grum

grum — CS2 Stats

76561198964153141[U:1:1003887413]Steam profile ↗✓ No bans

822Tracked matches41%Win rate2021Tracked since
CSDB Rating5.0 DevelopingHybrid Rifler
Premier CS Rating18,098Purple band · top ~16.1% of ranked players (population est.)
CSDB Leaderboard#15889 of 31471 tracked
WingmanGold Nova Master
Ladder ranks via Leetify

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CSDB.GGgrumPREMIER18,098 · Purple bandcsdb.gg/stats

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Performance scores

Aim78
Positioning47
Utility26

0–100 skill scores via Leetify.

Recent form

COLD464410Last 10046%Win rateWLLLLLLLLW

Last 10 vs previous 10: -40pp win rate · +0.02 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.8
Aggression4.5
Utility2.6
Positioning4.7
Opening Duels0.9

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 84% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 658ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning4.7
Utility2.6
Mechanics6.8
Opening Duels1.3
Win Impact2.1

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time656ms−81ms
first ⅓ avg 737ms → last ⅓ avg 656ms
Headshot accuracy28.8%−0.6%
first ⅓ avg 29.4% → last ⅓ avg 28.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.20Best rating — mirage 13–8
131Biggest win — train
5Longest win streak
66In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 60% over 5nukeWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB31161552%0.01
dust2B24111346%0.03
trainA116555%0.03
infernoB105550%0.00
nukeD61517%-0.01
ancientB63350%0.00
overpassD51420%0.01
cacheA53260%-0.00
anubis1010%-0.06
vertigo1010%0.07

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1Matches
0%Win rate
0.75Avg K/D
ADR
33%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.3%Headshot accuracy
34.2%Accuracy (enemy spotted)
35.9%Spray accuracy
80.4%Counter-strafing
9.1°Preaim
658msReaction time
26.4%T opening success
40.7%CT opening success
0.51Enemies flashed / flash
5.7%Flash assists
6.09HE damage / grenade
2.41Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.407 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.4494% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–90.0821%29 Jul
train9–130.0534%12 Jul
mirage7–13-0.0422%24 Jun
nuke6–130.0020%24 Jun
mirage7–13-0.1214%24 Jun
dust29–13-0.0015%23 Jun
mirage9–130.0529%18 Jun
anubis14–16-0.0630%18 Jun
dust22–60.1126%18 Jun
mirage13–60.0850%17 Jun
dust212–120.0639%17 Jun
ancient5–13-0.0130%16 Jun
ancient13–60.0515%16 Jun
ancient13–7-0.0319%16 Jun
train11–7-0.0043%16 Jun
train13–10.0325%16 Jun
mirage10–13-0.0635%15 Jun
mirage13–9-0.0122%13 Jun
dust26–13-0.0544%13 Jun
inferno13–110.0234%13 Jun
inferno10–130.0129%13 Jun
dust213–110.0217%11 Jun
nuke10–13-0.0138%11 Jun
mirage13–7-0.0229%10 Jun
overpass10–13-0.0347%10 Jun
dust213–7-0.0239%10 Jun
mirage9–13-0.0128%10 Jun
nuke5–13-0.0417%9 Jun
mirage8–130.0330%9 Jun
dust216–14-0.0332%9 Jun
mirage13–80.2040%9 Jun
mirage11–13-0.0115%8 Jun
train4–13-0.0723%8 Jun
inferno3–13-0.0619%6 Jun
nuke9–13-0.0444%6 Jun
ancient13–70.0436%6 Jun
nuke13–10.0224%6 Jun
inferno15–15-0.0633%6 Jun
ancient2–13-0.0228%6 Jun
overpass15–150.0631%6 Jun
nuke9–130.0438%6 Jun
overpass11–13-0.0534%3 Jun
ancient15–15-0.0231%3 Jun
dust210–130.0239%2 Jun
dust216–12-0.0723%2 Jun
inferno13–11-0.0330%2 Jun
dust215–15-0.0227%2 Jun
mirage11–13-0.0131%2 Jun
mirage7–13-0.0713%31 May
dust213–7-0.0117%31 May
dust211–13-0.0131%31 May
dust213–70.0925%31 May
dust213–100.0124%30 May
train13–100.0235%30 May
mirage13–80.0522%30 May
dust213–60.1036%30 May
mirage12–120.0130%30 May
dust22–130.0624%29 May
dust213–20.1459%29 May
cache13–100.0525%29 May
dust29–13-0.0324%29 May
inferno13–8-0.0223%29 May
overpass13–10.0318%29 May
mirage13–11-0.0119%28 May
mirage13–60.0327%28 May
dust27–13-0.0119%28 May
dust210–130.0425%26 May
mirage6–130.0616%26 May
dust28–130.0622%25 May
mirage13–70.0223%25 May
dust212–120.1033%23 May
mirage9–130.0223%14 May
mirage13–80.0436%10 May
mirage13–9-0.0419%2 May
train13–100.1121%2 May
cache3–13-0.0135%1 May
cache13–70.0422%30 Apr
cache13–10-0.0636%29 Apr
cache5–13-0.0436%29 Apr
inferno10–13-0.0427%28 Apr
mirage13–110.0330%27 Apr
train13–20.0052%27 Apr
inferno13–80.0731%27 Apr
mirage13–50.0128%27 Apr
train6–130.0639%27 Apr
mirage12–120.0433%26 Apr
mirage13–80.0231%26 Apr
train9–13-0.0228%26 Apr
train13–80.1744%26 Apr
inferno13–80.0241%22 Apr
mirage13–7-0.0018%21 Apr
mirage5–110.0542%20 Apr
vertigo12–120.0721%20 Apr
train7–13-0.0532%12 Apr
mirage7–13-0.0817%3 Apr
inferno11–130.1032%12 Mar
dust213–100.0923%10 Mar
mirage13–90.0823%27 Feb
overpass15–150.0328%27 Feb
dust213–4-0.0427%27 Feb

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →