60.0231%23 Jul
inferno11–13-0.0335%22 Jul
nuke13–90.0426%22 Jul
ancient16–140.0031%21 Jul
nuke9–13-0.0024%20 Jul
inferno4–13-0.0127%20 Jul
inferno13–11-0.0129%19 Jul
nuke15–150.0332%18 Jul
mirage13–40.0320%17 Jul
nuke13–80.0420%16 Jul
anubis16–12-0.0615%15 Jul
cache11–13-0.0220%15 Jul
cache15–150.0119%15 Jul
cache13–9-0.0337%15 Jul
dust28–130.0329%14 Jul
dust24–130.0930%14 Jul
ancient13–30.0116%14 Jul
dust213–80.0320%14 Jul
mirage6–130.0031%14 Jul
nuke12–120.0721%14 Jul

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →