Sharkie

Sharkie — CS2 Stats

AU76561198990233735[U:1:1029968007]Steam profile ↗

97Tracked matches33%Win rate2025Tracked since
CSDB Rating4.7 DevelopingPassive Rifler
Ladder ranks via Leetify

Performance scores

Aim69
Positioning46
Utility15

0–100 skill scores via Leetify.

Recent form

COLD34549Last 9735%Win rateLWLWLTLLWL

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.9
Aggression3.1
Utility1.5
Positioning4.6
Opening Duels0.4

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 72% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 714ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning4.6
Utility1.5
Mechanics9.0
Opening Duels1.0
Win Impact0.0

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time698ms−37ms
first ⅓ avg 735ms → last ⅓ avg 698ms
Headshot accuracy18.3%+4.9%
first ⅓ avg 13.5% → last ⅓ avg 18.3%

Rolling 5-match average across the last 97 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.08Best rating — dust2 13–5
130Biggest win — cache
5Longest win streak
26In matches decided by ≤2 rounds

Map breakdown

ancientBest map · 60% over 5nukeWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
dust2D2662023%-0.00
infernoB1991047%-0.03
mirageC135838%-0.01
cacheD93633%-0.01
nukeD71614%-0.02
anubisB63350%-0.02
ancientA53260%-0.02
overpassD51420%-0.03
vertigo32167%-0.03
train21150%0.00
italy1010%0.03
office1010%-0.02

Across the last 97 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.7%Headshot accuracy
35.1%Accuracy (enemy spotted)
35.2%Spray accuracy
90.7%Counter-strafing
8.6°Preaim
714msReaction time
25.0%T opening success
38.3%CT opening success
0.51Enemies flashed / flash
0.9%Flash assists
1.20HE damage / grenade
1.78Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 713.844ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.7837 — below the 4 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.9703% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
italy8–130.0319%11 Aug
dust213–7-0.0731%11 Aug
dust28–13-0.0622%11 Aug
dust24–00.0343%11 Aug
cache1–13-0.0621%11 Aug
mirage12–12-0.0219%11 Aug
cache10–130.0522%3 Aug
inferno8–13-0.0214%3 Aug
cache13–20.0816%30 Jul
mirage10–13-0.0319%30 Jul
mirage13–6-0.0617%28 Jul
dust25–130.0420%28 Jul
dust211–130.0319%25 Jul
cache4–13-0.0326%25 Jul
dust26–130.0228%24 Jul
anubis10–13-0.0115%24 Jul
cache13–10-0.0212%24 Jul
nuke12–12-0.0023%24 Jul
cache1–13-0.0412%16 Jun
cache7–13-0.029%16 Jun
cache13–0-0.0310%21 May
mirage13–8-0.0217%12 May
cache12–120.0121%12 May
inferno11–130.0115%28 Apr
dust28–13-0.0126%27 Apr
dust29–13-0.088%27 Apr
train13–4-0.006%27 Apr
inferno13–60.0111%27 Apr
dust24–13-0.0111%27 Apr
inferno2–13-0.0613%27 Apr
ancient13–10-0.0218%27 Apr
inferno13–50.0524%20 Apr
vertigo13–1-0.0418%20 Apr
dust25–13-0.0318%20 Apr
dust212–120.0318%20 Apr
dust213–100.0317%20 Apr
anubis13–5-0.0222%6 Apr
dust28–13-0.0817%6 Apr
anubis13–9-0.0713%6 Apr
overpass11–13-0.0012%6 Apr
inferno10–13-0.0618%6 Apr
dust23–130.0416%6 Apr
anubis8–13-0.0311%6 Apr
nuke9–130.0013%31 Mar
dust26–13-0.0028%31 Mar
dust210–130.0414%31 Mar
dust213–10.0522%31 Mar
inferno13–5-0.0413%31 Mar
mirage13–11-0.0216%31 Mar
inferno13–5-0.099%28 Mar
nuke8–13-0.0621%28 Mar
mirage13–30.0418%28 Mar
nuke13–30.0319%28 Mar
anubis13–110.0312%28 Mar
vertigo13–40.0618%28 Mar
dust213–50.0825%28 Mar
nuke3–13-0.096%27 Mar
mirage13–50.0327%27 Mar
inferno1–13-0.0711%27 Mar
inferno0–13-0.075%26 Mar
overpass6–13-0.0821%26 Mar
dust212–120.0511%26 Mar
mirage12–120.0412%26 Mar
anubis11–13-0.0113%26 Mar
ancient9–130.0111%26 Mar
overpass13–100.0312%26 Mar
nuke12–120.0215%26 Mar
ancient13–100.0414%26 Mar
inferno13–8-0.0313%26 Mar
dust28–13-0.0919%26 Mar
inferno13–80.0210%26 Mar
mirage8–130.0313%18 Mar
inferno10–13-0.009%18 Mar
inferno13–40.018%18 Mar
inferno9–13-0.0119%18 Mar
mirage7–130.0316%16 Mar
nuke3–13-0.0810%16 Mar
ancient13–10-0.0610%12 Mar
office12–12-0.027%12 Mar
dust210–130.0714%12 Mar
inferno3–13-0.034%11 Mar
inferno0–13-0.067%11 Mar
mirage6–13-0.0620%8 Mar
dust25–13-0.0913%8 Mar
ancient11–13-0.076%8 Mar
mirage8–13-0.038%8 Mar
mirage3–13-0.086%8 Mar
dust211–13-0.0316%8 Mar
inferno13–4-0.0210%8 Mar
inferno13–10-0.0618%8 Mar
overpass12–12-0.0116%8 Mar
dust20–13-0.0812%8 Mar
dust213–80.0521%8 Mar
dust210–13-0.0521%17 Sept
vertigo3–13-0.1210%17 Sept
overpass7–13-0.1039%16 Sept
train9–130.0115%9 Feb

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →