LilChompNap

LilChompNap — CS2 Stats

76561198972926163[U:1:1012660435]Steam profile ↗

71Tracked matches64%Win rate2025Tracked since
CSDB Rating6.6 SolidHybrid Rifler
Premier CS Rating16,410Purple band · top ~22.8% of ranked players (population est.)
CSDB Leaderboard#25460 of 45711 tracked
Ladder ranks via Leetify

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CSDB.GGLilChompNapPREMIER16,410 · Purple bandcsdb.gg/stats

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Performance scores

Aim63
Positioning57
Utility85

0–100 skill scores via Leetify.

Recent form

STEADY41272Last 7059%Win rateLWLWLWLWWW

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.3
Aggression6.9
Utility8.5
Positioning5.7
Opening Duels2.1

Strong CT-side openerHigh utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Utility. Utility score of 85 — grenade impact well above the norm.

Areas to improve

T-side openings. Opening success drops from 52% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 618ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning5.7
Utility8.5
Mechanics6.8
Opening Duels2.7
Win Impact9.8

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.01
first ⅓ avg 0.04 → last ⅓ avg 0.05
Reaction time639ms−59ms
first ⅓ avg 698ms → last ⅓ avg 639ms
Headshot accuracy18.9%−10.6%
first ⅓ avg 29.5% → last ⅓ avg 18.9%

Rolling 5-match average across the last 70 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.18Best rating — dust2 6–8
130Biggest win — mirage
6Longest win streak
36In matches decided by ≤2 rounds
4Overtime games

Map breakdown

mirageBest map · 80% over 15nukeWeakest map · 46% over 13
MapGradePlayedRecordWin rateAvg rating
mirageS1512380%0.03
nukeB136746%0.03
dust2A127558%0.05
infernoB126650%0.05
overpassS96367%0.02
ancientA74357%0.02
train2020%-0.03

Across the last 70 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (46% over 13). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.6%Headshot accuracy
33.2%Accuracy (enemy spotted)
33.0%Spray accuracy
80.6%Counter-strafing
9.8°Preaim
618msReaction time
25.2%T opening success
52.0%CT opening success
0.68Enemies flashed / flash
9.3%Flash assists
12.46HE damage / grenade
10.07Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.1689% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

46% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke14–160.0625%4 Oct
mirage13–10-0.038%4 Oct
dust210–13-0.0118%13 Sept
inferno13–100.0926%12 Sept
inferno2–50.1225%12 Sept
nuke13–100.0213%12 Sept
dust26–80.1817%11 Aug
inferno13–90.0723%11 Aug
ancient13–110.0018%10 Aug
overpass13–30.0419%10 Aug
dust213–30.0413%10 Aug
dust28–30.0210%10 Aug
dust213–7-0.0114%10 Aug
nuke8–130.0314%10 Aug
nuke15–150.0920%9 Aug
mirage13–90.0317%9 Aug
overpass7–00.1321%9 Aug
inferno5–130.0927%9 Aug
mirage3–13-0.048%8 Aug
inferno9–130.0523%8 Aug
inferno13–60.0326%8 Aug
overpass13–100.0219%7 Aug
nuke7–130.0232%7 Aug
mirage13–90.057%7 Aug
ancient13–5-0.0110%7 Aug
ancient5–13-0.0529%7 Aug
overpass13–80.0919%6 Aug
mirage13–30.0128%6 Aug
mirage15–150.0116%6 Aug
dust213–40.1113%6 Aug
overpass11–130.0316%6 Aug
dust211–130.0523%6 Aug
nuke13–10-0.0128%5 Aug
nuke13–40.0524%5 Aug
nuke5–13-0.0620%5 Aug
inferno13–40.1114%5 Aug
nuke10–13-0.0416%5 Aug
train10–13-0.0422%5 Aug
mirage5–2-0.0517%5 Aug
inferno4–130.0326%5 Aug
ancient1–13-0.0314%5 Aug
mirage12–20.12100%4 Aug
mirage11–13-0.0524%4 Aug
nuke13–40.1537%4 Aug
train9–13-0.0317%3 Aug
ancient10–130.0712%3 Aug
inferno9–13-0.0614%1 Aug
overpass13–3-0.0617%1 Aug
overpass13–1-0.0225%28 Jul
ancient13–30.0739%28 Jul
dust213–110.0420%28 Jul
overpass10–13-0.0335%20 Jul
dust27–130.0127%20 Jul
ancient13–30.0918%20 Jul
mirage13–30.0626%19 Jul
mirage13–80.0037%18 Jul
inferno4–13-0.0319%18 Jul
overpass7–130.0235%18 Jul
mirage13–20.0922%17 Jul
mirage13–00.1232%13 Jul
nuke12–4-0.0315%11 Jul
dust213–90.0938%11 Jul
nuke13–70.1538%11 Jul
nuke11–130.0152%11 Jul
mirage13–110.0124%10 Jul
dust213–60.1241%10 Jul
mirage13–20.1616%9 Jul
inferno13–10.0534%9 Jul
dust23–8-0.0242%9 Jul
inferno16–130.0128%9 Jul

Match data via Leetify.

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