2z

2z — CS2 Stats

76561198971743856[U:1:1011478128]Steam profile ↗1 game ban

242Tracked matches53%Win rate2020Tracked since
CSDB Rating6.2 SolidHybrid Rifler
FaceitLevel 7 · 969 ELOTop 42.3% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GG2zFACEITLevel 7 · 969 ELOSTANDINGTop 42.3% of rankedcsdb.gg/stats

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Performance scores

Aim91
Positioning61
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY54397Last 10054%Win rateWWWWLWLWLL

Last 10 vs previous 10: +0pp win rate · +0.00 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim9.1
Aggression5.5
Utility3.5
Positioning6.1
Opening Duels3.2
Clutch3.6

Sharp aimerExcellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 92% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Counter-strafing. 95% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 55% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 688ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning6.1
Utility3.5
Mechanics9.9
Opening Duels3.2
Win Impact6.1

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time693ms−38ms
first ⅓ avg 730ms → last ⅓ avg 693ms
Headshot accuracy31.9%−3.1%
first ⅓ avg 34.9% → last ⅓ avg 31.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.20Best rating — dust2 13–5
131Biggest win — mirage
5Longest win streak
W4Current streak
412In matches decided by ≤2 rounds
7Overtime games

Map breakdown

nukeBest map · 67% over 9mirageWeakest map · 49% over 39
MapGradePlayedRecordWin rateAvg rating
mirageB39192049%0.02
dust2A24141058%0.03
infernoA116555%0.03
nukeS96367%0.01
overpassA74357%0.03
anubis32167%0.01
vertigo31233%0.09
cache220100%0.04
ancient2020%0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (49% over 39). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

143Matches
50%Win rate
1.27Avg K/D
90.7ADR
63%Headshot %

Clutches & streaks

38%1v1 clutch win
27%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage4450%1.3418.7
Dust23063%1.4019.6
Inferno922%1.0615.6
Ancient956%1.6723.3
Nuke956%1.0717.9
Anubis450%0.9013.8
Overpass450%1.3019.3
Cache367%0.8213.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

32.1%Headshot accuracy
37.7%Accuracy (enemy spotted)
39.8%Spray accuracy
94.5%Counter-strafing
8.8°Preaim
688msReaction time
31.1%T opening success
54.6%CT opening success
0.61Enemies flashed / flash
5.1%Flash assists
9.10HE damage / grenade
2.46Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.4561 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.1445% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

49% win rate across 39 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–30.0633%1 Aug
mirage13–70.0243%30 May
mirage13–70.0719%13 May
dust213–60.0429%13 May
mirage3–130.0219%12 May
dust213–8-0.0127%9 May
overpass10–13-0.0339%8 May
mirage13–30.0736%8 May
overpass9–130.0727%3 May
mirage10–130.0150%3 May
inferno11–130.0834%2 May
nuke13–50.0671%2 May
dust213–30.0538%2 May
mirage13–90.0841%2 May
dust216–120.0228%2 May
dust20–13-0.0826%30 Apr
nuke7–13-0.0346%30 Apr
dust213–50.1323%28 Apr
dust213–6-0.0416%27 Apr
inferno9–13-0.0034%27 Apr
dust29–130.0332%27 Apr
dust213–30.1330%27 Apr
mirage6–130.0012%26 Apr
mirage11–130.0637%26 Apr
anubis13–70.0131%26 Apr
mirage8–13-0.0425%24 Apr
cache13–110.0235%24 Apr
ancient11–13-0.0321%23 Apr
ancient8–130.0534%23 Apr
nuke13–30.0419%22 Apr
mirage13–10-0.0029%22 Apr
mirage13–10.0724%19 Apr
anubis13–8-0.0144%18 Apr
dust211–130.0741%8 Apr
mirage11–13-0.0222%8 Apr
mirage9–13-0.0126%8 Apr
inferno13–6-0.0233%8 Apr
inferno13–100.0726%8 Apr
mirage2–13-0.0537%12 Mar
mirage13–40.0433%25 Feb
dust212–120.0535%23 Feb
inferno13–8-0.0147%23 Feb
mirage14–160.0348%22 Feb
overpass13–70.0646%22 Feb
mirage13–110.0438%22 Feb
mirage8–130.0150%16 Feb
dust26–13-0.0129%15 Feb
inferno13–60.1456%15 Feb
nuke8–00.017%15 Feb
overpass13–60.0438%12 Feb
mirage10–20.0327%12 Feb
dust213–60.0444%12 Feb
dust29–130.0161%12 Feb
mirage13–70.1121%8 Feb
nuke17–19-0.0334%8 Feb
anubis11–130.0427%7 Feb
mirage13–20.0127%4 Feb
dust213–50.2053%4 Feb
mirage15–150.0741%4 Feb
dust215–150.1147%3 Feb
mirage9–20.0328%3 Feb
mirage13–30.1230%3 Feb
mirage13–70.0933%3 Feb
dust211–130.0330%3 Feb
overpass13–30.0754%3 Feb
nuke5–13-0.0347%28 Jan
inferno4–130.0332%28 Jan
inferno9–50.0729%28 Jan
mirage14–16-0.0340%28 Jan
mirage11–130.0023%25 Jan
mirage13–90.0217%25 Jan
dust213–100.0939%23 Jan
mirage9–130.0635%23 Jan
dust23–13-0.0540%23 Jan
nuke13–6-0.0350%23 Jan
mirage13–7-0.0236%23 Jan
mirage12–120.0337%23 Jan
inferno13–11-0.0326%23 Jan
nuke13–10-0.0044%15 Jan
dust213–30.0139%15 Jan
inferno13–16-0.0641%9 Jan
mirage0–130.0139%1 Nov
dust211–4-0.0919%1 Nov
dust213–5-0.0341%29 Jul
mirage13–100.0532%29 Jul
mirage13–60.0431%27 Jul
vertigo12–12-0.0124%27 Jul
overpass13–110.0428%17 Jul
vertigo12–120.1147%17 Jul
dust213–10-0.0518%17 Jul
mirage10–13-0.0748%8 Jul
mirage12–12-0.0431%6 Jun
mirage11–130.0333%5 Jun
vertigo9–30.1667%4 Mar
overpass6–13-0.0429%3 Mar
inferno5–130.0032%3 Mar
nuke9–40.1337%3 Mar
mirage3–13-0.0431%28 Feb
mirage13–40.0642%28 Feb
dust27–130.0429%28 Feb

Match data via Leetify.

Recent teammates

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →