IlIlIlIll — CS2 Stats

76561198968297810[U:1:1008032082]

1,296Tracked matches59%Win rate2022Tracked since
CSDB Rating5.7 SolidAggressive Rifler
Premier CS Rating16,982Purple band · top ~20.5% of ranked players (population est.)
CSDB Leaderboard#16845 of 30436 tracked
FaceitLevel 5 · 1,050 ELOTop 67.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGIlIlIlIllFACEITLevel 5 · 1,050 ELOSTANDINGTop 67.6% of rankedPREMIER16,982 · Purple bandcsdb.gg/stats

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Performance scores

Aim81
Positioning50
Utility22

0–100 skill scores via Leetify.

Recent form

STEADY53443Last 10053%Win rateLWLLLLWWWW

Last 10 vs previous 10: +20pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.1
Aggression6.7
Utility2.2
Positioning5.0
Opening Duels2.6
Clutch2.2

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 84% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 51% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 607ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.0
Utility2.2
Mechanics5.8
Opening Duels2.6
Win Impact7.9

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time600ms+8ms
first ⅓ avg 592ms → last ⅓ avg 600ms
Headshot accuracy22.5%+2.5%
first ⅓ avg 20.0% → last ⅓ avg 22.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.20Best rating — ancient 7–0
130Biggest win — anubis
8Longest win streak
179In matches decided by ≤2 rounds
11Overtime games

Map breakdown

cacheBest map · 75% over 12nukeWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
dust2C29111838%-0.02
mirageS2316770%-0.00
ancientA138562%0.01
cacheS129375%0.02
anubisB105550%0.04
nukeD93633%-0.02
inferno41325%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

163Matches
46%Win rate
1.04Avg K/D
85.1ADR
48%Headshot %

Clutches & streaks

31%1v1 clutch win
26%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage3858%1.1618.9
Dust23738%1.0017.6
Cache2446%1.0118.0
Ancient1650%1.2018.9
Nuke1656%1.1417.1
Inferno1127%0.8415.9
Anubis838%0.9116.8
Overpass10%1.3316.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.3%Headshot accuracy
38.1%Accuracy (enemy spotted)
42.9%Spray accuracy
76.3%Counter-strafing
9.0°Preaim
607msReaction time
30.4%T opening success
50.6%CT opening success
0.41Enemies flashed / flash
1.8%Flash assists
6.41HE damage / grenade
1.88Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4115 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.3568% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke4–13-0.0511%28 Aug
dust213–6-0.0218%28 Aug
ancient11–13-0.0518%28 Aug
inferno8–13-0.0927%27 Aug
mirage6–130.0427%27 Aug
dust23–13-0.0740%26 Aug
cache13–110.0115%25 Aug
mirage13–100.0122%25 Aug
dust213–50.0310%24 Aug
nuke13–110.0715%24 Aug
dust212–16-0.0424%23 Aug
nuke10–13-0.0610%22 Aug
mirage15–150.0228%22 Aug
anubis13–100.0520%22 Aug
dust29–130.0121%22 Aug
anubis9–13-0.0622%22 Aug
anubis6–13-0.0327%22 Aug
dust29–130.0230%22 Aug
cache13–110.0918%22 Aug
mirage13–9-0.0029%22 Aug
mirage13–90.0422%22 Aug
ancient13–90.0235%22 Aug
mirage13–10-0.0118%22 Aug
dust213–110.0128%21 Aug
mirage13–110.0232%21 Aug
mirage13–90.0527%21 Aug
dust27–13-0.0324%21 Aug
mirage13–50.0311%21 Aug
ancient13–110.0519%21 Aug
dust216–14-0.0522%21 Aug
anubis13–10.2029%21 Aug
ancient13–100.0014%21 Aug
cache13–50.0833%21 Aug
ancient11–130.0120%21 Aug
dust213–5-0.0027%21 Aug
dust210–13-0.170%21 Aug
dust214–16-0.0333%21 Aug
anubis4–130.0519%21 Aug
mirage3–13-0.0640%21 Aug
dust210–13-0.0224%20 Aug
cache13–50.0330%20 Aug
cache13–11-0.0626%20 Aug
dust213–11-0.0320%20 Aug
dust27–13-0.0320%20 Aug
mirage13–70.0220%20 Aug
anubis3–13-0.088%20 Aug
dust29–130.0415%20 Aug
ancient15–15-0.0620%19 Aug
inferno6–13-0.0321%19 Aug
mirage14–16-0.0243%19 Aug
nuke6–13-0.0331%18 Aug
anubis13–00.0833%18 Aug
cache13–80.1022%18 Aug
mirage2–13-0.0936%18 Aug
ancient13–110.0317%17 Aug
nuke13–16-0.0124%17 Aug
mirage13–20.0320%17 Aug
cache13–11-0.0216%17 Aug
inferno13–11-0.0211%17 Aug
nuke13–40.0036%17 Aug
mirage13–7-0.0439%17 Aug
inferno11–13-0.0713%17 Aug
cache13–110.0524%17 Aug
dust26–13-0.0425%16 Aug
anubis13–40.1129%16 Aug
dust213–110.0030%16 Aug
mirage13–16-0.0424%16 Aug
dust24–13-0.1017%16 Aug
cache3–13-0.0021%15 Aug
ancient4–13-0.0233%15 Aug
dust213–11-0.0517%15 Aug
dust24–13-0.0425%15 Aug
dust21–13-0.0320%15 Aug
dust210–13-0.0317%15 Aug
ancient12–16-0.049%15 Aug
dust210–130.0824%15 Aug
dust213–5-0.0123%15 Aug
mirage13–4-0.0315%15 Aug
cache13–11-0.0416%15 Aug
cache7–13-0.0123%15 Aug
anubis15–150.019%15 Aug
dust213–80.0620%15 Aug
ancient13–40.0114%15 Aug
mirage13–8-0.0119%15 Aug
ancient13–2-0.0116%15 Aug
mirage13–50.0018%15 Aug
ancient7–00.2028%15 Aug
dust211–13-0.0615%15 Aug
nuke13–7-0.0120%15 Aug
nuke6–13-0.0220%15 Aug
mirage13–10-0.0618%14 Aug
anubis13–70.1228%14 Aug
ancient13–7-0.0323%14 Aug
dust211–13-0.0820%14 Aug
dust213–50.0720%14 Aug
mirage13–80.0120%14 Aug
mirage11–130.0225%13 Aug
nuke14–16-0.0530%13 Aug
mirage13–110.0316%13 Aug
cache9–130.0225%13 Aug

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →