TheDougIsDead — CS2 Stats

76561198963619300[U:1:1003353572]✓ No bans

1,894Tracked matches46%Win rate2020Tracked since
CSDB Rating4.2 Developing
Premier CS Rating15,000Purple band · top ~28.4% of ranked players (population est.)
CSDB Leaderboard#11714 of 18237 tracked
Ladder ranks via Leetify

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CSDB.GGTheDougIsDeadPREMIER15,000 · Purple bandcsdb.gg/stats

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Performance scores

Aim48
Positioning55
Utility11

0–100 skill scores via Leetify.

Recent form

COLD44506Last 10044%Win rateLWWTLWLLLL

Last 10 vs previous 10: -20pp win rate · -0.00 avg rating

Player DNA

Aim4.8
Aggression4.5
Utility1.1
Positioning5.5
Opening Duels2.1

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 78% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 643ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning5.5
Utility1.1
Mechanics5.7
Opening Duels2.1
Win Impact3.8

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.00
first ⅓ avg -0.00 → last ⅓ avg 0.00
Reaction time636ms+10ms
first ⅓ avg 626ms → last ⅓ avg 636ms
Headshot accuracy14.1%−0.7%
first ⅓ avg 14.8% → last ⅓ avg 14.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.18Best rating — stronghold 9–1
131Biggest win — mirage
3Longest win streak
74In matches decided by ≤2 rounds
4Overtime games

Map breakdown

ancientBest map · 60% over 5mirageWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
nukeC2181338%-0.00
officeC2191243%0.01
cacheB178947%-0.02
mirageD93633%-0.01
dust2C73443%0.01
anubisC52340%0.02
ancientA53260%0.01
vertigo42250%0.03
inferno31233%0.03
poseidon2020%-0.01
overpass21150%0.04
boulder110100%0.13
shelter110100%-0.04
stronghold110100%0.18
train110100%-0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1Matches
100%Win rate
0.86Avg K/D
ADR
44%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.4%Headshot accuracy
34.8%Accuracy (enemy spotted)
38.7%Spray accuracy
75.7%Counter-strafing
12.9°Preaim
643msReaction time
33.0%T opening success
43.8%CT opening success
0.07Enemies flashed / flash
3.8%Flash assists
4.89HE damage / grenade
0.20Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.9039° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.3968% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.074 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage4–130.0824%28 Aug
cache13–10-0.0715%26 Aug
nuke13–90.0017%26 Aug
office12–12-0.049%25 Aug
vertigo3–130.0419%25 Aug
anubis13–90.0715%25 Aug
anubis10–130.0519%25 Aug
cache5–13-0.0126%25 Aug
nuke2–13-0.0911%22 Aug
cache4–13-0.035%22 Aug
ancient13–70.0211%22 Aug
boulder13–110.1312%22 Aug
shelter13–5-0.0410%22 Aug
nuke5–130.039%22 Aug
cache7–13-0.0713%22 Aug
mirage9–130.0116%22 Aug
anubis13–6-0.0211%22 Aug
nuke4–130.017%21 Aug
nuke13–7-0.075%21 Aug
dust215–15-0.0116%21 Aug
nuke9–13-0.0534%7 Aug
dust213–70.0222%7 Aug
office11–10-0.1012%28 Jul
anubis8–130.0414%28 Jul
mirage13–50.0413%28 Jul
inferno13–80.006%28 Jul
dust28–13-0.0118%28 Jul
nuke7–130.0111%28 Jul
nuke7–130.0614%28 Jul
cache13–6-0.0414%28 Jul
office10–130.0813%25 Jul
ancient13–70.0115%23 Jul
nuke13–6-0.0110%23 Jul
nuke13–80.0613%23 Jul
poseidon5–9-0.028%23 Jul
dust213–8-0.0621%8 Jul
office12–120.0310%8 Jul
mirage13–3-0.0011%8 Jul
office3–130.0224%8 Jul
stronghold9–10.1821%27 Jun
office8–13-0.0212%27 Jun
nuke5–13-0.0623%27 Jun
train13–6-0.0420%27 Jun
mirage4–13-0.0815%27 Jun
nuke8–13-0.0415%27 Jun
dust28–130.0221%27 Jun
nuke13–90.0611%25 Jun
dust213–100.0616%22 Jun
office8–13-0.0215%22 Jun
cache13–40.0421%22 Jun
office13–50.1314%22 Jun
nuke8–13-0.0011%19 Jun
ancient11–13-0.0411%19 Jun
overpass13–80.1115%19 Jun
cache8–130.0610%19 Jun
inferno11–130.0413%18 Jun
mirage1–13-0.0615%18 Jun
poseidon3–9-0.0024%13 Jun
anubis11–13-0.0216%13 Jun
office4–130.0016%11 Jun
nuke13–80.0312%11 Jun
mirage8–13-0.0925%11 Jun
nuke15–15-0.0325%11 Jun
nuke13–60.1313%11 Jun
office13–60.0212%8 Jun
office4–13-0.0522%7 Jun
office13–3-0.005%7 Jun
office3–13-0.0012%6 Jun
vertigo13–4-0.0123%6 Jun
cache7–13-0.058%6 Jun
office12–120.0410%6 Jun
office9–13-0.0111%4 Jun
vertigo13–20.1214%4 Jun
nuke12–16-0.0511%3 Jun
office6–13-0.0419%3 Jun
nuke13–110.0310%3 Jun
cache2–13-0.0527%3 Jun
cache2–00.000%3 Jun
cache13–20.0419%3 Jun
vertigo8–13-0.0316%3 Jun
office13–90.0013%3 Jun
inferno11–130.0640%3 Jun
cache13–11-0.0318%2 Jun
office13–7-0.0024%2 Jun
nuke1–9-0.1119%2 Jun
ancient2–9-0.017%29 May
mirage13–10.0212%29 May
nuke4–13-0.0223%25 May
ancient13–100.0716%25 May
overpass13–16-0.0214%25 May
cache13–11-0.0519%24 May
office13–70.058%24 May
cache12–120.049%24 May
mirage6–13-0.0316%21 May
dust28–130.0619%21 May
cache13–110.0217%19 May
cache8–13-0.048%19 May
office13–90.0112%19 May
cache3–13-0.049%19 May
office13–30.0310%19 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →