nopeaks — CS2 Stats

76561198943397943[U:1:983132215]✓ No bans

219Tracked matches59%Win rate2022Tracked since
CSDB Rating6.8 SolidAggressive Rifler
Premier CS Rating17,903Purple band · top ~16.8% of ranked players (population est.)
CSDB Leaderboard#10292 of 19027 tracked
FaceitLevel 4 · 950 ELOTop 81.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGnopeaksFACEITLevel 4 · 950 ELOSTANDINGTop 81.0% of rankedPREMIER17,903 · Purple bandcsdb.gg/stats

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Performance scores

Aim77
Positioning64
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY51454Last 10051%Win rateLWLWWWLWWW

Last 10 vs previous 10: -10pp win rate · -0.08 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.7
Aggression9.9
Utility4.2
Positioning6.4
Opening Duels5.6
Clutch7.6

Strong CT-side openerReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 89% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 68% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 68% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 655ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning6.4
Utility4.2
Mechanics8.3
Opening Duels5.6
Win Impact7.9

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.02
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time664ms−12ms
first ⅓ avg 676ms → last ⅓ avg 664ms
Headshot accuracy21.8%+3.2%
first ⅓ avg 18.6% → last ⅓ avg 21.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.18Best rating — nuke 10–13
131Biggest win — ancient
7Longest win streak
67In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 64% over 11nukeWeakest map · 33% over 15
MapGradePlayedRecordWin rateAvg rating
mirageB26131350%0.02
dust2A2011955%0.01
nukeD1551033%0.02
ancientA117464%0.03
infernoA116555%0.04
overpassC104640%0.00
anubis330100%0.04
cache21150%-0.00
train21150%0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 15). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

15Matches
40%Win rate
1.02Avg K/D
70.8ADR
60%Headshot %

Clutches & streaks

58%1v1 clutch win
12%1v2 clutch win
2Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage729%0.7010.6
Dust2450%1.2411.5
Ancient10%1.4516.0
Inferno1100%1.0619.0
Train10%1.5027.0
Nuke1100%1.3324.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.1%Headshot accuracy
36.2%Accuracy (enemy spotted)
34.4%Spray accuracy
87.5%Counter-strafing
8.9°Preaim
655msReaction time
37.6%T opening success
67.5%CT opening success
0.45Enemies flashed / flash
4.8%Flash assists
6.56HE damage / grenade
5.94Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4456 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.6385% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust28–13-0.0324%16 Aug
mirage13–6-0.0614%14 Aug
mirage8–13-0.0316%5 Aug
anubis13–7-0.0014%4 Aug
ancient13–100.039%3 Aug
nuke13–9-0.0316%3 Aug
nuke10–13-0.0235%2 Aug
cache13–100.0132%2 Aug
ancient13–30.0930%1 Aug
anubis13–90.0414%1 Aug
anubis13–40.0833%1 Aug
nuke13–80.1031%29 Jul
inferno13–20.1745%29 Jul
ancient13–40.1122%29 Jul
mirage5–13-0.0019%27 Jul
ancient13–10.0718%26 Jul
cache10–13-0.0124%22 Jul
dust213–100.0424%21 Jul
dust26–10.0813%13 Jul
dust213–60.1032%3 Feb
dust29–130.0319%3 Feb
nuke4–13-0.0017%2 Feb
mirage5–130.0314%2 Feb
inferno15–150.0721%1 Feb
mirage9–130.0427%1 Feb
dust213–16-0.0417%24 Jan
mirage5–13-0.0119%22 Jan
mirage13–5-0.0119%20 Jan
nuke10–130.1824%5 Jan
dust213–30.0823%5 Jan
dust215–150.0315%4 Jan
mirage16–120.0922%4 Jan
mirage13–90.0417%4 Jan
nuke11–130.0211%4 Jan
nuke3–13-0.0029%4 Jan
dust23–13-0.0512%3 Jan
overpass16–120.0113%3 Jan
mirage13–90.1024%3 Jan
dust27–13-0.0126%3 Jan
inferno13–50.0730%3 Jan
mirage11–130.0224%3 Jan
overpass6–13-0.0350%2 Jan
mirage8–13-0.0212%2 Jan
ancient10–130.0523%2 Jan
dust20–13-0.0522%2 Jan
overpass11–130.0135%2 Jan
train15–150.0422%30 Dec
inferno13–70.0521%30 Dec
mirage9–130.017%24 Dec
mirage7–13-0.0216%24 Dec
mirage13–9-0.0321%23 Dec
mirage8–13-0.0528%23 Dec
ancient13–11-0.0127%22 Dec
mirage10–13-0.0221%22 Dec
overpass8–13-0.0122%21 Dec
dust24–13-0.0726%15 Dec
mirage13–100.0125%15 Dec
overpass6–13-0.0610%11 Dec
mirage9–13-0.0321%11 Dec
mirage13–20.1217%11 Dec
nuke6–13-0.0410%11 Dec
ancient11–130.0317%10 Dec
mirage13–70.1015%10 Dec
ancient9–1-0.039%10 Dec
overpass13–80.0211%10 Dec
ancient10–13-0.0311%10 Dec
mirage13–70.0215%9 Dec
inferno16–14-0.0310%8 Dec
nuke13–80.0315%7 Dec
dust213–100.0315%7 Dec
mirage13–60.0828%6 Dec
train13–110.0517%6 Dec
nuke11–130.0226%5 Dec
dust29–1-0.0520%2 Dec
inferno5–130.0230%25 Oct
dust213–80.0525%25 Oct
nuke9–130.0224%25 Oct
nuke11–13-0.0518%25 Oct
inferno6–130.0416%24 Oct
nuke13–5-0.0012%24 Oct
overpass5–130.0722%24 Oct
inferno13–110.1216%22 Oct
inferno5–13-0.0326%22 Oct
ancient13–10-0.0118%22 Oct
dust213–110.0114%21 Oct
dust213–30.0224%21 Oct
nuke15–150.1016%21 Oct
mirage13–50.1212%21 Oct
dust213–7-0.0529%21 Oct
mirage9–13-0.0315%21 Oct
inferno13–10-0.0016%20 Oct
ancient8–130.0618%13 Oct
dust214–160.0519%12 Oct
overpass13–11-0.0012%11 Oct
inferno0–13-0.0513%11 Oct
overpass13–60.0413%27 Sept
dust213–40.0522%23 Sept
nuke13–70.0113%23 Sept
overpass9–13-0.0213%23 Sept
mirage13–60.0828%30 Aug

Match data via Leetify.

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →