SSR MK3

SSR MK3 — CS2 Stats

76561198957216005[U:1:996950277]Steam profile ↗

373Tracked matches54%Win rate2024Tracked since
CSDB Rating3.9 LearningPassive Rifler
Premier CS Rating6,279Light Blue band · top ~72.7% of ranked players (population est.)
CSDB Leaderboard#7092 of 9429 tracked
Ladder ranks via Leetify

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CSDB.GGSSR MK3PREMIER6,279 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim65
Positioning31
Utility10

0–100 skill scores via Leetify.

Recent form

STEADY50455Last 10050%Win rateWLWWWLLLWW

Last 10 vs previous 10: +10pp win rate · -0.01 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.5
Aggression1.8
Utility1.0
Positioning3.1
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 68% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower opening-fight frequency; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 594ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning3.1
Utility1.0
Mechanics6.6
Opening Duels0.1
Win Impact6.2

Composite 3.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time600ms−87ms
first ⅓ avg 687ms → last ⅓ avg 600ms
Headshot accuracy13.6%−1.1%
first ⅓ avg 14.7% → last ⅓ avg 13.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.08Best rating — ancient 13–8
132Biggest win — inferno
4Longest win streak
93In matches decided by ≤2 rounds
8Overtime games

Map breakdown

overpassBest map · 80% over 5nukeWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
dust2C1881044%-0.04
mirageB179853%-0.04
infernoC167944%-0.02
ancientB168850%-0.03
cacheS128467%-0.03
nukeD71614%-0.06
anubisC73443%-0.07
overpassS54180%-0.04
vertigo220100%-0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.6%Headshot accuracy
36.7%Accuracy (enemy spotted)
38.8%Spray accuracy
79.6%Counter-strafing
10.6°Preaim
594msReaction time
31.1%T opening success
21.3%CT opening success
0.18Enemies flashed / flash
3.0%Flash assists
4.57HE damage / grenade
0.63Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.6201% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1822 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.0744% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–8-0.0312%27 Aug
nuke6–13-0.1011%27 Aug
anubis13–8-0.026%26 Aug
dust213–11-0.0515%26 Aug
mirage13–6-0.096%26 Aug
dust27–13-0.0717%26 Aug
inferno7–130.0314%26 Aug
cache9–130.0112%24 Aug
ancient16–140.0115%24 Aug
mirage13–6-0.0117%24 Aug
cache16–120.019%23 Aug
ancient13–30.004%23 Aug
cache4–13-0.117%23 Aug
anubis13–7-0.046%23 Aug
inferno9–13-0.0521%23 Aug
ancient10–13-0.069%23 Aug
ancient13–80.0811%23 Aug
inferno8–13-0.018%23 Aug
cache13–11-0.0313%23 Aug
nuke6–13-0.0419%22 Aug
ancient13–11-0.088%20 Aug
nuke9–13-0.0716%20 Aug
mirage13–7-0.0329%20 Aug
inferno9–13-0.0426%20 Aug
mirage12–12-0.1021%19 Aug
inferno7–13-0.0723%19 Aug
inferno13–5-0.0318%19 Aug
cache13–10-0.0119%19 Aug
inferno6–13-0.074%17 Aug
nuke12–12-0.0810%17 Aug
anubis10–13-0.1217%17 Aug
inferno13–3-0.0317%17 Aug
mirage4–13-0.0510%17 Aug
dust28–13-0.0913%17 Aug
cache13–8-0.0411%13 Aug
ancient13–7-0.0216%13 Aug
anubis4–13-0.1211%13 Aug
mirage3–13-0.0410%13 Aug
dust26–13-0.0318%13 Aug
nuke8–13-0.0623%13 Aug
dust24–130.0028%13 Aug
ancient13–4-0.0817%13 Aug
dust213–8-0.0110%13 Aug
mirage11–13-0.0114%13 Aug
ancient6–13-0.0015%12 Aug
mirage14–16-0.079%12 Aug
nuke13–7-0.0821%12 Aug
inferno13–11-0.0120%12 Aug
cache13–11-0.0215%11 Aug
dust213–6-0.0115%11 Aug
dust215–15-0.0013%11 Aug
inferno8–13-0.0212%7 Aug
vertigo13–5-0.0220%7 Aug
cache12–12-0.049%7 Aug
mirage6–13-0.0713%7 Aug
cache9–13-0.0913%4 Aug
inferno13–20.0210%2 Jul
cache13–9-0.0735%2 Jul
inferno13–90.0419%28 Jun
dust26–13-0.1023%28 Jun
anubis10–13-0.105%28 Jun
overpass13–10-0.0514%28 Jun
ancient5–13-0.059%28 Jun
inferno11–130.009%28 Jun
inferno7–13-0.109%26 Jun
mirage16–14-0.0511%26 Jun
ancient2–9-0.0813%24 Jun
overpass13–5-0.0114%24 Jun
ancient13–30.0114%23 Jun
overpass10–13-0.0314%23 Jun
dust25–13-0.0612%22 Jun
ancient9–13-0.069%19 Jun
ancient13–70.019%18 Jun
inferno13–7-0.0215%18 Jun
dust24–13-0.0518%18 Jun
mirage13–8-0.0510%18 Jun
anubis13–5-0.0515%18 Jun
dust213–11-0.0721%17 Jun
dust213–100.0020%17 Jun
ancient13–16-0.0214%17 Jun
nuke7–13-0.0111%17 Jun
mirage13–7-0.0216%16 Jun
dust25–13-0.0617%16 Jun
dust216–13-0.0419%16 Jun
overpass13–9-0.0721%16 Jun
inferno13–100.0711%16 Jun
overpass10–1-0.0522%16 Jun
mirage4–13-0.057%16 Jun
mirage13–4-0.049%15 Jun
dust213–20.0231%15 Jun
dust29–13-0.0511%15 Jun
mirage16–140.0614%12 Jun
mirage13–6-0.0312%12 Jun
mirage7–13-0.0310%12 Jun
vertigo13–10-0.0511%9 Jun
ancient1–13-0.1031%9 Jun
ancient5–13-0.098%9 Jun
cache13–2-0.0311%9 Jun
anubis12–12-0.0513%9 Jun
cache13–30.0015%9 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →